Elite: Game talk

13 Dec 2022, 9:12pm
MalottheadDoes anybody have a link to any updated krait m2 build for the goid war? Or are the older builds still viable. Any suggestions are greatly appreciated.

https://wiki.antixenoinitiative.com/en/builds

Note, there are two type of builds - for interceptors or for scouts.

There is also a link to a Ship Repository which contains all kind of AX ships.
13 Dec 2022, 9:57pm
currently I use two size 2 salvation engineered shard cannons and two size 3 advanced turreted ax multicannons
and after few rebuy screens I started to take down clops, with npc help of course,
I also have size 4 multicannon and two size 2 turreted beams for any npc that want a piece of me
using cutter with prismatics almost 6k shields
and military armor with two hull reinforcement upgraded for hit points, about 3.5k on those
that combined gives me enough time to turn my ship before I get pulverized
and with cutter excellent boost, I can bug out when things get to hot

so running my evac missions got much more interesting these days
when I get pulled over by scouts, I love to chat with those little buggers
and when interceptor pulls me over, I submit and boost away, smiling and waving to the flower in my rearview mirror
good game
13 Dec 2022, 10:44pm
Tomciopaleccurrently I use two size 2 salvation engineered shard cannons and two size 3 advanced turreted ax multicannons

Overall, your build should be way enough to try take out a Cyclops alone...
Maybe try a bit and fail sometimes, but a ship like that should do it almost alone, hardly no real skill required.
14 Dec 2022, 12:56am
Sir-Duke
Tomciopaleccurrently I use two size 2 salvation engineered shard cannons and two size 3 advanced turreted ax multicannons


Overall, your build should be way enough to try take out a Cyclops alone...
Maybe try a bit and fail sometimes, but a ship like that should do it almost alone, hardly no real skill required.


I am worming up to it. In general I am not a combat pilot, more of a search and rescue type of game is my favorite.
But with this war now upon us, I am sure I will fight them solo. < them = scouts and cyclops > Soon
14 Dec 2022, 5:26am
Episparh
MalottheadDoes anybody have a link to any updated krait m2 build for the goid war? Or are the older builds still viable. Any suggestions are greatly appreciated.


https://wiki.antixenoinitiative.com/en/builds

Note, there are two type of builds - for interceptors or for scouts.

There is also a link to a Ship Repository which contains all kind of AX ships.


Two things I've found in the CZs that are perhaps worth tweaking vs the solo builds (some of these are noted in the conflict zones section of the AXI wiki):
(A) Take a shutdown field neutralizer. You may not need it fighting interceptors solo as you can completely bypass the EMP events with proper heat management, but with other ships around in the CZ it's guaranteed to trigger.
(B) Replace some gauss cannons with something better for hunting the much faster scouts. I am partial to the modified class 2 Guardian shard cannons myself as they also do substantial damage to interceptors, but 1-2 turreted AX MCs may be a good option as well.

I haven't tried an SLF yet but that would be interesting to see how that works.
14 Dec 2022, 7:16am
Are there any AX builds that don't require engineering or tech broker unlocks?
14 Dec 2022, 9:06am
Hammer-fm
Two things I've found in the CZs that are perhaps worth tweaking vs the solo builds (some of these are noted in the conflict zones section of the AXI wiki):
(A) Take a shutdown field neutralizer. You may not need it fighting interceptors solo as you can completely bypass the EMP events with proper heat management, but with other ships around in the CZ it's guaranteed to trigger.
(B) Replace some gauss cannons with something better for hunting the much faster scouts. I am partial to the modified class 2 Guardian shard cannons myself as they also do substantial damage to interceptors, but 1-2 turreted AX MCs may be a good option as well.

I haven't tried an SLF yet but that would be interesting to see how that works.


AX SLF is trash. It have to few hull and dies very fast. Also, it mess the instance if you play with others.

Scouts are not fast, they are small and agile(changing direction). Gauss is fine for them you just need to git gud. There is 4 hard points limit, no point to limit yourself vs Interceptors for subpar weapons. If you have to - try mod shards or mod plasma charger.

Yuna SakashiroAre there any AX builds that don't require engineering or tech broker unlocks?


Perhaps you can do AX MCs Barge without engineering but in essence you will lack speed and hull.

You need at least Palin and Selene Jean but I will highly recommend also The Dweller for PD mod. That would be the minimum required engineering for interceptors - and you definitely want size 2 gauss cannon unlock.
something like this


Last edit: 14 Dec 2022, 9:48am
14 Dec 2022, 9:39am
I've just started an experiment: I've wiped my alt and will use it to play the game without engineering and in open only. I want to find out if that's still possible. No mats gathering, no engineer grind. Just A-rated ships.
14 Dec 2022, 9:51am
good luck, sounds like a suicide mission
14 Dec 2022, 10:02am
Yuna SakashiroI've just started an experiment: I've wiped my alt and will use it to play the game without engineering and in open only. I want to find out if that's still possible. No mats gathering, no engineer grind. Just A-rated ships.

It is possible if you avoid popular places.
14 Dec 2022, 10:10am
Engineering makes the game too easy. I spent a few days evacuating people, and none of my engineered ships was in danger at any point. Even the Adder had no trouble shipping supplies to stations under attack. On the other hand, getting those ships engineered was mind-numbingly boring. So I'm wondering, does engineering really contribute to the fun or is it actually the main source of boredom in the game? That's what I'm trying to find out.
14 Dec 2022, 10:20am
Yuna SakashiroI've just started an experiment: I've wiped my alt and will use it to play the game without engineering and in open only. I want to find out if that's still possible. No mats gathering, no engineer grind. Just A-rated ships.


This doesn't really need an account wipe (ever since I wiped my Obi account, I've learned my lesson never to do this again, the grind to get back to roughly where I was was real alright) - I could just stick to my default flightsuit, move FC including all ships into no-mans-land out of reach, and transfer my credit balance to the FC also.

First steps would involve a handful of on-foot missions to finance your first ship, a stock Artemis suit, then go salad hunting for a couple of hours and go straight to T10, outfit that with stock AX MCs and stock HRP/MRPs and mil-hull. The AX experience will most likely be miserable, and Interceptors probably won't be doable unless you engage them in a NHSS5 (yields cyclops that allows to be scanned, so that AX turrets can target the heart) - still not sure if a non-engineered T10 would survive it long enough though.

Generally, for AX combat you need either speed, or hitpoints (shield/hull, more so hull), or ideally both. Without engineering, speed is pretty much the main bottleneck imo.


Last edit: 14 Dec 2022, 10:26am
14 Dec 2022, 10:53am
Broken Mess have a good point. There is no reason to reset save if you want to try to play without engineering.

Last edit: 14 Dec 2022, 2:48pm
14 Dec 2022, 2:31pm
Yuna SakashiroEngineering makes the game too easy. I spent a few days evacuating people, and none of my engineered ships was in danger at any point. Even the Adder had no trouble shipping supplies to stations under attack. On the other hand, getting those ships engineered was mind-numbingly boring. So I'm wondering, does engineering really contribute to the fun or is it actually the main source of boredom in the game? That's what I'm trying to find out.


On the one hand, you have something that you consciously know can be better and isn't very good.
On the other, you have a mind-numbing grind to make something that's too good and makes everything trivial.
Truly a classic case of damned if you do, damned if you don't
14 Dec 2022, 2:50pm
First steps would involve a handful of on-foot missions to finance your first ship, a stock Artemis suit, then go salad hunting for a couple of hours and go straight to T10, outfit that with stock AX MCs and stock HRP/MRPs and mil-hull. The AX experience will most likely be miserable, and Interceptors probably won't be doable unless you engage them in a NHSS5 (yields cyclops that allows to be scanned, so that AX turrets can target the heart) - still not sure if a non-engineered T10 would survive it long enough though.

Does this mean that a T10 is now useful for something and worth having?

I see on the blurb that it was designed with the 'goid war in mind.

If so can anyone point me in the direction of a build

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