Sampi Ogonekmadamepestilence@ pretty much everyone here - I'm mainly just looking for the absolute furthest jump distance I can get while also having a small cargo bay, basic defenses, and keep my ability to fuel from stars
Then I suggest you open a few tabs of EDSY and experiment with various loadouts.
Here’s an example of a not-quite-optimal-but-sufficient-for-my-needs loadout I’ve been using for exploration semi-recently. (The fuel scoop is a legacy engineered module I’ve never got around to replacing.)
It's a good idea but ultimately it is up to each individual to figure out what they need, and many times it will take some experiment:
I just increased the 6D Thrusters Dirty Modification from Grade 2 to Grade 3 (Drag Drives Experimental Effect) and got the opposite of what I expected (reduction in Jump range), it increased slightly to 71.26LY and Boost speed to 486M/S which was what I wanted. this of course in empty configuration (Full tank) Maximums.
For the sort of mission I intend to carry over (once trained as Fuel Rat, right now, I'm just a recruit) I don't think there is another ship coming close to it, of course like every engineered fit it is a compromised, but it is the beauty of the game, it allows each player to customize their ship according to their need and play style.
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On a negative note, I don't think my Stocks are selling, my Carrier is in Rodentia, perhaps the wrong spot, perhaps the wrong Stocks, but it's still early days, so wait and see.
Last edit: 29 Sep 2023, 8:12am