BEST in the game???
![](https://i.postimg.cc/QdRwfdkQ/Phantom.jpg)
Not being interested in the Targo and footies things, I had time to prep and execute the changes, it was easy with my Krait Phantom, by far the most useful ship in my fleet, with 64.25 LY Jump range, I was able to get rid of the Anaconda some time ago, one of the ships I don't really like.
In some CZ, Enemy ships took the habit to target me in packs (WTF???), my Corvette shielding is very strong but even so, I had a couple of close calls because when you have 3/4 ships hitting you plus the target you're chasing, sometimes it takes just a couple of mn before your shields goes down.
So yet another fit with some Higher Class, heavier MODULE REINFORCEMENT PACKAGEs, just to be in the safe side, it makes time on target shorter, pitch acceleration is affected and when I was able to hit the fast targets first after a frontal pass, now it's more touch and go but I'm safer. A Structurally stronger ship equals no module damages, Combat Persistence is increased.
As I said, I can't wait for the Type 8, she looks real good and should be fun to fly, as usual I will support Development of the game by purchasing a Pre-engineered version, considering they cost a fraction of a good DCS module it's fair trade, I'm just anxious to see the color schemes they will provide us with...
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Info: Raw Material farming sites:
HR 3230 3 a a
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Orrere 2 B Anaconda Crash Site Antimony, Tellurium.
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HIP 36601 body C1A ---------- POLONIUM
HIP 36601 body C1D ---------- RUTHENIUM
HIP 36601 body C3B ----------TELLURIUM
HIP 36601 body C5A --------- TECHNETIUM
OUTOTZ LS-K D8-3 body B5A --- YTTRIUM
OUTOTZ LS-K D8-3 body B5C --- ANTIMONY
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System: HR 3230 Planet: 3AA. Selenium
Last edit: 06 Aug 2024, 8:05am