Elite: Game talk

06 Nov 2024, 1:16pm
Kasumi GotoThose very extreme top-end of the range ships are useful if you’re looking to explore the fringes, but for me, I haven’t done so much and generally stick to 500-1,000 ly above/below plane (in the denser areas/where possible) or somewhere around 200-300 in the ones which are less populated with stars.

So a Phantom with a ~68 ly range and not needing to turn off toaster and heater just so it can fly has served well in getting where I want to be faster and then just going at it.

I’m not sure yet where a Mandalay of similar build would end up at in terms of its range, as I’m not planning to go out and explore again soon, so I haven’t bothered setting a theoretical build up yet.


Go and get the Mandalay and try it out. It cost less than a lunch.
You get the Type-8 for less than a pint of ale.

Sakashiro

As mentioned before, in some regions of the galaxy 0.5 Ly extra jump range can make the difference between a straight course and an hour-long detour. You'll understand when you travel to Beagle Point for the first time.

But there's another reason to power down unnecessary modules: they generate heat. This means your ship will overheat faster. You may not be able to scoop fuel efficiently or charge your FSD early without taking damage. This will slow you down. You may also get into trouble more easily if there's a twin star system waiting at the end of your jump.


Yes, there is always few ly that are missing. (almost) always.

I dragged with me a full set of weapons. Completely useless. Had them turned off + some other stuff I did not need. I also made a mistake while having the FSD engineered. No big deal.

Had to take few detours but guess what, this is where and how you find new stuff nobody has even seen before. Found 2 new neutron starts, for example.

Anyhow, sdf is probably ready and those engineers I have access to, have done their job.
I wold need access to Chloe Sedesi to get the thrusters up to 5 and shield generator requires Lei Cheung for 5. Not happening any time soon.

Plan is to go on a FC. Get a ride out and maybe hop back on my own. We will see.


Last edit: 23 Nov 2024, 3:45pm
06 Nov 2024, 3:06pm
Rawnu THANKS! And here's your dream Mandalay, with over 90 LY that will go pop as soon as you sneeze


Ha! True, with the sneeze.

I see the fuel tank change you made. I can do that with the paper one I made and my Anaconda as well. (I do think "max jump range" is a misnomer as the unladen jump range is typically the more "functional".) Anyway, to match yours to the others, I put the 32 ton fuel tank in it and it's unladen goes to 84.09, similar to my paper one. If I alter my paper MD and my Anaconda build to match your 8 ton fuel tank: paper = 90.59 Ly (UNL) / 91.42 Ly (MAX), conda = 89.74 Ly (UNL and MAX). So, the MD does take the lead if really scraping bottom with components, but....

I love the versatility of the MD and am, therefore, happy to have it as my new main ship, I just don't see it unseating the Anaconda for extreme jump range. Especially, since it doesn't stay as steady as the Anaconda when supercharging at a neutron star. (As with other Medium sized ships, the Mandalay sways a LOT in cone turbulence.) I wish the SCO stability also impacted the supercharging stability, but I guess there's a difference between internal and external stresses.
06 Nov 2024, 3:13pm
Rayman.you guys are death wishers. Safety first during exploration in very deep space, here is mine with 80ly. https://edsy.org/s/v86jYuw

i can reach 86ly if i put fuel tank 3c instaed 5c but thats asking for getting stuck around non scoop stars, looking for Raxxla or some weird stuff and calling fuel rats

my aspx and phantom have 70ly, they served well, especially aspX.


Ha! Don't worry. The "paper" build is just hypothetical, for me.
My actual MD build (unl 77.60, max 79.90) is best viewed here on Inara; with a full loadout of weapons and lots of modules.
And here's my actual long-jumping Anaconda (unl 87.05, max 90.82 Ly); which I really do fly for long neutron star journeys (described in previous posts).
06 Nov 2024, 3:16pm
RawnuTHANKS! And here's your dream Mandalay, with over 90 LY that will go pop as soon as you sneeze
I've made it even more absurd by swapping the hamster wheel with a phone battery charger power plant to 2D with Overcharged / Stripped Down effects, so now it has 90.50 vs. 90.41.

p.s. 90.55 is reachable by making the thrusters Clean or Dirty (+ the same Stripped Down), depending on how dirty you are.
Dirty and Stripped Down. Sounds fun.


Last edit: 06 Nov 2024, 3:22pm
06 Nov 2024, 4:02pm
AHGo and get the Mandalay and try it out. It cost less than a lunch
You get the Type-8 for less than a pint of ale.

So FD is panhandling now.
06 Nov 2024, 5:26pm
Meowers
RawnuTHANKS! And here's your dream Mandalay, with over 90 LY that will go pop as soon as you sneeze

I've made it even more absurd by swapping the hamster wheel with a phone battery charger power plant to 2D with Overcharged / Stripped Down effects, so now it has 90.50 vs. 90.41.

p.s. 90.55 is reachable by making the thrusters Clean or Dirty (+ the same Stripped Down), depending on how dirty you are.
Dirty and Stripped Down. Sounds fun.

You can mount and AFMU and stock some refill material, no weight penalty...
06 Nov 2024, 5:29pm
That was a post in Suggestions but the reply doesn't really belong there, but...

Sampi OgonekSuggestion #2:
When viewing a specific Thargoid War conflict details (e.g. this one), it would be nice if I could see my score somewhere in my statistics (e.g. in “Selected conflict (recent)”), so that I could easily find myself in the “Commanders in the fight” list at the bottom (which is sorted by the score and can be several pages long).

SHRED MORE BUGS AND BE ON TOP
WAAAAAAGH
06 Nov 2024, 6:44pm
AHAlso, flying it at 45 20 angle, nose down, requires a bit more effort than with Asp Exp. That little window, I was waiting for, is covered by a menu screen if you look straight at it. Brilliant!
Is there an setting to turn those off (when you look left, right etc)?

Yes! Look in Options → Controls → Ship Controls → Mode Switches.

(Had to actually start the game and look around the options because I’ve had those turned off for 9+ years now, so I could not remember where they were )

AHI wold need access to Chloe Sedesi to get the thrusters up to 5

Palin has the exact same blueprints and unlock requirements as Sedesi and is in a less remote location.

Meowers SHRED MORE BUGS AND BE ON TOP
WAAAAAAGH

<voice style="Monty Python">
Good for you, Ma’am.
</voice>


Last edit: 06 Nov 2024, 7:04pm
06 Nov 2024, 7:38pm
Meowers
Dirty and Stripped Down. Sounds fun.


Heyho, let’s go!
06 Nov 2024, 8:01pm
And they say I have an inappropriate mind.

But at least in this case it refers to a ship's engines and not something else.
06 Nov 2024, 8:21pm
Rawnu
Meowers
Dirty and Stripped Down. Sounds fun.


Heyho, let’s go!


Blitzkrieg Bop!
06 Nov 2024, 9:12pm
Vasil Vasilescu
Rawnu
Meowers
Dirty and Stripped Down. Sounds fun.



Heyho, let’s go!



Blitzkrieg Bop!


*insert Pedro Pascal Academy Awards GIF*
06 Nov 2024, 10:20pm
Sooo, what systems will be Thargoid invaded tomorrow? Any guesses?
06 Nov 2024, 10:30pm
No significant need to guess. But because Cocijo dropped a few controls to recapture spires by the god hand of FDev and the ongoing clearance effort there will only be two invasions... bar potential surprises. There may or may not be more attacked ports however, if any populated systems end up getting the "counterstrike" state and thus one station turned back on in them. Just look for the same red attacked station icon as the invasions.

Hopefully one of them is not going to be HIP 38235 with its 2.38/2.41G planetary stations. (But it is on the opposite side of the Titan control sphere, aka the one not facing the Bubble, so it's less likely to get it)
07 Nov 2024, 8:16am
And for my next trick, I will redecorate my Combat Mandalay and take it to ground (port under attack) in the next Thargoid invasion wave. This is the build and, on paper, it actually looks quite awesome. You can easily equip it with a cargo rack and repair limpets + AFMU to make it viable outside of ground ports or stations that can service you. And it still has an insane jump range and total range. Not sure what FDev truly had in mind with this ship. I've a hunch that the Mandalay will play a role in the colonization stuff, because it is in fact a long-range multi-purpose ship, as someone on Reddit mentioned.

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