Elite: Game talk
yesterday, 7:52pm
Also trying to fill up passengers from another station caused the local cops to fire at me because I had illegal passengers onboard. Nice.
Last edit: 29 Nov 2024, 8:22pm
today, 3:34am
Those of you who were there or remember the time will know.
"They say you can't catch a person by the same trick twice ..."
today, 3:53am
Rayman.I moved away from sol. Its so boring atm, give us invasion already. Im not interested evacuatign refugess and only did for inara medals thing
You can get AX bounty missions at all/most Sol stations, FYI. (e.g. Kill # Scouts, Kill # Interceptors, etc.) I chose to do Evac, just to give it a try, but I considered taking the AX combat missions instead because I enjoy them. (Questions about Evac to follow shortly....)
today, 4:03am
today, 4:10am
(Answer any/all that you might know. Maybe there are some better references I can read/watch somewhere?)
- Seems like the gameplay is such that there's always a Tharg interdiction with the first jump. Correct? (Some videos say something like that too.)
- If so for the above, then: It's about being prepared for that eventuality, not something that I can avoid. Correct?
- I tried without ECM... and lost passengers, but got away. I tried with two ECM... and lost passengers... even though I successfully deployed ECM continuously. Should I "git gud" with ECM? Or just ditch them and let the loss happen?
- I thought the technique was: drop out of interdiction, fire off a heatsink, boost toward jump target, ready on ECM, heatsink/boost as needed, fire ECM(s) as needed, jump ASAP. However, the Thargoids are on me relentlessly, even with boosting 350-400. What am I doing wrong?
- If the Thargoids are just going to strip my shields away anyway, why shouldn't I just throw another 5E cabin in that slot?
- Fines are meh. It's annoying to have to figure out how to pay them, so I can get more missions. Any advice on how to manage this or "just deal"?
- Wanted passengers are alright as a game mechanic, but it does seem silly to penalize players for evac of humans, regardless of whether they're criminals. (Even the citizens of Gotham evac'd criminals....) Anyway, I just treat it as if smuggling and fire heatsinks and stay ready on silent running. Is that right?
- Any other tips for a good Evac run? I quite like the story/feeling of helping like this.
If you want to double-check my Evac ship, here's the Inara link to my "Evacutacean". (Based on the PTN Evaculuga.)
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