Elite: Game talk

06 Dec 2024, 9:22am
RawnuAll criticism aside, it's probably good to acknowledge that the majority of the player base is excited right now. And deeply involved. For us, an invasion and all the "mechanics" involved might be old hat because we've done it dozens of times. But for the majority of players, this is probably the first time they don't run from Thargoids but engage them (heck, maybe it's the first time the ever seen one up close). And if FDev did one thing well this year, it's bringing in new players in general but also to the Thargoid content. So I'm trying to enjoy the enjoyment (and the fear!) of others and tame my own expectations. And tbf, another Thargoid game mechanic after the Titans and the Spire Sites would've been a bit much probably. My curiosity is now focused on what ramifications the end (?) will have, what's next in store for AX combat and the general human/alien storyline.

You're right to point this out, you guys have been doing Thargoid hunting for what? Years? I still have to kill my first Interceptor, the best I did so far in AXCZs is to take some down to 35% Hull and have to run because under fire from Scouts.

I tried different weapon combination; the ENHANCED AX MULTI-CANNON doesn't work for me, running out of ammo too fast and I'm unable to reload out of a station, I haven't figured how to use the AX MISSILE RACK yet, the Modified Guardian Plasma Charger is good but I still can't cause as much Hull damage with it as the GUARDIAN GAUSS CANNON...

I must be doing something wrong and it's gonna tame me time to figure out what I need to do to finally get a kill, Scouts are not the problem btw...

>>>>>>

Notes: Shields doesn't work for me I'm gonna have to re-engineer my AX ships.


Last edit: 06 Dec 2024, 9:30am
06 Dec 2024, 12:44pm
I just find out that one cannot stack two engineered 5D HULL REINFORCEMENT PACKAGES, I just tried, the whole engineering of one basically vanished, waste of time, resources and a rather unfair event...

In my humble opinion, this is one of the reasons why players doesn't rush into this Thargoid war, for newbies, it became too complexe, from fitting a ship properly to engagement tactics (cold Orbiting and repairs) not to mention that one need special materials (Thargoids and/or Guardian) to reload/synthesis and you got a whole lot of new culture to learn if all you've done was bounty hunting.

I'm late to get into it but I had other things to do and I guess a whole lot of new players are finding it as complex and time consuming than I do...

In my case, I have exhausted my resources and am down to cannibalizing ships to get ONE fully prep as it should be, optimized for Shield-less AX combat, I need to farm materials including Guardian stuff for Synthesis... How much more complicated does this have to be?

So just imagine a new player who started with the processes of farming, engineering for bounty hunting and has to relearn everything he knows to get into AX Combat without being slaughtered in a CZ by a swarm of scouts while trying to get an Interceptor down...

Dont ask too loudly why players are slow to respond to the Sol invasion...


Last edit: 06 Dec 2024, 1:16pm
06 Dec 2024, 1:26pm
ThinderI just find out that one cannot stack two engineered 5D HULL REINFORCEMENT PACKAGES, I just tried, the whole engineering of one basically vanished, waste of time, resources and a rather unfair event...

In my humble opinion, this is one of the reasons why players doesn't rush into this Thargoid war, for newbies, it became too complexe, from fitting a ship properly to engagement tactics (cold Orbiting and repairs) not to mention that one need special materials (Thargoids and/or Guardian) to reload/synthesis and you got a whole lot of new culture to learn if all you've done was bounty hunting.

I'm late to get into it but I had other things to do and I guess a whole lot of new players are finding it as complex and time consuming than I do...

In my case, I have exhausted my resources and am down to cannibalizing ships to get ONE fully prep as it should be, optimized for Shield-less AX combat, I need to farm materials including Guardian stuff for Synthesis... How much more complicated does this have to be?

So just imagine a new player who started with the processes of farming, engineering for bounty hunting and has to relearn everything he knows to get into AX Combat without being slaughtered in a CZ by a swarm of scouts while trying to get an Interceptor down...

Dont ask too loudly why players are slow to respond to the Sol invasion...


are you sure? i did (heavy duty / deep plating) on my vette 1 months ago but then i replaced it with back 5D Guardian Shield Reinforcement Package
06 Dec 2024, 2:02pm
Nikopolstarhunter


are you sure? i did (heavy duty / deep plating) on my vette 1 months ago but then i replaced it with back 5D Guardian Shield Reinforcement Package


100% positive. First when I tried in the station where I exchanged materials, the second module didn't show in the Blueprint and when I took down the engineered one, the Blueprint desapeared.

So I went back to Kuk where I engineered the second one and this happened when I tried to fit the first, engineering was gone.

It might be specific to Pre-built ships (KRAIT MK II AX TITAN COMBAT JUMPSTART)


Last edit: 06 Dec 2024, 2:09pm
06 Dec 2024, 2:10pm
Thinder, please stop giving advices how to build AX ships, your goids experience is practically null
06 Dec 2024, 3:52pm
Franz EberhoferThinder, please stop giving advices how to build AX ships, your goids experience is practically null

SHOW US me giving advises advices on how to build AX ships please. If you're in a mood for personal attacks try your mom.

Added to ignore list.

For those who haven't got it yet, I just started with the Thargoid thing and I'm leaning on the job, I don't need keyboard warriors attacking my experience because I have none in the first place. Get your facts right.

I said it often enough....
Thinder
RawnuAll criticism aside, it's probably good to acknowledge that the majority of the player base is excited right now. And deeply involved. For us, an invasion and all the "mechanics" involved might be old hat because we've done it dozens of times. But for the majority of players, this is probably the first time they don't run from Thargoids but engage them (heck, maybe it's the first time the ever seen one up close). And if FDev did one thing well this year, it's bringing in new players in general but also to the Thargoid content. So I'm trying to enjoy the enjoyment (and the fear!) of others and tame my own expectations. And tbf, another Thargoid game mechanic after the Titans and the Spire Sites would've been a bit much probably. My curiosity is now focused on what ramifications the end (?) will have, what's next in store for AX combat and the general human/alien storyline.


You're right to point this out, you guys have been doing Thargoid hunting for what? Years? I still have to kill my first Interceptor, the best I did so far in AXCZs is to take some down to 35% Hull and have to run because under fire from Scouts.

I tried different weapon combination; the ENHANCED AX MULTI-CANNON doesn't work for me, running out of ammo too fast and I'm unable to reload out of a station, I haven't figured how to use the AX MISSILE RACK yet, the Modified Guardian Plasma Charger is good but I still can't cause as much Hull damage with it as the GUARDIAN GAUSS CANNON...

I must be doing something wrong and it's gonna tame me time to figure out what I need to do to finally get a kill, Scouts are not the problem btw...

>>>>>>

Notes: Shields doesn't work for me I'm gonna have to re-engineer my AX ships.


Last edit: 06 Dec 2024, 4:03pm
06 Dec 2024, 4:31pm
RawnuAll criticism aside, it's probably good to acknowledge that the majority of the player base is excited right now. And deeply involved. For us, an invasion and all the "mechanics" involved might be old hat because we've done it dozens of times. But for the majority of players, this is probably the first time they don't run from Thargoids but engage them (heck, maybe it's the first time the ever seen one up close). And if FDev did one thing well this year, it's bringing in new players in general but also to the Thargoid content. So I'm trying to enjoy the enjoyment (and the fear!) of others and tame my own expectations. And tbf, another Thargoid game mechanic after the Titans and the Spire Sites would've been a bit much probably. My curiosity is now focused on what ramifications the end (?) will have, what's next in store for AX combat and the general human/alien storyline.


You make a very good point. To make a metaphor of it: "If I'm not enjoying the film, perhaps I'm not the intended audience."

On the one hand, I agree with your sentiment and should temper my disappointment. On the other hand, I think it's fair if the people invested in the Thargoid War (whether with time, interest, credits, lore) are disappointed with small dividends.

It's nice that they FDev are giving the larger player-base a chance to test their mettle against Thargoids. It could lead to new hooks for them for this game. Then again, as we've seen in this discussion recently, not everyone can or will grasp the key concepts of AX combat and therefore might burn out hard when they come up against intentionally difficult gameplay.

All in all, my judgement remains harsh toward the silly 100% and done mechanic. It's a mechanic that needs to change, otherwise I will never be able to enjoy AX with friends who can only play weekends.
06 Dec 2024, 4:39pm
Well, look on the bright side, the only invasion that is going to 100% clear this Friday evening is Procyon. Otherwise, Sirius is at ~32% as per the latest update. Doubtful that these are actually all going to be cleared this week, and we don't know yet if there'll be more in the next one (but probably).

Also, Frontier seems to finally have fixed or re-enabled the AX reactivations in Thargoid-controlled space, so go have fun with those if you're interested. But beware of the Banshee (basically it's a giant floating tank, and it is tough... not 100% sure yet but bombing it to death from your ship may also trigger a spawn of two Basilisks or a Medusa).
06 Dec 2024, 5:09pm
Indynot everyone can or will grasp the key concepts of AX combat and therefore might burn out hard when they come up against intentionally difficult gameplay.

From my humble point of view, it takes a lot more time to get the hang of AX Combat than simply fitting a ship and going bounty hunting.

There is much more into it starting with fits, then tactics and to make matter even worse, now there are swarms of Scouts hitting you when you're trying to kill an interceptor in a CZ, I don't know how it have been for you guys up to now but this seems a bit excessive for new players to take all onboard.

Most videos I've seen show mostly one vs one, from my recent experience it is no longer the case, after getting rid of the first wave of Scouts, the Interceptor are popin' in and shortly after more Scouts, I might just have been able to take one interceptor down if it haven't been for the waves of scouts.

I'm gonna try something different (yet another fit, this time from Down to Earth Astronomy) because the style I have developed with the Corvette doing bounties requires a lot of fire power, not really cold orbiting maneuvers and use of heatsinks and the rest of it.

It should take me the best part of 24h before I'm able to test this solution (including farming materials etc), I'll see where it takes me.

Anyway have fun and leave some for us AX newbies.
06 Dec 2024, 5:32pm
Thinderthe style I have developed with the Corvette doing bounties requires a lot of fire power, not really cold orbiting maneuvers and use of heatsinks and the rest of it.
I may not be the best source of advice, but there's a thing I guess many would agree with. In AX, not being hit is way better than having lots of armour. Larger bugs, lots of bugs, or especially lots of larger bugs, will always have more firepower combined, slugging them out isn't an option. So manoeuvring and temps control are essential if you want to fight effectively. And there are often moments when you have to retreat or switch your target, so the ability to be faster than the bugs is much welcome too.
06 Dec 2024, 5:34pm
Thinder From my humble point of view, it takes a lot more time to get the hang of AX Combat than simply fitting a ship and going bounty hunting.

There is much more into it starting with fits, then tactics and to make matter even worse, now there are swarms of Scouts hitting you when you're trying to kill an interceptor in a CZ, I don't know how it have been for you guys up to now but this seems a bit excessive for new players to take all onboard.

Most videos I've seen show mostly one vs one, from my recent experience it is no longer the case, after getting rid of the first wave of Scouts, the Interceptor are popin' in and shortly after more Scouts, I might just have been able to take one interceptor down if it haven't been for the waves of scouts.


You've summed it up really well here, I think. There's a lot to it.

(And, just to be clear for the sake of camaraderie, please know that my comment was not directed at you nor a criticism of the players recently discussing AX. That's what we're here for, after all. My comment was meant to highlight the intentionally steep learning curve required, as you well summed up in your reply.)

I, personally, enjoy that intense learning curve of tactics, builds, and scenarios. It's also why I enjoy CQC. It's a fun internal experience to keep a cool head while there's all sorts of chaos and destruction outside the canopy.

Thinder I'm gonna try something different

Thinder I'll see where it takes me.

Anyway have fun and leave some for us AX newbies.


THAT is the best part of AX, IMO. Adapting, learning, experimenting. I think it's great that you're taking that approach!
IMO, I'm just barely cutting my teeth, if not still a "newbie" myself. My numbers are minuscule, compared to pilots with thousands of AX kills and hours in their flight seats.
06 Dec 2024, 5:46pm
IndyIt's a fun internal experience to keep a cool head while there's all sorts of chaos and destruction outside the canopy.
THIS.

I believe you're going to be real good one day, if you got that already. Yesterday, I've had a little talk with a friend of mine, whose only AX experience is being my passenger in multicrew, about what makes AX so outstanding. Since I may be too used to it already, and things may look different for someone new to it. It's a rich, chaotic environment with a lot going on at the same time, in terms of things demanding attention and purely sensory stimuli. And you have to navigate it, to be in control of everything you do and aware of everything around, since mistakes are costly. No matter how many flashes, shots and explosions happen right in front of you.
06 Dec 2024, 5:59pm
Meowers
Thinderthe style I have developed with the Corvette doing bounties requires a lot of fire power, not really cold orbiting maneuvers and use of heatsinks and the rest of it.

I may not be the best source of advice, but there's a thing I guess many would agree with. In AX, not being hit is way better than having lots of armour. Larger bugs, lots of bugs, or especially lots of larger bugs, will always have more firepower combined, slugging them out isn't an option. So manoeuvring and temps control are essential if you want to fight effectively. And there are often moments when you have to retreat or switch your target, so the ability to be faster than the bugs is much welcome too.

You're a very good source of advise... I made a fundamental mistake and it was to apply what I've learnt from Bounty Hunting to AX Combat, but to my discharge, I dismissed AX for years because it didn't appeal to me, being more of a classic fighter pilot school.

Indy
Thinder From my humble point of view, it takes a lot more time to get the hang of AX Combat than simply fitting a ship and going bounty hunting.

There is much more into it starting with fits, then tactics and to make matter even worse, now there are swarms of Scouts hitting you when you're trying to kill an interceptor in a CZ, I don't know how it have been for you guys up to now but this seems a bit excessive for new players to take all onboard.

Most videos I've seen show mostly one vs one, from my recent experience it is no longer the case, after getting rid of the first wave of Scouts, the Interceptor are popin' in and shortly after more Scouts, I might just have been able to take one interceptor down if it haven't been for the waves of scouts.



You've summed it up really well here, I think. There's a lot to it.

(And, just to be clear for the sake of camaraderie, please know that my comment was not directed at you nor a criticism of the players recently discussing AX. That's what we're here for, after all. My comment was meant to highlight the intentionally steep learning curve required, as you well summed up in your reply.)

I, personally, enjoy that intense learning curve of tactics, builds, and scenarios. It's also why I enjoy CQC. It's a fun internal experience to keep a cool head while there's all sorts of chaos and destruction outside the canopy.

Thinder I'm gonna try something different


Thinder I'll see where it takes me.

Anyway have fun and leave some for us AX newbies.



THAT is the best part of AX, IMO. Adapting, learning, experimenting. I think it's great that you're taking that approach!
IMO, I'm just barely cutting my teeth, if not still a "newbie" myself. My numbers are minuscule, compared to pilots with thousands of AX kills and hours in their flight seats.


I did not take your comment in a wrong way, you weren't dismissive or offensive at all.

My problem is that I'm not exactly young enough to learn fast and it's more as you pointed out, experimenting, gaining experience and learning by repetition, it became a slow process, one of the reasons why I don't do PvP in this game, I would have little issue playing DCS PvP as I have previous experience of flying and understand aerodynamics and energy management quite well but I'm too slow for PvP in DCS now.

With the Thargoids it's a different matter, in part it reminds me of the worst of human CZs where you have a multitude of ships firing at you, I think it makes the process of learning technics such as cold orbiting more difficult because your attention is constantly distracted by threats instead of just the flight and the target.

So I'm not surprised that the bulk of the players who are responding to this invasion are the most experienced and that the newbies are taking longer to get into it, I hope developers see this and make sure this keep going for some time.

Question: Do you know what type of Interceptors are presents in those CZs, because this fit might not be adapted to them, on the other hand I need the materials for Synthesis so it matters little if I farm them and some extra Guardian Weapon blueprints on top.
06 Dec 2024, 6:07pm
ThinderQuestion: Do you know what type of Interceptors are presents in those CZs, because this fit might not be adapted to them, on the other hand I need the materials for Synthesis so it matters little if I farm them and some extra Guardian Weapon blueprints on top.
Cyclopes are the main source of meat. Sometimes it happens that way that you don't have anything other than Cyclopes, until you clear the 'second' phase and get to Hydras. That's the invasion scenarios, with station defence. I'd say, it's 75% Cyclopes, 15% Basilisks and 10% Medusas. Approximately. Space AXCZs are quite different, there you can encounter Basilisks and Medusas during the second phase more frequently, at least from my experience: the Cyclopes are still more numerous but your chances to get something else are higher.

ThinderI think it makes the process of learning technics such as cold orbiting more difficult because your attention is constantly distracted by threats instead of just the flight and the target.
As I like to say, trying 'the perfect cold orbiting' in those defence scenarios with lots of stuff around... Looks like trying to waltz on a rave party.

You just have to move. Move to where the stuff can't hit you, and hit stuff in return. It's a constant process of evaluating the situation.


Last edit: 06 Dec 2024, 6:22pm
06 Dec 2024, 6:22pm
Meowers
ThinderQuestion: Do you know what type of Interceptors are presents in those CZs, because this fit might not be adapted to them, on the other hand I need the materials for Synthesis so it matters little if I farm them and some extra Guardian Weapon blueprints on top.

Cyclopes are the main source of meat. Sometimes it happens that way that you don't have anything other than Cyclopes, until you clear the 'second' phase and get to Hydras. That's the invasion scenarios, with station defence. I'd say, it's 75% Cyclopes, 15% Basilisks and 10% Medusas. Approximately. Space AXCZs are quite different, there you can encounter Basilisks and Medusas during the second phase more frequently, at least from my experience: the Cyclopes are still more numerous but your chances to get something else are higher.

Thanks for your reply. So this fit should at least work with the majority of them.
I'm preparing one Corvette shieldless and will probably go for the full Anaconda fit, engineering all the HULL REINFORCEMENT for both ships will take time as I have exhausted a good part of my inventory in previous fits.

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