MeowersThinderI never needed to use FA-OFF in human CZs or bounty hunting, I might give it a go.
Snobs and elitists are going tohatechuckle, smirking condescendingly at the following words, in an attempt to mask their deep resentment... But FA-Off isn't the only way. It is a way, but not the only one. So nothing is lost for you if it turns out it's not your thing.
No worries. I have my reasons for not using FA-OFF and I have nothing against players using it.
Most of my kills in CZs and Bounty Hunting were obtained with the Corvette. HULL MASS is 900 t, it's heavy and doesn't have the same Thrust-to-Weight ratio than an FDL for example, but rotation rates on all axis are good, the only weakness is acceleration and Speeds.
I figured that from full speed if I was to pull a 180° rotation using FA-OFF, I would end up at some point with ZERO speed, if this is not too much of an issue for light fighter, for an heavy ship, it makes of you a (very) slow target, while pulling max turn in boost doesn't bleed as much energy.
The Corvette drift less than an FDL because she has less thrust, I figured the effect of thrust on drift when I tested mine between two grades of Thruster engineering, the Grade 5 gives the most drift, but still limited compared to an FDL or Mamba because of lower thrust.
The only two ships giving me trouble to keep my piper on are the Viper and Vulture because of their acceleration rates, but it doesn't last, at some point, they slow and turn and this is where they are at their lowest energy potential.
To me, not only is time on target important it also is directly linked to the ability to retain as much energy as possible with a 900 t ship with lower thrust to weight ratio than medium ships like the FDL and Mamba.
So I prefer to lose less energy than gaining the ability to keep rotating around whatever axis because thrust (which is an axis on its own) is limited and energy have to be managed or else I am even more vulnerable to NPC fire.
Last edit: 07 Dec 2024, 5:31pm