Elite: Game talk

today, 5:27pm
Indy
ThinderTG Pulse Neutralizer. doesn't work, I fire it before the wave reaches me but it stun my ship and throw me way back



Yeah, the timing is tricky.

Thinderalso Titan's distance and position reading are all over the place.



Don't worry about the indicator, as was mentioned in this thread before. Just fly for the center (where the pulses come from). You'll start out pointing the correct way, just fly that direction and ignore the indicator. (I'll update my steps to mention this.)

Lunch break, and I'll try again.
today, 5:28pm
Atusia Duval
Rayman.Anyone tried enforcer cannons? The one from Pranav Antal. i have plans to try on cobra mk V but i may just end up going full frags or plasma accs with railguns.

Any opinion about that Pranav Antal's weapon and which modifications go for?



Enforcer Cannon only comes in size 1 and are solid weapons. Have six Enforcer Cannon. All six are overcharged. Three with automatic loading and three multiservos. The advantage is that it does more damage than normal multicannons. Data: Damage per second: 21.7 /s for multiservos and 21.1 /s for autoloading, damage 4.8s, rate of fire for multiservos 4.5s and 4.3 autoloading, firing speed 1800m/s, maximum range 4500m, damage drop 3000m. The disadvantage is that they only have a 60 round magazine in their original state. With Overcharged G5 there are only 51 rounds left in the magazine. Aiming with the Enforcer Cannon requires practice as they are fixed weapons. They're really fun, but you'll quickly run out of ammunition. I would advise against rapid fire.


ty ty
today, 7:02pm
ThinderTicket reply never reached me in my email.

Ah, so you wrote a customer support ticket? Let us know if they eventually respond to it, pretty please.

ThinderWhen I was farming materials near a dead titan, my systems were affected one after the other, that's why I felt I needed Anti-Corrosion Racks, I wasn't anywhere near a live Titan.

You must have scooped up some corrosive cargo (there’s plenty of it there). If you scoop only materials & bio-storage pods & meta-alloys you don’t need the anti-corrosion racks.

Thinder
Sampi OgonekOnly if I were inclined to do some xeno-fighting in Sol right now would I perhaps use the gausses again.

You can't. Only the 3C can be engineered.

Nonsense. You can add the AGZR blueprint to Guardian weapons of any size, just not the Azimuth pre-engineered ones. (The regular ones have to be unlocked separately and bought for credits, though.) And unlike Azimuth pre-engineered shards & plasmas, their Gauss cannons are not worth the materials.


RawnuI would leave the shields behind, they only create heat and are of no use around a Titan

I politely disagree. Shields can soak up considerable amounts of damage when you have bad luck and get attacked. And with the Titan becoming increasingly aggressive with every lost heart, you’re bound to get attacked rather sooner than later.

Of course, the only shields one should take to a Titan are those with ELP blueprint and Lo-Draw effect. I prefer the bi-weaves so I do not have to wait for them to regenerate.

The rest of the advice was solid, except…
RawnuOnce you see the asteroid field, you're in the clear and you notice that the caustic sinks will no longer fill up.

Nope, you’re in the clear only when you’re close to the asteroids.

Also, an extra tip: The outer parts of the asteroid field surrounding the Titan are a very safe place. Thargoid patrols don’t go there, and if you get attacked, they will not follow you that far. In fact you can go AFK there (although I would not do that in Open).
today, 7:04pm
Aren't you a ray of sunshine on a dreary day...
today, 7:14pm
MeowersAn old pic with a strategy of mine which helps to hit more vents with the torpedoes. With that, I'm able to get all 8 per run consistently (80%+ runs), having around 545 boost speed. The orange line is the 'obvious' trajectory, heading from vent to vent straight line, and the green one is the path I choose, staying closer to the centre and decreasing the radius, thus the distance I need to cover. More hits per less distance. Requires some lateral thrusters usage and trajectory adjusting of course, that general skill of flying your ship not where the nose is pointed at, but one can get used to it rather quickly, I guess.

I had this idea, too, and tried it, but concluded it is not viable with FA On (because the damn game will not let you keep the full speed when going laterally), and unfortunately flying with FA Off is the opposite of fun for me.
today, 7:19pm
5 Interceptions, unable to reach the Titan but still contributed to its meltdown?!?

a few seconds left and I would have lost my ship.
today, 7:23pm
ThinderTG Pulse Neutralizer. doesn't work, I fire it before the wave reaches me but it stun my ship and throw me way back

Don’t forget to put 4 pips to SYS before firing — it drains the SYS capacitor considerably faster than the good old Shutdown Field Neutraliser, and you have to keep it charged until the wave reaches you.

Indy
Thinderalso Titan's distance and position reading are all over the place.

Don't worry about the indicator, as was mentioned in this thread before. Just fly for the center (where the pulses come from). You'll start out pointing the correct way, just fly that direction and ignore the indicator. (I'll update my steps to mention this.)

It’s easiest if there are other CMDRs in the instance attacking the Titan, because then you can see their beam lasers through the cloud (most seasoned folks use thermal vents to keep their ships cool).
today, 7:26pm
Thinder5 Interceptions, unable to reach the Titan but still contributed to its meltdown?!?

You get 14,000 credits for just being there each time the core does its emergency venting thing (which means there must have been others in the instance doing the attack).

Did you also get a contribution toward the CG?
today, 7:31pm
Sampi Ogonek

You can't. Only the 3C can be engineered.


Nonsense. You can add the AGZR blueprint to Guardian weapons of any size, just not the Azimuth pre-engineered ones. (The regular ones have to be unlocked separately and bought for credits, though.) And unlike Azimuth pre-engineered shards & plasmas, their Gauss cannons are not worth the materials.
[/quote]


As I said You can't, you were mentioning ModShards.
Note that although the included modifications can be removed, Engineers cannot re-apply them or apply any other modifications to these modules.

You can do that with the Guardian Gauss Cannon, that would be the 1 D and 2B but not the Modified Gauss Cannon.

They are far superior to the standard Shard Cannon even a class under (2 vs 3) and the only ones worth having, I have unlocked and compared them both.

Dispersion (Jitter) is way too high to put enough rounds on target unless it fills your windscreen which is not what you want when fighting Thargoids, with the 2A, you can pick the hearts and destroy them from 1500 M very quickly.
today, 7:36pm
5 Interceptions, unable to reach the Titan but still contributed to its meltdown?!?

a few seconds left and I would have lost my ship.
Thinder
Sampi Ogonek

You can't. Only the 3C can be engineered.



Nonsense. You can add the AGZR blueprint to Guardian weapons of any size, just not the Azimuth pre-engineered ones. (The regular ones have to be unlocked separately and bought for credits, though.) And unlike Azimuth pre-engineered shards & plasmas, their Gauss cannons are not worth the materials.



As I said You can't, you were mentioning ModShards.
Note that although the included modifications can be removed, Engineers cannot re-apply them or apply any other modifications to these modules.


You can do that with the Guardian Gauss Cannon, that would be the 1 D and 2B but not the Modified Gauss Cannon.

They are far superior to the standard Shard Cannon even a class under (2 vs 3) and the only ones worth having, I have unlocked and compared them both.

Dispersion (Jitter) is way too high to put enough rounds on target unless it fills your windscreen which is not what you want when fighting Thargoids, with the 2A, you can pick the hearts and destroy them from 1500 M very quickly.[/quote]

Sampi Ogonek
Thinder5 Interceptions, unable to reach the Titan but still contributed to its meltdown?!?


You get 14,000 credits for just being there each time the core does its emergency venting thing (which means there must have been others in the instance doing the attack).

Did you also get a contribution toward the CG?

I don't know at this point I was considering my options, I ran out of 0I CAUSTIC SINK LAUNCHER, and things went downhill from there, I lost my windscreen and FSD, I had to crawl at normal speed using repair limpets and reboot/repair until it was online again, I had less than 50 seconds left of oxygen when I hit the pad.
today, 7:49pm
If it‘s getting close again: you can synthesize life support for iron and nickel.
today, 7:52pm
ThinderAs I said You can't, you were mentioning ModShards.

<sigh />
I will re-quote myself, the part you were replying to originally:
Sampi OgonekOnly if I were inclined to do some xeno-fighting in Sol right now would I perhaps use the gausses again.

Emphasis added this time.

Thinder
Sampi Ogonek
Thinder5 Interceptions, unable to reach the Titan but still contributed to its meltdown?!?

You get 14,000 credits for just being there each time the core does its emergency venting thing (which means there must have been others in the instance doing the attack).

Did you also get a contribution toward the CG?

I don't know

Check the Transactions tab on the left-hand panel. (Edit: or, if you’re in a station, just check the community goal in the missions.)

Thinderat this point I was considering my options, I ran out of 0I CAUSTIC SINK LAUNCHER, and things went downhill from there

Yeah, if you run out of caustic sinks while in the cloud, things are bound to go downhill quickly… especially if you have no caustic sink synthesis materials.

Better luck next time, I guess
today, 7:59pm
For what it's worth, either I was a little optimistic about player turnout on Sunday or people just have started dropping off for one reason or another but it's really not going as quickly as I expected and heart 5 is still up, though approaching 2/3rds done.

It's probably still feasible in the remaining 83 (or is it 82?) hours, but I thought it'd be into heart 6 by now, rather than that probably getting laid into a few hours from here.
today, 9:17pm
@thinder: For example, I am very new in Titan bombing as well. I wouldnt go for it normaly but that pre engd FSDs are too good deal to let off so I tried it this weekend. Yesterday, I did one run in my Krait (you can find it in my hangar but it is not updated, I will provide edsy link) with 1 million combat bond as result.

Hyperdictions/interdictions: daily food basicaly-when thargoid will start pulling you out, slam throttle to zero, wait for drop, then full throttle away from thargoid, idealy flight assist off if shutdown missiles would you hit, they would not reach you immediatly as you will be coasting. After fsd is usable, wake out (if in target system supercruise, if not to target system). In special cases thargoids are between you and target-on this situation just make big circle around them.

Getting through Maelstrom (aka Could of death or Caustic cloud): this is tricky. Like other said imideatly after drop stop, take breath, shutdown uneccessary modules (afmu, limpet controller, supercrusise assist-if fitted, even fsd, I also shut down cargo hatch as limpets are almost useless-you need to be in asteroid field to use them and even then it is risky). Then head just forward into cloud, marker is glitching, dont rely on it. Best is when you see inside lasers (I use for this AXI PG) it is generaly good sign. More lasers, the better. Somebody is already bombing.

Caustic cloud is very thick but only outer third is really caustic. Also filled with mines. Dont get close, they generate insane amount of that goo and I have suspicious about even pulse waves when triggered. They trigger on heat source in near proximity (even begin drift towards you if you are not silent running or extra cool-less than 20%). Now another and the worst obstacle-pulse wave. On way inside hella thinga, on way outside god's blessing (yeah, I had surfed on it and it was great-almost instantly got through minefield with just 7-8% of hull gone which respond to one class 3 non engineered hrp). Four pips to sytems and trigger neutraliser after you see wave coming. Futher you are from Titan, later fire it. Idealy wave should pass you when still it is charging and not at reload state, in which you will get heat penalty (but nothing insane). Also full forward throttle with boost-even when properly done it slows you done quite lot.

After color of cloud change from greenish red to dark red you are safe from pulse wave. Asteroid field is your friend. Thargoids are here rarely, but can be present. Eihter lonely interceptor or maybe glaives heading outside. I have met both and even nobody. Then still be aware that mines can be present as well-one caught me with pants down, literaly. Here do repairs (depends on your taste, I dont do them), observing or just take another pause. I will cover plan for instance with people already bombing and torpedoing. If do you want to do both, I recommend video tutorials.

When you are orientated where is "corn cob" (thermal core, look alike), fly to that side, while managing to be cold. Under 20% is fine, but under 15 is even better. When you approach to surface and if you have thermal vent, just cool yourself against surface, it helps. Even better if you can during this destroy defense turrets, folks bombing would be gratefull and you too-no annoying fire from it. Just wait for message about emergency core extending or something like that, fly closer to center and when you can see corn cob, unleash your barrage. I recommend enchanted ax missiles-simple heat non generating low power weapons with straight flight. After core retracts inside, boost to asteroid field, best angle is 90° to below part (where corn is located) cuz otherwise you would be slapped by Donut of Death (basicaly it is pulse wave from outer third of cloud).

Interestingly I once tried to do bomb run with T10 and got caught in that donut, luckily though I havent been damaged. Weird. When blue light party is over, get back to surface, stay cool destroy mire turrets and rinse.

TO GET OUT:
I will reffer to my experience from today. When I had 45% of hull (total hp edsy shows that is 2100) and 8 millions in bonds (people getting even to 150 millions) I just boosted away, dodging thargoid patrols and most inner mine layer, while waiting for pulse wave to surf on. That came so I dropped ladt heatsink when I got picked up and tried to steer that thing between mines. I havent hit any and 9000 m/s was too fast to even notice me. On way out I got some hits from occadional interceptors, but hull was at 43% before wave. After wave dissappeared and I decceled to normal speed I was already out of mass lock.

So last step-jump out that hell. Last advice: very carefuly use heatsinks and I use caustic sink in same group ad neutraliser-both sinks as secondary so I fire them just before second is full. If managed properly, 10 caustic (2 modules) and 3 heat ones are enough without synth to make it into hell and back in one piece


Last edit: 15 Dec 2024, 9:37pm
today, 9:43pm
Also @thinder: you can try this Mandalay, it has minimal required engineering but engines are priority in upgrading: Mandalay

And my Krait

P.S. I managed to do 4 bomb runs totaly-1 yesterday with Krait-partial success-rebuy but 1 million bond, first today was with T10 (but I got 20 interdictions as I git hyperdicted by two Hydras and my hull was 50% so peculiar repairs needed), total fail-rebuy, no bond, second try with Krait ended same as with T10 and last one was total success-8 mil bond and I got home with 37% hull. And only once before I tried this but I havent got past pulse


Last edit: 15 Dec 2024, 9:53pm

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