Elite roleplay: Citi Gateway

CITI GATEWAY

The Orbis station is a center of activity. Within the station a myriad of places can be found.
  • The Warrens: Where the poor plebs of the station live. It's is a breeding ground for the most unscrupulous. Keep an eye on your wallet when traversing the corridors of these areas.
  • Habitation Complex: For those workers and pilots that can afford it, this area provides closer to 1G gravity for more earth like living.
  • Commerce Divison: and Administration Where the larger corporations make their home. Station administration can be found here.
  • Industrial Complex: Where industry manufactures their various goods.
  • Entertainment: District Bars, theaters and night clubs, tattoo parlors and other establishments can be found vying for a commanders credits in exchange for a bit of fun.
  • Station Security: A high tech brig used to house law breakers until they can be tried, and or deported off station.
  • Medical Ward: Where commanders can get patched up, enhanced, or fix existing cybernetics.

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
02 Dec 2017, 11:05am
The bodybuilder was about to respond to Phisto when the sound of a glass upon the floor snatched his attention. He turned his head just in time to witness a woman making a hasty exit. He had seen enough to make out a silhouette. Something about the long brown hair.

No… it can't be her…

He glanced down at his dark metal claw that had replaced his right hand, up to the elbow and curled the sharp talon like fingers. A dead hollow look invaded his eyes as if a switch was turned off. He sat there staring off into nothing. Not a sound, not a word escaping his lips.
02 Dec 2017, 2:36pm
Phisto hears the glass hitting the floor too but instead of responding to it chooses to watch Stryker's reaction.  As the man's attention turns to his robotic arm, Phisto tilts his head slightly.  He looks to Adam, then back to Stryker.

He sighs slightly, kicks his head back, and finishes his whisky in a single pull.  Motioning with his thumb to the bar, he grins again.  "Gonna go 'RTB' and reload.  Y'all want anything?"
02 Dec 2017, 3:26pm
Presently Jemine spins her chair around so that she is facing her desk. She reaches out and touches the framed holo-image of her daughter, Bekka, and then activates the security camera feed from the bar. She studies the scene impassively.
02 Dec 2017, 3:52pm
“These ships, the ones that didn’t make it, they…” He trails off, leaving the details hanging in the air for the moment before his eyes look between Stryker and Phisto and the direction the woman departed to. He watches the glances passing between one another. Finally after a few seconds he continues. “…Those ships are old. Sometimes it better to leave that kind of history alone, especially the ones that didn’t make it or have problems. I don’t think anyone wants to be set-adrift like that. This ship?” Adam patted where he had stashed away his tablet within his jacket. “I’ve gotten my hands on the logs. Disease. That’s how it ended for them. I don’t know about you guys, but that’s a whole new kind of hell.”
02 Dec 2017, 4:00pm
S. HodkinSam laughed heartily to the punch on the shoulder, having no complaints at Nath's usually playful nature. "Considering how souped up a Fer-de-Lance is to begin with, be interesting to see how it performs now." He continued to smirk at the mention of bounty hunting. "As long as you don't mind sharing the mockery in me still having the Asp X I had before."


Nathalie frowns, but not without a smirk, showing that her frustration is fake.

"Oh come on, you know that this cube isn't made for hunting guys down. Luckily for you my huge project is still real talk so, maybe we could fight together on the same craft, one day! Em... You know where's Jemine? Not like that I don't appreciate your face, but I came to see her as well."


Last edit: 02 Dec 2017, 11:30pm
02 Dec 2017, 9:36pm
Stryker didn't react to a single word spoken by by Adam, as if he didn't hear it. Though he faced the door that Jem had passed through, his vacant unfocused eyes stared off into nothing.

Last edit: 02 Dec 2017, 9:49pm
02 Dec 2017, 9:43pm
Phisto puffs out his cheeks and shakes his head imperceptibly.  "Ooooookay," he whispers to himself.  Turning to Adam, he motions at the bar again.  "You good?"
02 Dec 2017, 10:17pm
Adam coughed, for the moment looking in the direction Stryker was fixated upon before leaning back in his chair. He turned to Phisto. "Good?" The explorer said with a small laugh. "Well, I have a tab open, but I'll take another Barron's Head."

He would chew briefly on his bottom lip before he took the last few drinks of his current bottle. "I plan on going out there again soon. There are some areas I want to check out."
02 Dec 2017, 10:22pm
"Barron's Head on me.  You got it."  Phisto turned on his heel and walked towards the bar.  Noticing Jemine was gone, he frowned slightly and arched an eyebrow.  Shrugging it off, he stepped up next to the now modestly dressed silver haired woman.

He set his glass on the bar and nodded at the bartender.  "Another Old Sol and a Barron's Head, please."  He leaned casually on the bar and smiled at the silver haired woman.  "Hey."
02 Dec 2017, 11:21pm
Jemine stands and steps across the office to pick up her shoes and puts them on. She leaves the office and walks along the central corridor to the bar. She enters and stands in the centre of the room, feet apart and arms folded, staring coldly at Stryker Aune.
03 Dec 2017, 1:59am
Esma looked over at Phisto.

"...is for horses."

She sipped the Old Sol that had been brought out to her since leaving the supernova at the other table.

"Name's Esma. You are?"
03 Dec 2017, 2:17am
Phisto snort-laughs at Esma's response and drops his head with a grin.  Quickly bringing it back up he meets Esma's gaze.  "My name is Phisto."  

He holds out a hand to shake in greeting.  "Nice to meet yah."
03 Dec 2017, 2:49am
Esma exhales calmly. He's asking for money, or he's trying to greet you. Context. Context.

She extended her hand back in greeting.

"Nice to meet you too. Seems like everyone out here is pretty friendly. Is it some kind of farce?"
03 Dec 2017, 2:55am
Phisto takes Esma's hand and shakes it warmly. "A farce? Not as far as I know." Letting go of her hand, he shrugs. "But you never can quite tell on Citi Gateway."

The slight buzz of a data slate notification catches his attention. Reaching into his jacket, he shuts it off then looks back at Esma. "First time here, I take it?"
03 Dec 2017, 3:13am
Puzzled that he ignored his data slate, she eyed Phisto carefully. He's showing interest to exclusion of personal contact. Arrogance? Curiosity?

"Is it that obvious?" She sipped the Old Sol again, continuing to watch him closely.

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.