Elite roleplay: Citi Gateway

CITI GATEWAY

The Orbis station is a center of activity. Within the station a myriad of places can be found.
  • The Warrens: Where the poor plebs of the station live. It's is a breeding ground for the most unscrupulous. Keep an eye on your wallet when traversing the corridors of these areas.
  • Habitation Complex: For those workers and pilots that can afford it, this area provides closer to 1G gravity for more earth like living.
  • Commerce Divison: and Administration Where the larger corporations make their home. Station administration can be found here.
  • Industrial Complex: Where industry manufactures their various goods.
  • Entertainment: District Bars, theaters and night clubs, tattoo parlors and other establishments can be found vying for a commanders credits in exchange for a bit of fun.
  • Station Security: A high tech brig used to house law breakers until they can be tried, and or deported off station.
  • Medical Ward: Where commanders can get patched up, enhanced, or fix existing cybernetics.

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
16 Dec 2017, 2:11pm
Nathalie shrugs, before standing back up, and following Jemine.

"Forget about them, huh? Easier said than done, now I know how they affected you."
16 Dec 2017, 5:03pm
Sam was in agreement of heading to the InGaBa, a visit being long overdue. "You spoke my language there Jem. Mine's a G&T, not Toolfa."
16 Dec 2017, 6:34pm
Jemine leads Nath and Sam along the central corridor and into the reception area. Jemine smiles at the night-shift Meet-and-Greeter, a tall woman with long blonde hair.

"Hello, Monagh," says Jemine. "Any update on the door?"

"Oh, hiya, Miss Jemine," replies Monagh. "Yeah, Suki called a repair company before she left. They said they'll send a guy around in the next couple hours to take a look see."

"Good. I want it fixed as soon as possible. I know we never close, but a smashed front door doesn't give the best impression."

Jemine and her friends leave The Olive Grove.

[To be continued in the InGaBa]
16 Dec 2017, 7:46pm
"Sounds good, darlin'," Veronica replied. She then caught herself. "Oh sorry, must have picked up that mannerism from my Sensei. Anyway, see you at InGaBa!"

The young woman then joyfully bowed and made her way back to her ship. She decided to change I to something a little more comfortable, as the business attire was a little too restrictive.


Last edit: 16 Dec 2017, 7:53pm
18 Dec 2017, 2:32am
Esma awkwardly waved at Simon. "Pegasi huh? I've heard stories..."
18 Dec 2017, 10:27am
Simon waved back. "I'm sure you have. A lot happens out there."
21 Dec 2017, 5:27am
The old soldier slowly entered the bar his combat suit still covered in plasma burns and soot from his last engagement. A old kenitic side arm secured in its holster at his hip he approached the bartender gesturing to the man with a small data pad in hand. He hands the bartender the data pad and as the man attempts to look back at the commander in shock and doubtfulness shaking his head the commander places three golf ball sized painite fine cut gems into the mans hand.
" If you try hard enough son anything is possible now get me a drink and have that order delivered to my ship. Or ill come back to reclaim my generous tip dammit." The bartender quickly pours the commander a full Scotch glass of Jonny walker blue label and hands it to the general fighting back the hand tremor's from the encounter with the iron willed warrior.
Buckshot looks down at the glass and the choice of whiskey and nods in a mild approval. " See your learning already boy." Taking a long sip off the drink he turns to his side to view the bar and lounge below.
22 Dec 2017, 8:58am
Phisto downs the last of his beer and looks to Simon.  "Why not regale the lady with a tale of your adventures?"  He turned to Esma and winked.  "I think it might be her kind of place."

Standing to leave, Phisto lazily salutes them both.  "In any case, I'm afraid I must be off.  Duty calls!"

With that, Phisto heads out of the Olive Grove towards the docks and his ship, No Data Available.  Pulling out his data slate as he walks, he types a message to his friend, Isaiah Evanson.

Hey buddy - Heard you were over at Ignaba with Yuri and Rex.  Can't meet right now.  Tell them hello, would you? - P.
22 Dec 2017, 9:01am
Simon looks to Phisto as he leaves hastily. "Alright, don't hit the mailslot on your way out."
22 Dec 2017, 11:24pm
Stryker scoffed again.

"Go after her myself? Oh, is that what you think? That I'm some coward. No, Luke. No. Jem is your best bet hunting her down, and Jem and I aren't on the best of terms."

He gave a half smile. Something wolfish and unholy.

"She's getting away." he said pointing a claw towards Jem's retreating back, "And if she does I can clearly see that your useless. And then I will be forced to take from you, what you took from Mhera."

He turned and walked away.


Last edit: 22 Dec 2017, 11:58pm
23 Dec 2017, 12:08am
"There's something you're not telling me!" Luke said adamantly, "You talk this big game about punishing anyone you deem responsible for... For Mhera. Yet here you are and the only two people you've punished are barely half your size. Either tell me what the fuck your deal is or... or... You may as well kill me now!!"

He regretted the last sentence as soon as he said it.
23 Dec 2017, 12:28am
Jemine turns around. She sees the young man remonstrating with Stryker about something. Shaking her head, she turns away and walks off along the concourse.
23 Dec 2017, 4:23am
Stryker stopped dead in his tracks, grinding his jaw.

"Oh for fucks sake." He growled.

He wolf whistled grabbing Jem's attention. "Hey, I know you would rather splatter my brains all over that bulkhead, but this... Twat needs to talk to you about Von Steuben."
23 Dec 2017, 8:50am
Noticing Cmdr Phisto walk by in quite a hurry leaving the bar Buckshot almost instinctively reaches into his side pocket. Pulling out a ancient gold US Liberty eagle dollar he whistles loudly to get Phistos attention. Flipping the coin straight at the mans chest. (The coin a symbol only few know the meaning to.) Raises his Scotch glass in a salutive gesture.
23 Dec 2017, 2:26pm
Jemine stops in her tracks. Turning around once more, she glances at Stryker and curls her lip in disdain. Then, fixing her gaze on the young man, she hangs her handbag over one forearm and places her hands on her hips. Standing with her feet apart, she tilts her head to one side and raises a quizzical eyebrow.

Last edit: 23 Dec 2017, 7:19pm

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.