Elite roleplay: Citi Gateway

CITI GATEWAY

The Orbis station is a center of activity. Within the station a myriad of places can be found.
  • The Warrens: Where the poor plebs of the station live. It's is a breeding ground for the most unscrupulous. Keep an eye on your wallet when traversing the corridors of these areas.
  • Habitation Complex: For those workers and pilots that can afford it, this area provides closer to 1G gravity for more earth like living.
  • Commerce Divison: and Administration Where the larger corporations make their home. Station administration can be found here.
  • Industrial Complex: Where industry manufactures their various goods.
  • Entertainment: District Bars, theaters and night clubs, tattoo parlors and other establishments can be found vying for a commanders credits in exchange for a bit of fun.
  • Station Security: A high tech brig used to house law breakers until they can be tried, and or deported off station.
  • Medical Ward: Where commanders can get patched up, enhanced, or fix existing cybernetics.

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
17 Jun 2018, 10:21pm
A grim smile brealks across his face,

"Ya. The same Jem. She was hired to kill a known terrorist, and failed to collect. Shortly after, Kat Von Stuben attacked Clair Dock. The coward used a bomb, and Mhera-" he choaked back, trying to keep his face hard, "-she, died in my arms."
18 Jun 2018, 7:22am
"Look," says Cee, "I'm sorry for your loss, I really am. But let's just back it up a little, huh? First you say that Jemine killed your girl, then in the next breath you're tellin' me she died because of some crazy Kat lady with a bomb. You can't have it both ways."

She takes a sip of her coffee.
18 Jun 2018, 8:06am
"I know. That's the delimma." He said.

"When I learned that Jem had spent months living with Kat. She lived with her, she had ages to pull the trigger and didn't..."

He paused and closed his eyes,

"I guess grief can do terrible things to you. That raw emotion of rage. I was so angry when I found out that Jem could have prevented the whole thing from happening, and didn't. And when that pale bitch told me told me all that," He clentched his fists, "-it was easy. It was all there. The implant, Jem. Everything."
18 Jun 2018, 10:31am
Cee raises an eyebrow.

"Excuse me? 'Pale bitch'?"
18 Jun 2018, 2:46pm
"Apollonia."
18 Jun 2018, 3:42pm
"That," says Cee as she lifts a piece of muffin towards her mouth, "don't tell me much."

Popping the cake into her mouth, Cee raises an expectant eyebrow at Stryker.
18 Jun 2018, 4:16pm
"Are you familiar with the name Marra Morgan?" he asks.
18 Jun 2018, 5:21pm
Cee shakes her head.

"Nope. Can't say that I am. Why? Who is he?"
18 Jun 2018, 6:19pm
Stryker nods,

"She was a pirate lord in the pegasi region. Apollonia was her aid, or something more. They had some pretty screwed up relationship. Not to long ago, Apollonia called for help using the public boards."

He takes a breath. "The point, is that Jem took a bounty contract from Marra to bring her Kat's head. And failed to do so. Consequently Kat set off an explosion that destroyed Exotica, a brothel, to which I was trying to free Mhera. I just about had her freed. We were to go to Colonia, and get as far away from Pegasi as possible. But she was taken in the blast just as she was leaving that hell hole for the very last time."

Shifting his weight he continues, "Jem isn't all that she seems. She's rubbed elbows with some of the worst of the worst this universe had to offer."
18 Jun 2018, 6:38pm
Cee takes another sip of her coffee. She puts the cup down and regards Stryker thoughtfully.

"This implant you mentioned- what was it? What did it do?"
18 Jun 2018, 7:19pm
"I don't know. But knowing Marra. Something pretty nasty, I'm sure."
18 Jun 2018, 10:05pm
Nathalie finds her way to the Olive Grove, wasting no time to hit the bar, and take a seat, waiting for the bartender, silently.
18 Jun 2018, 10:09pm
Cee takes another bite from her muffin. She slowly chews on it while running a finger around the rim of her coffee cup. Then she sits back in her chair and looks at Stryker.

"Okay, I just wanna get events clear in my head, so bear with me. Now, Dread Pirate Marra gives Jemine a contract to take down Crazy Kat Lady. But Jemine fails the contract, and Crazy Kat Lady bombs a brothel where your girl Mhera just happens to be. Then Dread Pirate Marra decides to punish Jemine for her failure, and it's you that gets the job of carrying out the punishment."

Cee leans forward again, resting her elbows on the table.

"Is that the way it happened?"
18 Jun 2018, 11:25pm
He nods.

"Yes."
19 Jun 2018, 10:03am
Slightly flustered, Jade returns to her position behind the bar of The Olive Grove, where a young woman with red hair is waiting to be served. Smoothing out her short green lace dress, Jade puts on a bright smile.

"Hello, chuck," she says. "Sorry 'bout the wait, I were just away changin' t'line for t'Barron's 'Ead. Now then, what'll you be 'avin'?"

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.