Elite roleplay: Off station

OFF STATION

Your ship, deep space, anything that is not happening inside the Citi Gateway or Ingaba...

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
15 Aug 2024, 5:22pm
"Just ..." I sighed. "Try not to shoot at them. And you are not going to do much against one of their ships with that weapon anyway. But the... 'thing', 'voice', whatever, made it seem like they want to shoot those idiots as much as I do. Considering what you'd be doing to another of those big ships right now - " I couldn't bring myself to say the actual word humans had given to it. " - maybe they have as much of a reason to be annoyed as we are. However they know Azimuth is really the shitbag behind this nonsense. Can't tell if they are able to look into my brain through all that or not."

"Whatever it is, I don't want them to shoot the place itself until we find her. Then they can just tear the whole place apart... as long as it's not the building we are in. Otherwise, I don't know, I guess they can keep the defenses busy. And stop any ships trying to leave, because you won't make it through a Thargoid storm unless you're prepared for it."

I knocked on the side of the container.

"So, are you ready? I think we have as much covered as we can, and I want to get this going. Before I stop being grumpy. I am going to kill them better while I'm grumpy."
15 Aug 2024, 5:41pm
"Sure," I replied in a tone which I normally accompanied with nodding. "I'm here for Jana anyway. And for you because she means a lot to you. Anything else, if it doesn't stay in my way, is perfectly safe. And whatever they want to do with this place... Actually making it look like it was obliterated by Thargoids could play in our favour somehow I guess."

"So, go on. Let's get that thing on the road."

With that being said, I let out a long-drawn exhale and mentally prepared for another vacuum dive.
15 Aug 2024, 5:51pm
“I don’t know what they’re up to, but I’m sure they have their own reasons to help us over there. Maybe Azimuth are doing their usual stupid Thargoid tech experiments that backfire on everybody and kill more people than they are meant to help. If they’re even supposed to be helpful at all.”

I was just spitballing ideas out with that, but whatever we found over there, somehow I doubted it would be pretty. And I didn’t want to think about why that location in particular had been chosen to bring an abducted friend of mine to. But the time for thinking had long passed, and it was time to act, now. Whatever plan Azimuth had in mind, it was about to get absolutely and very thoroughly wrecked.

“Alright, closing the box. Or, I guess, it’s a cylinder. Whatever… just give me a bit of resistance so I know where to stop, but still keep you hidden unless they actually decide to open it up. And you’ll want this …”

I quickly loaded the trigger command for the explosives onto a memory stick, and held it over the container, with a light downward motion to make it go in there.

“A backup. In case my signal to the explosives doesn’t go through. Just plug it into an interface port somewhere… your suit has one, right?”
15 Aug 2024, 6:08pm
A memory stick suddenly floated into the container, and, without any gravity to let it drop onto the bottom side, it continued moving until it hit my helmet glass with a crisp plastic sound and then left my quite narrow field of view. Uh. I'll sort that out later.

"Mwrrow...mowr...mwrow..." I let out some upset cat sounds in response to throwing stuff into my box, and then replied normally.

"Yeah... It has some limited electronics and a set of standard ports for accessing audio logs and other internal memory stuff and comms so I think it should do fine. If that doesn't work, I guess Azimuth place is stuffed with terminals."

Then, pressing my elbows against the walls of the container, I pushed myself forward a little to let the very top of my helmet stick out of it a little.

"Yeah, push it. It will eventually hit me in the head, and when you hear it, then it's fine."
15 Aug 2024, 6:21pm
"Ok. Here, goes."

I reached up with the left hand, using the right to use the container as additional leverage, and pushed the lid down a little bit, until I could get a better grip, with both hands, making some strained sounds... because this was still a bit of effort, moving down the seal for a container which supposedly held up to a ton of a given material.

"Come on... just a little... more ..."

My approach ended up being a bit forceful, with a noticeable sound of hitting the helmet.

"Oops. Sorry."

At least it hadn't flung itself all the way back up. I went at it a little more gently for this second time, and stopped moving the lid down once I felt the resistance of the helmet.

"Okay, you should be good in there, now. Just keep your head down so you don't accidentally open it up in transit."
15 Aug 2024, 6:30pm
Container lid smacking the top of my helmet provided me with a rather refreshing bump, yet, obviously, the helmet was there and was constructed to withstand exactly that: stuff hitting me in the head.

"Yeah, sure," I agreed. "I'll just crawl back a little so that no one could see me from the outside anyway."

"And why did I remember rescuing some pampered softy-arse Imps from some random wrecked station and how did they complain about having to ride on the floor in a freighter cargo bay... Next time, I'll try this kind of accommodation," I added quietly as a comment-to-nowhere.
15 Aug 2024, 6:49pm
"Yeah, ok, just going to the cockpit now.", I answered, not having understood that second remark. It was more like a muffled sound coming from within.

I got myself up there, as quickly as I could with my oversized body, toggling the intercom system on for the cargo bay as I pulled the dormant systems out of their sleep. Routine checks ran as soon as everything was up and running, would take maybe a few minutes more... time that, hopefully, was not going to be needed for our rescue.

"Okay... running checks. Will take a few minutes, then I'll switch off life support. Going to tell you when I do, of course."
15 Aug 2024, 6:59pm
Luckily, my integrated suit comms automatically tapped into the ship's system since it was marked 'Friendly' so I was actually able to hear what Kasumi said, with a slight distant echo of the ship's intercom panel on the wall somewhere deep into the cargo bay.

"Yeah. No worries, I will feel it. But, keep in mind, I won't be able to reply vocally once the air runs out. Still could hear you though, since the helmet headset is pressed against my ears, but not as good as I normally hear stuff obviously."

"Let's go wreck those arseholes."
15 Aug 2024, 7:21pm
"I guess I could just have the section sealed off and vented anyway, once it's off. Don't think the air would run out with nobody breathing it, and not getting pulled anywhere. But then, maybe it doesn't matter either."

I looked at the progress of the system checks. About a quarter complete.

"Any other last words while we wait?"
15 Aug 2024, 7:28pm
"Yeah," I agreed. "Drop the pressure to something low, to make it look like this ship travelled for quite a while, all the way from T Tauri to that place, so the air was pumped into the bridge and corridors and maybe some of it was lost during the battle."

"And, last words... I'll be short, I guess. Azimuth sucks donkey cocks."
15 Aug 2024, 7:57pm
"If anybody says they do not, they're just idiots. Or Azimuth themselves, probably."

Neither were mutually exclusive, but whichever side the opinion came from, I was very liable to simply not care about it. There wasn't a lot more to be said now, so I simply waited until system checks were complete and then accessed life support, and began setting up to vent most of the atmosphere from the cargo bay.

"Okay, all set up. Going to vent the air now.", I announced, then hit the confirm button.
15 Aug 2024, 8:59pm
Humans, as much as other biological organisms originating from atmospheric worlds, aren't really adapted to vacuum. They tend to die. Of course there's a little room for mistakes and accidents, like, if pressure drops rapidly, most humans can stay conscious for up to thirty seconds, and even after blacking out, if there's anyone around to help within the same minute, people can recover without suffering permanent damage. But, generally, it's lethal. Blood boiling, lung collapse, brain shutdown, all kinds of funny stuff. And I'm not talking about exotic lifeforms that thrive on high-pressure worlds, effects of vacuum on those may be quite spectacular, once biology turns into physics.

But, yeah, things are a little bit different in my case. Of course I could've sealed the helmet, making the suit airtight, but what's the reason in doing so if I don't necessarily need to breathe. In hindsight, I could've sealed the suit to be able to talk, since the air would've just, kind of, circulated there, but, what's done is done. And... I wanted that experiment to happen perhaps. That's so weird. I tried some short vacuum exposures before just to get to know what it is, to be prepared, but never a longer trip in an airless environment.

Yeah, that's weird. When I tried to breathe, I felt something moving in my body, and my entire chest moving, in an attempt to create a pressure difference, but there was less and less air around to create that difference for. Try to breathe in or out rapidly, and you may feel the stream of air going through your body, especially if the air is hot or cold. And now try to imagine doing the same, feeling your lungs doing their job, but without that air stream.

Sounds. They dampen, become muffled, distant, lower, but, unlike many may think, when the air is gone, they don't vanish at all. They just lose their primary medium. Everything you have physical contact with may act as such a medium, and in my case it was the cargo container, and the container was in contact with the ship. So, my little airless world has become filled with distant, dampened noises of ship engines and other mechanisms, occasional metal creaks and groans, and, of course, sounds of my own body which were, normally, too quiet to be perceivable. Like the heartbeat. Or its, uh, equivalent in my case. Every time I tried to move, I even felt that tiny effect of my own skin rubbing against the suit from the inside, differently, with a sound-like component added to it. Or my hair inside the helmet, when I moved my head. Obviously, speaking was impossible at all, even if there was nothing wrong neither with the mouth nor with vocal cords, they just moved silently, without having any gaseous medium substance to create a sound. Any liquids left on them bubble and evarporate quickly and I can't call that comfortable, but, at least for me, there's no harm in having dry mouth. It's just... Unusual.

And it isn't exactly cold. It's cold only in the beginning, when there is still some air around and some liquids still left on your skin to get evaporated. After that, it's... Empty. Nothing. Neither cold nor hot. And the metal structures around me still remained almost at the same temperature as they were before the air was vented out. Yeah, in the long run, I still needed some air, or other non-aggressive gas, to cool down, yet, there was nothing to worry about on the relatively short trip during which I couldn't even properly move, therefore, the heat buildup was minimal. And my armour suit, obviously, had a thermal control layer, as much as any other suit designed to be used in space.

But yeah, mostly, it's weird. Both the effects of vacuum exposure in general, and that odd realisation that I am now placed in an environment that would almost immediately kill any human or animal. It was weird and... maybe curious. Maybe even morbidly curious. Under any other circumstances, I'd rather get out of that tiny metal box to have a little walk around. Looking, touching, observing. Especially the same environment that was full of familiar things, but now turned unforgivingly inhospitable for anyone else. Without changing visually at all.

Dammit, now I'm really curious. Perhaps I should try something like that later.


Last edit: 16 Aug 2024, 3:53pm
15 Aug 2024, 9:26pm
All systems were powered and in the green, no issues reported. So all that was left to do now was take off.

I got the ship raised up to the top deck first, without disengaging the magnetic docking clamps, or setting the thrusters to full power... because I did have a passenger. In an odd improvised means of transport.

"I'll be taking off in a moment.", I informed her. "Try to hold on down there."

I didn't have the slightest clue of what it would be like to ride inside of a cargo container - aside from the condition of not being claustrophobic - so figured it was best to. Then I hit the launch prompt, retracted the landing gear and pushed the throttle to full, moving away from the carrier, while putting in a nav target to where the transport's data said we'd find that facility. Hopefully, it was the right one...
15 Aug 2024, 11:27pm
A whole new wave of metallic clanking echoed through the steel frame of the cargo bay and the entire ship shuddered, shortly before g-forces pushed me to the bottom of the container first, and then to the side. Honestly, I never flew Anacondas, but something made me think that up there, in the pilot seat, supported by absorbers and dampers, as well as the very thick layer of other material, specific to that particular pilot, Kasumi felt way more comfortable. Here, all her little trajectory and thrust adjustments felt entirely different. Thankfully, the container was so small and I was stuffed into there so tightly that I had no real chance to smack into something.

But, yeah. Rather a sub-optimal travelling method.
15 Aug 2024, 11:38pm
"How's the flight experience? I work off customer ratings, you know.", I jokingly remarked over the intercom, not quite able to stop myself from it.

"We'll be jumping into the system soon. Going to go silent after that, give them nothing to suspect. And yeah, it's a lot nicer up here, not stuffed into a box."

Almost clear of the mass lock... but there was still a little time for some stupid talk. Something to keep me distracted from the grim task ahead, and also that nagging - figurative - voice at the back of my mind, telling me that things were not fine between us yet.

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