Elite roleplay: Off station

OFF STATION

Your ship, deep space, anything that is not happening inside the Citi Gateway or Ingaba...

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
13 Aug 2024, 10:09pm
"Yeah, got it. In and out, five minutes adventure. Release the cargo, upload the software, take care of the crew," I repeated on our private comm line to make sure we're on the same page, approaching the crippled Anaconda that was slowly stopping to a full halt by bumping into Kasumi's Corvette.

Of course, the airlocks were made with possible unauthorised visitors in mind, to make sure those visitors would have a hard time getting inside, but I didn't even need an airlock. In the aft part of the ship, next to a mess of twisted and torn metal that was the Anaconda's right engine once, the one that exploded, was an exposed and depressurised internal corridor. Carefully, I guided Marshmallow closer and stopped. Making sure there was nothing around to interfere, I took the memory card, got out of the pilot seat and grabbed the rifle.

"Going EVA... Now", I acknowledged Kasumi once the pressure in Marshmallow's main airlock dropped to zero and I opened the outer door, positioned directly against the exposed corridor. It still has an airtight door several metres deeper into the ship, and it was automatically locked, but I knew how to unlock doors like this one. Once my magboots made a solid contact with the floor, I removed the safety cord from my belt and attached it to a big piece of twisted damaged metal rebar. Then, I aimed the rifle at the locking mechanism and pulled the trigger, shattering the electronics and piercing a few holes in the door itself. First streams of air gushed through and the door shuddered for a brief moment before the pressure inside the next section smashed it open.

Holding onto the same piece of metal rebar, I pulled myself forward, withstanding the air flow, and noticed a red blinking light further down the corridor. It blinked for a split second and then the mechanism on the ceiling began to spin and unlock. A defence turret.

"Ah, come on...", I muttered, aiming the rifle instinctively once the turret began deploying. First round landed a few centimetres to the left, exploding in a shower of electric sparks, second one hit the body of the turret directly, mauling and twisting it, third one followed up close, ripping the left gun off and sending it flying down the corridor, and the fourth landed on the body again, shattering the lower half of the turret that didn't have a chance to fire even once.

I proceeded further down the corridor. It was a long one, in the midsection of the ship already, and I knew that, as far as I remembered the inner layout of Anacondas, there was only one simple door left on my way, before the armoured bridge doors. At least everything was on the same level, so, ripping it open, I didn't risk depressurising the lower decks, with the cargo.

Luckily, the next section was almost airless already: perhaps, some structural damage sustained during the battle caused the air to bleed out. Less than a tenth of an atmosphere, so, I was able to open the door in a non-violent way, only holding it with my shoulder a bit, until the remaining air left the section. And the bridge doors were doubled, with a narrow pressure chamber between them, so, entering the bridge without forcing it open and blowing the air away was entirely possible.

The most interesting part was on the bridge itself. Out of desperation, or sheer stupidity, or both, three crewmembers hid behind the auxiliary console, their hands clenched on pistols.

"Eat lead!", one of them shouted loudly as the inner bridge doors slid open enough to slip a shot between the halves, and I saw his eyes widening when he actually saw me. Too late. Recognising the weapon in his hands as a Karma P-15, another cheap plastic toy from Pioneer kiosks, I kept walking forward as he pulled the trigger again and again in panic. And I'd be glad to give him a chance to dump the entire magazine into me, dropping my shields barely below 90%, but the toy pistol jammed after eighth round, and, absolutely shocked, the poor bastard even forgot to get back behind his improvised cover to rack the gun, attempting to clear the jam.

Unlucky. Next round in my setup was armour-piercing, so he did feel some pain, when the said round went straight through his stomach and, hitting some cockpit electronics behind, caused the lights to blink. Following expansive round landed on the chest and covered his crewmates in pieces of burnt flesh and drops of blood which showered in every direction as his body was torn in half.

"Poor Billy! He was just seventeen! You bastard!", one of his crewmates lost it and ran towards me, aiming the same type of plastic toy gun, yet, making a few steps, he understood how much of a mistake it was and threw the weapon away, raising his hands up, surrendering. The last crewmember, maybe the pilot himself, in a little more fancy suit rather than plain utilitarian airtight overalls, followed the example and stood up with his hands raised as well.

"That's better," I nodded, and, leaving the remaining crew standing there and staring at me in a complete bewilderment, walked to a nearest intact computer console to insert the memory module.

"Memory card is in, going to release the cargo," I notified Kasumi over the comms and, turning around, dropped a glance at the pilot and the second crewman.

"To the cargo section. No tricks," I stated and nodded in the direction of the bridge airlock door, signalling the Anaconda crew to move their sorry butts.

...Once in a cargo hold, I looked at the rows upon rows of escape pods and made a deep sigh.
"Seal your helmets, depressurise and open the ramp. Now."

The looks on their faces were definitely something. Devastated, hopeless and crushed. Once the air was pumped out of the cargo hold and the unloading had begun, the pilot asked me about their future.

"Do you want to end up in prison?", I replied, and then turned towards the other crewmember. "And you?"

Both shaked their heads synchronously. Obviously, they didn't. Who wants to end up in prison for abducting innocent people during wartime?

"Then, come closer."

They did.

And I quickly grabbed the backs of their heads and forcefully slammed against each other, shattering thin helmet glasses.

"Grab the cargo, I'm heading out."


Last edit: 18 Aug 2024, 5:51pm
13 Aug 2024, 11:01pm
"Okay. Deploying limpets."

This would take a bit of time. I only had a class 5 controller installed, which was three of the drones active at one time. But I positioned myself in such a way that it would minimize the time for them to go from and to the cargo hatch, at least.

"We might be here a while. Hope that Azimuth is slow about reinforcements.", I told Ina, then looked at the closest camera. "EDI? Get into that ship's computer, get any data that's relevant to the destination of that transport... actual destination, not that stupid asteroid station. Then blow it sky high - well, after I grabbed all the cargo. Don't want shrapnel hitting it."

"Of course, Kira."

While I had nothing better to do than wait around, I looked at a summary of the sensor readings. As expected, loads of escape pods, the supposed "construction materials" from the shipping manifest... but there were 40 units yet unaccounted for, as the readouts claimed there were 216 containers floating about... or, at least, were. My busy bees had brought in twelve since I'd launched them.

"Really wish those limpets worked faster when they work without a direct target.", I muttered, forgetting that I hadn't muted the comms channel.

Then I had my explanation for the missing 40 units as what appeared to be a larger shipping container began moving away from the wrecked Anaconda. Scans wouldn't show what was inside, so it had to be shielded... and probably held some other even nastier Azimuth surprise. I'd need to be particularly careful when opening that one... and it would take all three limpets to bring it in.


Last edit: 14 Aug 2024, 4:25am
13 Aug 2024, 11:15pm
It took me a while to get back using the same route but I didn't want to explode more doors in order not to interrupt anything. So, I just walked. Reaching the entry point, I attached the safety cord back to my belt and activated the return mechanism: thankfully, Marshmallow was parked above the upper part of the ship, and all the cargo collecting action took place below, so, nothing really to worry about.

Once back in the cockpit, I pulled out another tea can out of the 'small stuff box', plopped into the pilot seat and nudged the throttle stick back just a bit, to get away from the debris. Since I knew that limpets just love bumping into stuff and dying.

"What's in that big box over there?" I asked once it became visible to me. "Any ideas? Looks friggin huge."
13 Aug 2024, 11:44pm
“Not a clue. Apparently there’s like forty tons of something in there, but it’s a shielded container. Can’t scan it properly. Will just have to check it out once we’re back on the carrier… and be careful when opening it up.”

I resumed observing the cargo collection happening around me, or rather beneath, but quickly got bored of it and absent-mindedly moved a finger to teasing the upper half of my enlarged self. It somehow still managed to feel really good, even after several months with it… and was extremely distracting as a result. I had to pull my mind out of it before it got out of control, though, kind of disappointed I had to reign in those impulses… but it seemed like all the cargo was in, and still no sign of Azimuth reinforcements, or just anybody sent to investigate.

“Well, looks like I got everything. Including the big box. Let’s go back before more of those idiots show up… actually, you go ahead. Need to make sure I got the data from the ship before I blow it up.”

I muted outgoing comms to talk to EDI, while leaving the channel open to hear anything said over it to me.

“Do you have something useful from that ship, EDI?”

“Yes.”, the AI answered. “I was able to retrieve the intended destination of the transport ship, though nothing of the purpose of the Azimuth facility. It is located - “

“Just brief us both on the location back on the carrier. And blast this thing open.”

I turned my ship’s nose toward the Anaconda and backed off as heat readings climbed, suggesting a - in this case, deliberately induced - overload of the fusion reactor, which quickly resulted in a catastrophic failure of the containment field. Small, orange-red flowers began to bloom and ripple across the hull, rapidly growing in size and intensity to knock off bigger pieces of the hull, until the whole thing turned into a very small sun for a brief moment, seconds at best.

Following that, I set a course back to the carrier, and initiated the first of the two jumps required to reach its location.
13 Aug 2024, 11:59pm
"Sure," I replied once Kasumi told me to head back to the carrier and initiated a jump, first one out of two.

At the moment I reached the Abode and docked, she was still on her way, so, remembering the words about the odd big arse metal box that was even shielded on top of being just big, I decided that some precautions were in order. I got out of the seat, took the rifle and headed out, to the carrier's hangar deck main corridor, where I waited for the traffic controller's announcement about her arrival.

When the landing pad was assigned to the arriving Corvette, I quickly marched down the corridor towards the respective hangar, being silently thankful for the fact that, seemingly, this particular carrier was used more for utilitarian needs rather than herding people in corridors.

The landing pad descended fully and the robotic voice from the nearby entry console informed me that it's now safe to walk in, I did exactly this. Walked in, onto the pad with Kasumi's Corvette on it.
14 Aug 2024, 12:43am
My second jump back seemed to be taking an oddly long time, compared to the usual speed of the hyperspace transition… that strange sensation returned, and then I was suddenly back in real space, but not facing a star, and without any obvious sign of hyperdiction, more like a standard exit from the wormhole. It was rather confusing, until I noticed the darkened outlines of two Thargoid ships.

Of course… figures. Really wish they’d just ask politely next time.

Not much less confusing, though. And, apparently sensing that, the ‘sensation’ changed to something that gave it more meaning, appearing as words within my head.

Allow us to help.

That didn’t really make it any better. I ‘responded’ in my head, hoping that my own “voice” made as much sense as this one did to me, or that the correct wording was interpreted out of it.

Why? What for?

You require it, and we offer. To fight those who caused your war with us.

There was not just an offer of help behind the intent of that ‘voice’, but also a more… direct motivation. Maybe these Thargoids had plugged into my brain about Azimuth somehow, and how they were behind the war, the Titans, and that ridiculous madness currently ongoing, with yet another of those giant ships under siege right now… but I was not going to question it too much. Only enough to pose terms.

Okay. Fine. But only if you follow my instructions.

We accept. If you require us, we will come.

Both Thargoid ships, which I couldn’t make out well in the near-lightless void between stars, turned away and jumped out. I shook off the thoughts about the strange encounter for now, and just resumed my own course, returning to the carrier as quickly as I was able.

Not long after I was docked, and back in the hangar, I saw movement off to my left in the corner of the eye… and it wasn’t exactly difficult to make out the figure, with how only one like that existed. Or, at least, I only knew one person like that, and somehow doubted there was more than one of that size who existed. I lowered the front access lift of the Corvette for her.

“Mind you head when you come up into the ship.”, I warned through an external speaker, not entirely sure again how tall the corridors of the Corvette with its spartan interior design, were.

I’d have to warn her about that Thargoid business as well. Wouldn’t do to have that kind of company, or backup, showing up unannounced, even if it was welcome. And something about those Thargoids just… seemed different, not like the ones with their Titans in the Bubble on a war footing.

But the matter of our cargo was to be sorted first, so I got out of the pilot’s seat and grabbed pistol as well as rifle, leaving the railgun on the wall mount… for now. Then, toward the cargo hold.
14 Aug 2024, 12:57am
"Ow. Wow. Where did you get that?" Her rifle attracted my interest. "Good choice. Simple as a brick, hits hard as a brick."

"Also, yeah, the Anaconda crew. They... resisted."

I felt like the mystery of the big shielded cargo container was about to be solved and secretly hoped to see something I don't have to shoot at. Shooting is hella fun yet our improvised plan looked wibbly-wobbly as is and, from now on, we had to hurry again.
14 Aug 2024, 1:04am
I shrugged. "Picked it up... from the guy running an armory, at the Aegis headquarters. Really went on about how it... is some older, really reliable model used a lot further out in the Bubble. Or used to be... don't remember, too well."

I held it in the left hand as I moved up to the big shipping container. Looked undamaged, and had a keypad.

"Hm. EDI, got something for me, here?"

"I do. I found a specific six number code in the databanks of the Anaconda prior to its destruction. It will likely open this container."

"Okay... well, give it to me."

My wrist computer lit up to show the code. I looked at Ina before committing.

"So, think we should?"
14 Aug 2024, 1:21am
"Phah," I chuckled approvingly. "The guy knows what's what."

The whole lock situation didn't really require my presence, but when asked about opening the thing, I placed my right foot back and shouldered the rifle, taking aim at the container doors. Hoping that you don't have to shoot at stuff doesn't actually mean you shouldn't be ready to shoot at stuff. And what Azimuth provided me with was, mostly, stuff to shoot at.

"Go for it."
14 Aug 2024, 1:36am
I nodded and put in the code. Upon hitting the check mark, the number pad lit up green and the container panelling smoothly slid open. What I saw inside was enough to make me feel sick to the core, and roll my eyes dramatically.

"Oh. My. God."

It was less shock and more just annoyed, as well as disgusted. Extremely so. I shook my head, eyes closed, placing one hand on the hips. My tone was full of the disgust when I spoke, after a few seconds that felt like eternity.

"Of course they would have to get those illegitimately. Nobody wants those fucking bastards to have them."

The container was filled with the life support pods used to keep humans alive on a Titan.
14 Aug 2024, 1:50am
"Holy shittingblossoms," lowering my weapon, I came closer to take a look, more instinctively so, since everything was obvious already.

The container was filled with Titan pods, and not just 'filled', they looked like they were simply dropped there, without any care for whoever might've been inside the pods. Like stones into a quarry truck.

"I guess the best we can do is to close the container," breaking the silence, I commented. "Intact pods could keep people inside alive until we finish, and those that might've been damaged... We can't help them anyway. Unloading should be done carefully, with all precautions and using the necessary machinery, like what those rescue ships have. Otherwise, we could cause more harm."
14 Aug 2024, 2:01am
“Hell, I don’t want that shit on here anyway. I say we go right back to the Bubble, I drop that container off at the closest rescue ship, nothing about who or where it’s from, and then right to that… wherever they have that facility. We will have to wait some time for the Anaconda to be refitted, anyway.”

Mostly, I wanted to avoid the questions of it to save time. And having those pods around made me really uncomfortable. I glanced at the nearby holo-projector in here.

“EDI, if you would, please …?”

The name of the system - some random Col Sector location a few hundred light years away from the Buble, direction of the galactic southwest. M class star, one or two high metal content worlds closer to it, both completely airless, ice rocks for the rest of the system, a certain distance below the galactic plane. The designation of the cargo transport - former cargo transport - also showed alongside it.

“There. We got our place. Probably. Seems like it’s on the second of those barren rocks. Maybe you could look after the people in those escape pods? Can have them transferred into the carrier while it prepares for the jump, keep the big one in here.”

I gave the large shipping container another look.

“You know, you could comfortably fit in there. Might not fly without that… uh… ‘original cargo’, though.”

I shook my head again, right hand still on the hip.

“I don’t even want to know what those idiots are doing over there now.”
14 Aug 2024, 2:11am
"Hmmm... That should work too, I guess," I nodded slowly, looking at Kasumi with her new option regarding the container. "Mostly, Azimuth does stuff that lies beyond a healthy person's imagination. But I think you know it better than I do."

"And, what do you want me to do? Should I, like, go open the pods and tell people they're safe now?... Or... What?"
14 Aug 2024, 2:22am
“Maybe… I don’t know. If we want to use the pods to put explosives in, we do kind of need them… empty. And handling the transfer paperwork to search and rescue… it would take long. Nevermind their questions about why we want to have the empty pods.”

I gazed off in a random direction.

“I guess, maybe, just assign a medical team to the task. Don’t know, honestly. But I might not be the best person to be the first thing they see, even… not considering …”

I glanced down, lifting both hands along the sides of my curvature… then dropped them, sighing.

“Anyway. I think I’ll go drop that container off first, or at least the pods from inside it. Then take that box back, if you think we can still use it. If not, I’ll leave it there, too, and you can climb into one of those.”

I threw a hinting look at one of the standard, semi-cylindrical transport containers, which currently contained inert construction materials… apparently. Those things had no life support unless jury-rigged to hold a person, but that was not an issue, here.

“Also, I… guess… if any of the pods are not safe to open, like if the person inside is too badly injured, just leave it be. Though I have a feeling Azimuth only want ‘prime specimens’.”

The disdain I held for that idea was rather obvious, from my tone. And it took a lot to not spit as an added demonstration… not that I would have, even in one of my own ships.
14 Aug 2024, 2:46am
"And what makes you think I'd be the best...", I tried to 'think aloud' more but, suddenly, a random look at my companion made me stop. She looked... Too tired. Almost exhausted. Her close friend has been held hostage by the fuckwits who do that to people, and a view of dozens of Thargoid pods has definitely been too emotionally heavy for her, and now she had to squeeze another action inside our already tight and unstable schedule, just to help those poor bastards in the alien pods.

Something switched in my mind, I put the rifle on my back, held my hands next to my chest, open palms turned to Kasumi, and said:

"Got it. Leave that to me."

I turned around and walked quickly to the hangar intercom terminal next to the entrance. Reaching it, I slammed the button and, officer mode on, announced almost at the top of my lungs:

"Medical to the hangar 08! Repeat, medical to the hangar 08! We've got multiple escape pods! Need to open them now!"

Hearing a distant alarm sound somewhere in the depths of the carrier, I even smiled a little, going back to the Corvette at the same quick pace. Walking past Kasumi, I dropped:

"Going to open those intact ones first. Got the first aid training, by the way."

Post a reply

You must be signed in to post here.
ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.