Elite roleplay: Banter

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
10 Nov 2017, 12:58pm
I wonder what would happen if we poured in some of Vespar's family reserve in there.

Hmm...
10 Nov 2017, 1:40pm
it'll sure make the stuff strong,
but, why don't we have a test?
11 Nov 2017, 5:55am
As long as it doesn't bring any harm to the alcohol. I'm not a fan of alcohol abuse.

Speaking of which, I liberated a crate of 100 year old Scotch off a pirate recently. I enjoyed every drop!
13 Nov 2017, 9:47am
on another note, what are your guys favorite small ships?

mine, honestly is the eagle, cheep, replicable, and the turn rate is pretty much second to none, I just baught the heart of gold, and I'm sure we'll have a hell of a time
13 Nov 2017, 10:36am
Can't say I have one particular favourite, but it would be dishonest of me to say that I haven't put more effort and money into some members of my fleet.

I agree with you on the Eagle though, cheap (relatively speaking), nippy and in the right hands, packs decent punch when needed. Although if you get caught in the crosshairs of anything bigger than you...

Right now I can be found in my Ferdie, since that's what is required for the current job. But tomorrow I might be in my Beluga, or my DBX, who knows? It's nice to have options, y'know?
13 Nov 2017, 11:17am
aye, choice is great

but with a budget like mine, your quite limited in your choices
13 Nov 2017, 1:42pm
Viper Three. Cut my teeth in one when I was with Eravate system defense a long time ago. The mil-spec interceptor variants that Faulcon deLacy put out are some of the best factory-built ships ever made, in my opinion.

I was a reserve pilot, so I only ever went up once a month - twice if there was some joint exercise with the Navy. They'd rotate pilots through on a regular basis so it was rare to get the same exact ship, but I remember one named the Stono River Blues. It was the last ship I flew before I went out on my own. There was something about it... like it had its own personality. Probably just my imagination, but it handled differently compared to the others. I actually got a little jealous of other pilots that took it out instead of me because I enjoyed flying it so much. 

But yeah. If I had to pick a favorite, it's definitely the Viper Three. 
13 Nov 2017, 2:14pm
wasn't too fond of the viper series myself, there wasn't enough windows to see my targets,

though the weapon placement shape, and specs, were good for the smaller ships honestly.

might need to get one myself...
13 Nov 2017, 2:40pm
First ship I ever got serious time in was the Condor. Most of it was training and drills for my local militia, but every so often got the chance to race them too. Really just an incredible little ship. Sure, I know you're not picking one of those up, but that ship taught me some valuable lessons.

Take care of her, treat her like she's part of you, and there ain't nothing you can't do.
13 Nov 2017, 2:44pm
shame their too small to fly alone....


You know, I cant wait for the new Krait, I keep hearing from oldies that it was a good ship, though, I was just a lad when they were finaly fazed out
13 Nov 2017, 2:49pm
I agree with you Mr Evanson. Ships have personalities and if you care enough, you'll see it in all vessels you fly.

Mr(?) Phisto, I hope you extend that sentiment to all your ships.

They're not just tools. They're practically living things in their own right. You love them, they'll love you right back. Although occasionally you'll find one where your personalities just don't seem to mesh and you have to work at it. For my it's my Ferdie. I love her, she just doesn't seem to feel the same way, you know what I mean...

I'm rambling, I apologise, just nice to see other Pilots who don't see ships as commodities.
13 Nov 2017, 3:26pm
I sure do.

Spoiler: only got one.
13 Nov 2017, 3:33pm
Nothing wrong with that either.

I'm fickle, keep doing something, getting bored of it, swapping ships and repeat. Really can't do many passenger runs in a Viper after all.
13 Nov 2017, 4:03pm
Part and parcel with being a fighter jock. Find the one thing you're good at and just do that over and over again.
13 Nov 2017, 4:16pm
Heh, I guess. I wouldn't say I'm bad at anything though. Perhaps not the best at anything, but certainly far from the worst.

Thing about being a Jack-of-All-Trades really. You have the options available to do multiple things. Kinda spoils you!

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