Elite roleplay: Banter

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
06 May 2020, 3:33am
Synthya Wylder
El_Guapo_Gaucho
Isaiah EvansonIt's even better when your ship is descending, can't control its descent rate, and smashes into the surface.

Not that I know from personal experience. Friend of a friend got stranded that way. Got him back safely but, y'know, the ship was his life. 




My last two surface landings have been this... New to it but also harder to stop rapid descent when gravity is higher than previously experienced... the first time hull was reduced to 43% health, and shields disabled.... the second time I did a little better and maintained shield integrity... Thank ingenuity of repair limpets on board or I would have to turn back from my long distance exploration flight to get repairs...



Think of the physics involved... the ascent thrusters are by far most effective when the ship is level to the planet's surface.

When descending, not only do they have to support the ship, but they also have to counter the inertia acquired from any downward motion.

Only 1nce (so far) did I ever hit the surface on a 1.85G world, after all the others had been a small % of 1 Gee. Downed my shields & damaged my hull.

It took a bit of getting used to, & a viable 'abort' plan was simply, rotating pitch upward & boosting away to try again, the thrust of the main engines being far more powerful than any of the thrusters.

So, when I descend on my way to a landing, I judiciously tap my thrusters down; I also saw another technique which involved tapping the Flight Assist off (NOT set on 'Toggle'!)

I've only made the mistake 1nce, accidentally hitting the planet's surface. Hope this helps!


Yes this is great - I suppose the ley thing for me here is to check the Gravity before attempting to land -
I only realised Gravity was the issue after I started Surface Scavenging and the minerals were dropping straight down rather than flying about the atmosphere due to the low gravity.

I then realised my previous landings had started with a "Low Gravity" warning - but this one (and the next) had not.... Is there a warning for High Gravity? Is there ever a risk of not being able to fly out again?
My understanding of the physics involved is growing but I assume such planets would not be surface landing agreeable in the first place (gas giants come to mind)
06 May 2020, 4:44am
So far, any planet with an atmosphere, you can't land on. Perhaps (hopefully!) the E:D FDevs will make that possible, sooner than later. I look forward to it.

I know that you can get a summary of a planet's conditions from checking 1 of several 3rd-party utilities; I've used EDDiscovery. Perhaps others here have other/better suggestions.

You can also see in your right-hand HUD border, at the bottom, an indicator of the planet's G. The highest I've seen has been ~1.85G. (I'm still a Newb).

I think I recall seeing someone else say, there isn't a planet that your ascent thrusters can't raise you from so that you can boost out with your mains.

Not sure if that includes the killer high-G worlds like the Killer-Gee planets, with stock equipment. I don't think you'll be finding them in the Newb Zone though & by then, you'll likely have acquired much better equipment.

If you've ever flown helicopter sims, flying close to the surface / hovering is rather like that.

High or Low gravity warning, should receive an audio warning as you board your SRV.

This is a 'general-help' topic though & probably belongs in the 'General Game Talk' section.
06 May 2020, 11:01am
Synthya WylderIsaiah, Inhabitant, I had an idea, since I saw in your ongoing current RP, 1 of you mentioned, (I think) running a flight school?

I'm unsure of the interior layout of passenger cabins aboard ships able to equip them, as in, are they locked closed, or are they able to get out & about in the interior of the ship?

But, if you saw potential for it, an RP involving the pilot becoming unconscious/dying en route, & your having to talk a volunteer passenger through completing the end of the voyage & landing the ship? AFAIK, there's no way to transfer another pilot onboard in space... & even autodock needs some kind of manual input.

It's just an idea for a potential RP scenario...


This probably belongs in the 'Roleplay Q&A and OOC' section.
06 May 2020, 3:45pm
Probably. I was split on the decision as to where to place it, since it was neither a question nor OOC...
06 May 2020, 9:52pm
Yes, once again a reminder that RP - Banter is for in-character bantering/conversations. Think of it like a pilots' chat room.
08 May 2020, 2:03pm
Yolanta Bonita Riveiros Purpura
Synthya WylderIsaiah, Inhabitant, I had an idea, since I saw in your ongoing current RP, 1 of you mentioned, (I think) running a flight school?

I'm unsure of the interior layout of passenger cabins aboard ships able to equip them, as in, are they locked closed, or are they able to get out & about in the interior of the ship?

But, if you saw potential for it, an RP involving the pilot becoming unconscious/dying en route, & your having to talk a volunteer passenger through completing the end of the voyage & landing the ship? AFAIK, there's no way to transfer another pilot onboard in space... & even autodock needs some kind of manual input.

It's just an idea for a potential RP scenario...



This probably belongs in the 'Roleplay Q&A and OOC' section.



LordPsymonYes, once again a reminder that RP - Banter is for in-character bantering/conversations. Think of it like a pilots' chat room.


Thanks for your input. I took it under advisement, & moved my post.

But, don't count on my always agreeing with you.

Just fair notice.
09 May 2020, 3:48am
Look, darlin', we won't agree on everything. That's what makes the galaxy interestin'.
09 May 2020, 3:53am
Is this the part where someone jumps in and claims to be better than all of us?
09 May 2020, 4:16am
<invites a few that fills the small cabin aboard her Cobra for tea & brownies & passes more out the boarding hatch>
10 May 2020, 9:02am
I've learned to never trust brownies from a stranger.
10 May 2020, 10:31am
Kyla EmmerichI've learned to never trust brownies from a stranger.


A wise decision. Especially from a crafty devious old witch!
10 May 2020, 7:16pm
Kyla EmmerichI've learned to never trust brownies from a stranger.


Yeah, I learned that lesson too. Kappa Fornacis right?
10 May 2020, 7:22pm
Yeah, there's probably a federal dud in those brownies, considering the amount of ammo they threw around there.
10 May 2020, 7:27pm
....

I just can't say no to free cake.

I mean, come on. Its cake, and it's free. Free cake.

Why do you want to make nice happy people fear giving and receiving free cake?


Aer you evil?
10 May 2020, 7:37pm
Some strains of onionhead are more potent than others.

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Anything you want to banter about. In-character...

An important note: As mentioned, this banter is for IN-CHARACTER talk, in other words - roleplay. Any misuse or personal insults cloaked as RP will NOT be tolerated, same as in any other discussion there...