Elite roleplay: Banter

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
25 Feb 2022, 6:20am
Kezika
Lily Flemmonjust get magboots to maintain contact with one, I'll be up on the front lines with both of you.



Only if you want to float off into the void or get spinal whiplash when they make a fast roll, magboots aren't that strong. Hence why safety standards for ship mechanics generally prohibit being on the external hull of ships in flight.


I've mostly thought this through- I'd have to latch onto the base of the heart to avoid whiplash. It'd take an engineered Maverick suit, not just for the improved jump jet, but also because of the plasma cutter. We know the maximum temperature of meta-alloys, and the plasma cutter doesn't have a problem exceeding that. As for floating off into the void, that's actually the escape plan- extraction as soon as the heart is detached is a must, and so is having an ally in a ship nearby with a shutdown field neutraliser, unless that can be miniaturized for a suit (I'm not optimistic about that bit).

But yeah, tactically floating off into the void is kinda like the Fuel Rats' Tactical Face Plant maneuver, because while it sounds silly, it's essential.
25 Feb 2022, 8:26am
Lily Flemmon Maybe once you're healed up and recovered, you could set down on an agricultural Earth-like world and head into a city,  just have your ship stored somewhere, rent an apartment, and just... live there for a while?
...
you wouldn't have to fight Thargoids for some concept of giving humanity a future, and by extension, a chance to learn to be better, you'd know that you're fighting for very real people who will be all but wiped out if the Thargoids aren't stopped.
Living somewhere for a while requires a concept of "having a life" and for what reason I should have one. And my current logical explanation is about being a part of the force that could give that chance to humankind. Yeah, sometimes I'm too harsh, I'll calm down in the future, and will start thinking about those good people who should have that chance. I just need to calm down, doing the right thing.
25 Feb 2022, 4:41pm
Meowers
Lily FlemmonNo kidding. But people only have so much capacity to worry about things before it's too much stress, you know? that slow-burn, always-looming anxiety that just makes life suck.

Maybe I became too disillusioned, disappointed and tired. Screw all those infightings. Humankind is a bunch of dumb, greedy, power-hungry arseholes with a little percentage of honest folks. Maybe, in the distant future, it evolves into something more intelligent. But it should have a chance to have a future to do that.


That’s been humanity’s hope for time eternal, even in the World War Interim Era people thought humanity would evolve past wars, but then 2044 hit and World War 3. It’s just our species’ nature it seems. At least we can fight for our survival though.
25 Feb 2022, 5:38pm
Kezika That’s been humanity’s hope for time eternal, even in the World War Interim Era people thought humanity would evolve past wars, but then 2044 hit and World War 3. It’s just our species’ nature it seems. At least we can fight for our survival though.
Yep. Look at the map of inhabited systems. There's always a war somewhere. There's always someone who want more and someone who's reluctant to give away what's theirs. From godforsaken frozen dusty shitholes to star systems with billions of inhabitants. Scales are different, reasons are the same. Good people? Yeah, there's many good people. Without any real power. Because power spoils. Maybe humankind will evolve, maybe not, it won't happen in my lifetime.
25 Feb 2022, 7:39pm
Meowers
Kezika That’s been humanity’s hope for time eternal, even in the World War Interim Era people thought humanity would evolve past wars, but then 2044 hit and World War 3. It’s just our species’ nature it seems. At least we can fight for our survival though.

Yep. Look at the map of inhabited systems. There's always a war somewhere. There's always someone who want more and someone who's reluctant to give away what's theirs. From godforsaken frozen dusty shitholes to star systems with billions of inhabitants. Scales are different, reasons are the same. Good people? Yeah, there's many good people. Without any real power. Because power spoils. Maybe humankind will evolve, maybe not, it won't happen in my lifetime.


Sometimes these sorts of things are justified. And that is why I fight. But to be justified, there has to be a good reason. Freeing people from anarchoslavers, that is a definite justifiable cause, and is my personal one, in fact.

But if one of the superpowers gets a bit too big for their britches and wants to forcibly take over a system? Yeah, no.
25 Feb 2022, 11:18pm
KazukoHimuraSometimes these sorts of things are justified. And that is why I fight. But to be justified, there has to be a good reason. Freeing people from anarchoslavers, that is a definite justifiable cause, and is my personal one, in fact.

But if one of the superpowers gets a bit too big for their britches and wants to forcibly take over a system? Yeah, no.
Seen the same when I was helping folks to protect their homes and stations from superpowers and their expansion, as they look no less like slavers to me. They were grateful, paying me and saying their thanks for the help, I thought I did the great thing and should be proud... But then, traveling through the same systems a few months later, I saw how these factions attack other independent people using the resources I helped them gather during the previous conflict. Because people always want more.

Even me. I want more too. But I'm trying to convert this 'more' into 'more killed bastards' in the Pleiades now. To make sure that no matter what these people do, their homes are safe from an external threat that they can't fight.
25 Feb 2022, 11:18pm
Meowers
Kezika That’s been humanity’s hope for time eternal, even in the World War Interim Era people thought humanity would evolve past wars, but then 2044 hit and World War 3. It’s just our species’ nature it seems. At least we can fight for our survival though.

Yep. Look at the map of inhabited systems. There's always a war somewhere. There's always someone who want more and someone who's reluctant to give away what's theirs. From godforsaken frozen dusty shitholes to star systems with billions of inhabitants. Scales are different, reasons are the same. Good people? Yeah, there's many good people. Without any real power. Because power spoils. Maybe humankind will evolve, maybe not, it won't happen in my lifetime.

I'd argue that it's not that power spoils so much as good people learn to be content without power, they learn to be content to live their lives in the background, and they just... aren't hungry for that power. Power doesn't always spoil, but it's very difficult to climb ladders so high without pushing other people down.
26 Feb 2022, 1:58am
Lily FlemmonPower doesn't always spoil, but it's very difficult to climb ladders so high without pushing other people down.
Those who become spoiled, affect many others. No matter how honest you are, if there's a power-hungry greedy arsehole on top of you, turning your life into hell. Had enough of that mess.
26 Feb 2022, 6:03am
Meowers
Lily FlemmonPower doesn't always spoil, but it's very difficult to climb ladders so high without pushing other people down.

Those who become spoiled, affect many others. No matter how honest you are, if there's a power-hungry greedy arsehole on top of you, turning your life into hell. Had enough of that mess.

Hear, hear, and steer clear. I've had 100 lifetimes' worth of that mess.
27 Feb 2022, 4:12am
Usually, I tend to stop conversations when someone starts to 'measure' or 'compare' traumas. There's nothing more stupid and pointless than that.
27 Feb 2022, 5:11am
MeowersUsually, I tend to stop conversations when someone starts to 'measure' or 'compare' traumas. There's nothing more stupid and pointless than that.


It is an unfortunately common maladaptive coping symptom that the staff at my hospitals deal with on a daily basis for trauma patients.

Human nature is to sort oneself into a hierarchy when they are in an unfamiliar environment or feel insecure with their social environment. Can cause an elevated competitive behavior. It is definitely not healthy for the healing process and should be shut down gently, but firmly, using the proper support methodology for it of course.

It is one of the first roadblocks to overcome for an acute trauma, anxiety, or depression patient.

But yes, competing over trauma only serves to hurt all involved more. Stopping such conversations sooner than later is well advised.


Last edit: 27 Feb 2022, 5:32am
27 Feb 2022, 5:33am
Kezika It is an unfortunately common maladaptive coping symptom that the staff at my hospitals deal with on a daily basis for trauma patients.

Human nature is to sort oneself into a hierarchy when they are in an unfamiliar environment or feel insecure with their social environment. Can cause an elevated competitive behavior. It is definitely not healthy for the healing process and should be shut down gently, but firmly, using the proper support methodology for it of course.

It is one of the first roadblocks to overcome for an acute trauma, anxiety, or depression patient.
It's always pleasant to see intelligent and professional reply. People tend to adapt to their own coping practices that become too ingrained if not treated properly in time, if they're maladaptive and getting free of them is essential. And then it might create a difficulty, a barrier for any kind of therapy. In some traumatic experiences people may see themselves as 'inferior', 'unfit', 'too weak', etc., and then may try to overcompensate that later, in interactions with other traumatised people, seeing their insecurity. Each trauma survivor has their own mindset and 'thinking patterns', but for one it's much more easier to tell another in the random crowd.
27 Feb 2022, 5:44am
Kezika
MeowersUsually, I tend to stop conversations when someone starts to 'measure' or 'compare' traumas. There's nothing more stupid and pointless than that.



It is an unfortunately common maladaptive coping symptom that the staff at my hospitals deal with on a daily basis for trauma patients.

Human nature is to sort oneself into a hierarchy when they are in an unfamiliar environment or feel insecure with their social environment. Can cause an elevated competitive behavior. It is definitely not healthy for the healing process and should be shut down gently, but firmly, using the proper support methodology for it of course.

It is one of the first roadblocks to overcome for an acute trauma, anxiety, or depression patient.

But yes, competing over trauma only serves to hurt all involved more. Stopping such conversations sooner than later is well advised.


Kez, your CEO is showing.
27 Feb 2022, 7:10am
MeowersUsually, I tend to stop conversations when someone starts to 'measure' or 'compare' traumas. There's nothing more stupid and pointless than that.

Again, I agree. Any trauma at all is already too much, and that's where meaningful comparison starts and ends. At zero.
27 Feb 2022, 7:13am
Kezika
MeowersUsually, I tend to stop conversations when someone starts to 'measure' or 'compare' traumas. There's nothing more stupid and pointless than that.




It is an unfortunately common maladaptive coping symptom that the staff at my hospitals deal with on a daily basis for trauma patients.

Human nature is to sort oneself into a hierarchy when they are in an unfamiliar environment or feel insecure with their social environment. Can cause an elevated competitive behavior. It is definitely not healthy for the healing process and should be shut down gently, but firmly, using the proper support methodology for it of course.

It is one of the first roadblocks to overcome for an acute trauma, anxiety, or depression patient.

But yes, competing over trauma only serves to hurt all involved more. Stopping such conversations sooner than later is well advised.


MeowersIt's always pleasant to see intelligent and professional reply. People tend to adapt to their own coping practices that become too ingrained if not treated properly in time, if they're maladaptive and getting free of them is essential. And then it might create a difficulty, a barrier for any kind of therapy. In some traumatic experiences people may see themselves as 'inferior', 'unfit', 'too weak', etc., and then may try to overcompensate that later, in interactions with other traumatised people, seeing their insecurity. Each trauma survivor has their own mindset and 'thinking patterns', but for one it's much more easier to tell another in the random crowd.


KazukoHimuraKez, your CEO is showing.


Ah, duality. Strikingly different responses, both very valid.

Post a reply

You must be signed in to post here.
Anything you want to banter about. In-character...

An important note: As mentioned, this banter is for IN-CHARACTER talk, in other words - roleplay. Any misuse or personal insults cloaked as RP will NOT be tolerated, same as in any other discussion there...