Elite roleplay: Banter

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
01 May 2022, 12:44pm
Willow ThornOh wow, thanks for clearing that up for me Kazuko. I think Jubei was flexing too hard when he gave me that advice.

Elroyahab Venatores leporem. Much prefer Dante myself and his Circles but old fart me...enjoyed running down high-end gear myself...thargoid goodies to be stolen.



Yeah, much more eloquent, Dantes is a good read. Salvaging stock to sell was my first step on my own and I am trying to avoid, like running with the big boys. I’m sort of still learning to walk so they will take my toys right?
One more question before I go looking into what I should do next. Like whats rebuy?


Certainly not the 9th ring Willow and I doubt toys are anything but a plaything. Rebuy? Second chance as it goes but that being said; its the bit you hold back to make sure you have another shot...changes though from ship to ship. Module to module. Place to place. Aesop or Dante. Kinda is Elite...but old stock me. Spice Girls or Patti Smith is more my definition. Yet 10% covers it so spend easy if tight...
01 May 2022, 1:02pm
Elroyahab
Willow ThornOh wow, thanks for clearing that up for me Kazuko. I think Jubei was flexing too hard when he gave me that advice.

Elroyahab Venatores leporem. Much prefer Dante myself and his Circles but old fart me...enjoyed running down high-end gear myself...thargoid goodies to be stolen.




Yeah, much more eloquent, Dantes is a good read. Salvaging stock to sell was my first step on my own and I am trying to avoid, like running with the big boys. I’m sort of still learning to walk so they will take my toys right?
One more question before I go looking into what I should do next. Like whats rebuy?



Certainly not the 9th ring Willow and I doubt toys are anything but a plaything. Rebuy? Second chance as it goes but that being said; its the bit you hold back to make sure you have another shot...changes though from ship to ship. Module to module. Place to place. Aesop or Dante. Kinda is Elite...but old stock me. Spice Girls or Patti Smith is more my definition. Yet 10% covers it so spend easy if tight...


Apologies. Tripe again but maybe you/others could be helpful.

Okay. In a bit of a quandry.

Accidentally got into space in a SRV but now can't on purpose. Want to test a Thargoid probe in a SRV in space, given I've never attacked/or interdicted one (Thargoids). Yet space eludes me...ironic and tragic but suggestions most welcome.
01 May 2022, 4:30pm
Willow ThornOne more question before I go looking into what I should do next. Like whats rebuy?

Cost of rebuying your ship if it gets destroyed.
02 May 2022, 12:18am
KazukoHimura
Willow ThornOne more question before I go looking into what I should do next. Like whats rebuy?


Cost of rebuying your ship if it gets destroyed.

KazukoHimura
Willow ThornOne more question before I go looking into what I should do next. Like whats rebuy?


Cost of rebuying your ship if it gets destroyed.


Yeah absolutely. Generally is 10% of said ship so really be careful with the big ones. Small to med are easy with rebuy...pretty sure you'll do grand.
02 May 2022, 7:09pm
Willow ThornOh wow, thanks for clearing that up for me Kazuko. I think Jubei was flexing too hard when he gave me that advice.

No flex was intended. I do what I do. I was simply sayin' that you do what you're good at. Alternatively, you can also support a faction or perhaps your home power. But, I guess that depends if you agree with the decisions of that group or power.

Take the power I was born into and choose to support: The Empire. We ain't perfect by a longshot, but I support the ideal of honour and I like the safety net of indentured servitude (as long as people treat it the way it's supposed to be... and punish those who abuse Imperial slaves). Yeah, there are shortfalls and many things that need improving, but that's something I'm working toward within.
04 May 2022, 12:35pm
Willow ThornOh wow, thanks for clearing that up for me Kazuko. I think Jubei was flexing too hard when he gave me that advice.


Oh you'll know when he's flexing. Nice big biceps and all.

I think you still owe me an arm wrestle Jubs!
04 May 2022, 12:39pm
Heh, I appreciate the vote o' confidence, Kez. But we both know that ain't true. As for the arm wrestle? Sure, anytime you're ready. You're a tough lady, so I'll look forward to it.
04 May 2022, 1:11pm
I don't know Kez, like could he drop the word POWER any more often. Like trying a subliminal flex from a How To Be More Assertive book?

Ok yeah, that’s me reaching for vindication. It’s all chill here.. .. Power!
*Cheeky smile*
04 May 2022, 6:04pm
I was using the word power in reference to political power (such as Arissa Lavigny-Duval, Zachary Hudson, Edmund Mahon, or even... ugh... Archon Delaine), or even galactic super powers (Empire, Federation, Alliance, or independent).

Look, I know I can be full o' myself at times. But, that wasn't my meanin' this time.

I also concede that some things go over my head...


Last edit: 05 May 2022, 3:00pm
11 May 2022, 2:01pm
So I've followed a lot of advice on the info-net and I'm getting somewhere, but taking on like other pilots in space is still bad karma. I can't get out of a fight without losing like, a chunk of hull.

I'm all about the salvage, like landing and getting in my Mavic or Dominator to get the goods. But I want to . . umm . . salvage stuff from other peoples, or like totally pirates and raiders cargo hold.
So I've made my first 100m and I want to know how far I am off from what you guys that know, would call a good ship and like configuration for a beginner fighter pilot.
Oh and like, where do I go to learn how to use the ship without getting wasted?
12 May 2022, 1:43am
Shoppin' for your first combat ship, eh?

Personally, I started years ago in a Cobra. It's pretty well rounded so it'll give ya a taste of just about everything at once: Firepower, weapon variety, maneuverability, and staying power. Back then it was what I could afford with upgrades and rebuy.

Lemme tell you, it taught me about what I really wanted. I thought I wanted loads of different weapons with the ability to last, but I found out that I much prefer a nimble ship with one or two fire options. So my next ship was a Vulture. God, I love that ship. Quick, agile, two large hard points... yeah did me very well for a long time.

Then they upgraded the Fer-de-Lance... and while not as nimble, it was still very good (especially with dirty drives) while having a lot more in the shield and hull range.

Now, as for a place that won't waste you... nav beacons in systems with good security. You find a wanted criminal, alone without a wing, and nothing too big. From there, you fire on them and fight. Pretty soon security will arrive, target the criminal, and help you take them down. Probably the safest practice you're going to get.
12 May 2022, 1:02pm
Willow ThornSo I've followed a lot of advice on the info-net and I'm getting somewhere, but taking on like other pilots in space is still bad karma. I can't get out of a fight without losing like, a chunk of hull.

I'm all about the salvage, like landing and getting in my Mavic or Dominator to get the goods. But I want to . . umm . . salvage stuff from other peoples, or like totally pirates and raiders cargo hold.
So I've made my first 100m and I want to know how far I am off from what you guys that know, would call a good ship and like configuration for a beginner fighter pilot.
Oh and like, where do I go to learn how to use the ship without getting wasted?


Pretty much what Jubs said, start off your ship combat practice by helping the local security finish off other ships in Nav Beacons or other sites with police type presence.
12 May 2022, 4:07pm
Willow ThornSo I've followed a lot of advice on the info-net and I'm getting somewhere, but taking on like other pilots in space is still bad karma. I can't get out of a fight without losing like, a chunk of hull.

I'm all about the salvage, like landing and getting in my Mavic or Dominator to get the goods. But I want to . . umm . . salvage stuff from other peoples, or like totally pirates and raiders cargo hold.
So I've made my first 100m and I want to know how far I am off from what you guys that know, would call a good ship and like configuration for a beginner fighter pilot.
Oh and like, where do I go to learn how to use the ship without getting wasted?


Given you never said about engineering did two so hope they link. Hopefully give you an idea. Engineering really is the key for mutant builds but with 100 mil it's restricted. Especially with buy back.

Anyhoo. First is unengineered Cobra III and second is hefty engineered Vulture. Could remove some modules to suit but some are paramount. I like coriolis myself for testing builds but believe this site has function too. After making more maybe upscale to a Krait mk II. Get to enjoy fighters with them but buyback scales with better ships so tread carefully or it'll be Sidewinder again and feasible quit rage. Good luck!

Cobra mk III: https://s.orbis.zone/j7ls
Vulture: https://s.orbis.zone/j7lt
15 May 2022, 11:30pm
Somnus Tide
Willow ThornSo I've followed a lot of advice on the info-net and I'm getting somewhere, but taking on like other pilots in space is still bad karma. I can't get out of a fight without losing like, a chunk of hull.

I'm all about the salvage, like landing and getting in my Mavic or Dominator to get the goods. But I want to . . umm . . salvage stuff from other peoples, or like totally pirates and raiders cargo hold.
So I've made my first 100m and I want to know how far I am off from what you guys that know, would call a good ship and like configuration for a beginner fighter pilot.
Oh and like, where do I go to learn how to use the ship without getting wasted?



Given you never said about engineering did two so hope they link. Hopefully give you an idea. Engineering really is the key for mutant builds but with 100 mil it's restricted. Especially with buy back.

Anyhoo. First is unengineered Cobra III and second is hefty engineered Vulture. Could remove some modules to suit but some are paramount. I like coriolis myself for testing builds but believe this site has function too. After making more maybe upscale to a Krait mk II. Get to enjoy fighters with them but buyback scales with better ships so tread carefully or it'll be Sidewinder again and feasible quit rage. Good luck!

Cobra mk III: https://s.orbis.zone/j7ls
Vulture: https://s.orbis.zone/j7lt


(( This is an in-character roleplay board FYI, your post is better fit for like Game Talk board since it is referencing out of character topics like websites and quitting the game ))
16 May 2022, 1:37am
Kezika
Somnus Tide
Willow ThornSo I've followed a lot of advice on the info-net and I'm getting somewhere, but taking on like other pilots in space is still bad karma. I can't get out of a fight without losing like, a chunk of hull.

I'm all about the salvage, like landing and getting in my Mavic or Dominator to get the goods. But I want to . . umm . . salvage stuff from other peoples, or like totally pirates and raiders cargo hold.
So I've made my first 100m and I want to know how far I am off from what you guys that know, would call a good ship and like configuration for a beginner fighter pilot.
Oh and like, where do I go to learn how to use the ship without getting wasted?




Given you never said about engineering did two so hope they link. Hopefully give you an idea. Engineering really is the key for mutant builds but with 100 mil it's restricted. Especially with buy back.

Anyhoo. First is unengineered Cobra III and second is hefty engineered Vulture. Could remove some modules to suit but some are paramount. I like coriolis myself for testing builds but believe this site has function too. After making more maybe upscale to a Krait mk II. Get to enjoy fighters with them but buyback scales with better ships so tread carefully or it'll be Sidewinder again and feasible quit rage. Good luck!

Cobra mk III: https://s.orbis.zone/j7ls
Vulture: https://s.orbis.zone/j7lt



(( This is an in-character roleplay board FYI, your post is better fit for like Game Talk board since it is referencing out of character topics like websites and quitting the game ))


Saucy! Who spoke about quitting what game? And was shocked to discover that coriolis still doesn't exist today...sarkyness does! Follows it should too...Anyhoo. I'll search for game board. News to me though. That a new Star or something the Thargoids left??? Cheerio!

Post a reply

You must be signed in to post here.
Anything you want to banter about. In-character...

An important note: As mentioned, this banter is for IN-CHARACTER talk, in other words - roleplay. Any misuse or personal insults cloaked as RP will NOT be tolerated, same as in any other discussion there...