Elite: Lore

08 Jan 2018, 11:21pm
Ok, I will admit to going off memory instead of looking it up... but I seem to recall artillery pieces (yes, not tube fired rockets, I know those are different) having shock absorbers to limit the peak force the gun and mount has to deal with by spreading it out. I was assuming that's why people treat coil guns and rail guns as having less recoil, because it's not as strong at the peak. Bowing out of the argument now, since the Lore forum isn't the place for it.
08 Jan 2018, 11:25pm
Yes, howitzers have recoil springs. They're to stop the recoil force from breaking the weapon. Have you ever seen an artillery gun fire? The fucking things can shatter bones when they recoil.
09 Jan 2018, 12:14am
Desert Fox CXVIIYes, howitzers have recoil springs. They're to stop the recoil force from breaking the weapon. Have you ever seen an artillery gun fire? The fucking things can shatter bones when they recoil.


I even got to fire one. Not a modern one, but one of the older ones you can attach to the back of a Jeep and it's just a matter of unhitching and swinging the two legs open to set up. Those things creep back and hop a little.
09 Jan 2018, 9:32pm
Desert Fox CXVII(...) A railgun will always have recoil because Sir Isaac Newton is the deadliest sonofabitch in space. (...)


O/

I got the reference.
10 Jan 2018, 3:09pm
Rail guns are actualy real, they use Electro magnetic forces to keep a shell or such inside the and use opposite poles to force the shell out at great speed, theres a little recoil because of the two thing pushing against each other (which is why theres a spin up time for a shot to fire for the rail gun)
10 Jan 2018, 8:09pm
Would the idea of black market ship modules be too far fetched  ? Examples could be a stolen experimental fsd in which your wake can't be followed  ? Or a signal masking module in which you can fake being part of system security until one of them gets  too close and decides to scan you ?  I guess the balancing out would either be a hefty fine if discovered, having the ship with the module impounded for a while and you loose the module, and possibly only being able to buy those modules from the sketchiest of backwaters.  

 Also, some of those messages you get when ferrying passengers around that  offer you 100,000 measly credits if you sell your passengers as slaves are a bit goofy. If you were to risk smashing your credibility for money by selling innocents into slavery, maybe the reward should be alot higher . Or even more fun, the reward is really high but you risk it being a system authority sting op, your reputation gets smashed and you get sent to a detention centre. Something fun in terms of high risk high reward .


Last edit: 10 Jan 2018, 8:20pm
11 Jan 2018, 10:09pm
No I think black market modules is perfectly reasonable. I feel like the reason we can only buy modules from stations is because vidya gaem. I see no reason there wouldn't be a huge market for questionably acquired ship parts, dangerous modifications and illegal software upgrades.

In terms of slaves, 100,000 credits for one person is an exorbitant amount of money, considering an imperial slave runs about 9-15 grand. Consider that imperial slaves are highly trained and well taken care of, so 100 G's for some schmuck you picked up on a station is actually a fucking great deal when you think about it. You just don't think its a great deal since you have several hundred million in the bank and 100 grand is chump change, but in the grand scheme of things, you're getting the better part of the deal.
13 Jan 2018, 11:16pm
I think the difference between Slaves and Imperial Slaves is it's legality, so I think that's more of a economy balance - let's call it like that - thing. Imperial Slaves which are legal in roughly 1/3 of known space vs Slaves that are illegal everywhere.



On the value... What I think Elite Dangerous doesn't have is being actual scavenger scrapping the... scrap. In the fields that are either Combat Aftermath or similiar, we see a lot of scrap flying around. Such remains are pretty valuable, if you think about it.


Last edit: 13 Jan 2018, 11:33pm
14 Jan 2018, 12:12am
The difference between Imperial Slaves and regular Slaves is well documented.

Imperial Slavery is a method of paying off debt. In the Empire, debt is considered dishonourable so people will put themselves into indentured servitude as a means of paying off said debt. It is a requirement of Imperial law that Imperial Slaves are well looked after and treated with dignity. Essentially it is a safety net and Imperial Slaves are guaranteed to return to normal life when their contracts are up.

The Elite: Dangerous WikiSlavery is an important part of Imperial Society, providing labour for the Empire and a safety net for its citizens. Many Imperials will choose to sell themselves into a fixed period of slavery than face the embarrassment and dishonour of living with a debt.


Regular slavery, on the other hand, is your classic slavery where people are livestock to be bought and sold and put to work where needed. No such laws exist for how they are treated so for the most part, these slaves live miserable lives and are treated like shit.

The difference is a lot more than legality.


Last edit: 14 Jan 2018, 12:22am
14 Jan 2018, 12:30am
I don't think you grasped what I was trying to say. Also your statement is just straight up false.

First and foremost, I was trying to explain why 100 grand for a person is a very good deal, when the going rate for slaves in the galaxy is ten times less.

Secondly, there are many more differences between slaves and imperial slaves than just legality. For instance, imperial slaves are more indentured servants than what you'd normally consider a slave. In the empire, if you have an unpaid debt you can't pay off, or you want to learn valuable skills, or a whole slew of other reasons, you can sign a contract of slavery for a period of years or until your debt is paid off. Until then, you have all of your needs taken care of (medical, food, room and board, etc) in exchange for service. You are also paid for your service, and if you want, you can save that money up and buy your contract.

In addition, there are laws and regulations on treatment of slaves in the empire, and you will be prosecuted if you violate them, especially under the new emperor (praise be unto her, long may she reign), who values law and order above all else.

The slaves in the rest of the galaxy are more akin to what you probably imagine slavery to be; chattel slaves that are fed thin gruel and beaten regularly.


Last edit: 14 Jan 2018, 12:36am
14 Jan 2018, 2:12am
Imperial slavery in-game is an institutionalized and legal version of what's known as debt bondage; that is distinct from forced labor and human trafficking, closer to what the other type of slavery is in-game.

Last edit: 14 Jan 2018, 2:20am
14 Jan 2018, 7:18pm
Am out in the Lagoon Nebula (4k light years out) right now and was wondering if there would be a way, in lore, either on station or otherwise that you could talk back to the bubble in real time or not...

(Apologies if this is posted in the wrong place - First Post...)
14 Jan 2018, 7:25pm
Lore doesn't seem too clear on this. There are plenty of occasions in the official novels of comms taking place over vast distances almost instantly, and others where there are time lags of varying lengths.

I think it's generally accepted that comms are almost if not quite instant, assisted by some sort of comms relays or subspace transmissions. But there're no official details!
14 Jan 2018, 7:30pm
I would assume that if you can do it in the game (which you can) then it's consistent with the lore.
14 Jan 2018, 7:40pm
Yes, they use what I call the handwavium method of interstellar communication: time lagged communications for when dramatic effect demands, otherwise, handwavium. It'd be interesting if they eventually nailed this down, because no sci fi story is complete without an ansible namedrop.

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