Elite: Lore
today, 4:36pm
Sampi OgonekEmily ValeforSampi Ogonek
The Stellar Forge part (the engine that generates the galaxy and systems) is based on hard science (bugs and limitations notwithstanding), and the Odyssey terrain generation engine also makes an honest attempt to be science-based. The overall design of space stations is also fairly realistic, AFAICT. And, well… that’s about it.
And then you make your spaceship do woosh sounds and shoot visible lasers that only go a few km
I think the generator for the skybox is so cool and I think frontier did an incredible job, but it's pretty fair to look at things objectively too.
Yeah, that’s what I meant by “that’s about it”. There are parts that are based on hard science, and then there are parts that are screaming “it’s just a game” quite loudly.
Indeed, nothing quite says "this is a video game" like outsourcing your ground oic to a walk-in like it was an on demand air b&b app! Lol