Elite: Lore
01 May 2024, 1:49pm
Of course that's just a speculation and an attempt to extrapolate some generic game design patterns onto Elite, and this may or may not be true and I have no way to know it other than landing a job at FDev, which is super unlikely to happen 'as is', and, even if I imagine it happening, I won't be able to speak about it on third-party forums or speak at all due to non-disclosure stuff lol.
01 May 2024, 4:37pm
Sampi OgonekI do not contest the notion that AX combat zone scenarios may have been changed in a way that makes Medusa kills harder; but that is quite different from the Interceptors themselves having been beefed up (or nerfed). Kind of like the difference between the difficulty of a car race and the difficulty of the race track.
Either or the end results are the same.
Last edit: 03 May 2024, 11:41am
13 Jul 2024, 10:00am
And since technically they are fusion reactors for power plants you could "plasma slug" your way for ammo and whatnot synthesis.
I guess Elite is too primative to work with such an idea like that.
12 Aug 2024, 10:24pm
Blackvertigo1Ships SLFs and SRVs use He-3 for fuel, so I don't understand why carriers need Tritium. Tritium needs Deuterium or He-3 to work.
And since technically they are fusion reactors for power plants you could "plasma slug" your way for ammo and whatnot synthesis.
I guess Elite is too primative to work with such an idea like that.
Virtually all helium-3 used in industry today is produced from the radioactive decay of tritium
14 Aug 2024, 1:05pm
Imagine if the NPC's actually had dialogue we could interact with.
14 Aug 2024, 1:46pm
Imperial Senator Bluecrash Imagine if the NPC's actually had dialogue we could interact with.
That would definitely make the game more of a MMORPG than a SpaceSim.
14 Aug 2024, 3:04pm
Vasil VasilescuImperial Senator Bluecrash Imagine if the NPC's actually had dialogue we could interact with.
That would definitely make the game more of a MMORPG than a SpaceSim.
Yeah... I really thought odyssey would add a 'choose your own adventure' type interaction with the NPCs... more exploration focused on finding rare NPCs with relevant quests...
Been trying to think of a way to best convert the docs we have made to be more video and interactive.