Elite: Lore

01 May 2024, 1:49pm
Yeah, that's an absolutely valid assumption: knowing how game design works (a bit), it's not that difficult to apply these rules for Elite and Thargoids too. The in-game 3D model, hitboxes and general behaviour scripts may remain the same most of the time, yet there could possibly (much likely) be some variables to adjust the parameters for different game modes, instance types etc., and whilst plain straightforward pulling the hitpoint slider left and right, so to speak, may be too crude, obvious and shitstorm-generating once the players figure out the differences, there may be more intricate variables at play, such as 'at which angle it starts to attack', 'how quick it reacts to the situation' etc. and slight changes in them are way more difficult to spot and address: you have that feeling of 'something isn't right, isn't common about that particular Thargoid' but you can't figure out what exactly, it may feel more or less difficult to deal with even having absolutely the same 'hard' parameters as speed, manoeuvrability and hit points.

Of course that's just a speculation and an attempt to extrapolate some generic game design patterns onto Elite, and this may or may not be true and I have no way to know it other than landing a job at FDev, which is super unlikely to happen 'as is', and, even if I imagine it happening, I won't be able to speak about it on third-party forums or speak at all due to non-disclosure stuff lol.
01 May 2024, 4:37pm
Sampi OgonekI do not contest the notion that AX combat zone scenarios may have been changed in a way that makes Medusa kills harder; but that is quite different from the Interceptors themselves having been beefed up (or nerfed). Kind of like the difference between the difficulty of a car race and the difficulty of the race track.

Either or the end results are the same.


Last edit: 03 May 2024, 11:41am
13 Jul 2024, 10:00am
Ships SLFs and SRVs use He-3 for fuel, so I don't understand why carriers need Tritium. Tritium needs Deuterium or He-3 to work.

And since technically they are fusion reactors for power plants you could "plasma slug" your way for ammo and whatnot synthesis.

I guess Elite is too primative to work with such an idea like that.
02 Aug 2024, 7:27pm
Thanks God, Arissa has prevailed again....
12 Aug 2024, 10:24pm
Blackvertigo1Ships SLFs and SRVs use He-3 for fuel, so I don't understand why carriers need Tritium. Tritium needs Deuterium or He-3 to work.

And since technically they are fusion reactors for power plants you could "plasma slug" your way for ammo and whatnot synthesis.

I guess Elite is too primative to work with such an idea like that.


Virtually all helium-3 used in industry today is produced from the radioactive decay of tritium
14 Aug 2024, 1:05pm
Of course that's just a speculation and an attempt to extrapolate some generic game design patterns onto Elite, and this may or may not be true and I have no way to know it other than landing a job at FDev, which is super unlikely to happen 'as is', and, even if I imagine it happening, I won't be able to speak about it on third-party forums or speak at all due to non-disclosure stuff lol.[/quote]

Imagine if the NPC's actually had dialogue we could interact with.

14 Aug 2024, 1:46pm
Imperial Senator Bluecrash Imagine if the NPC's actually had dialogue we could interact with.

That would definitely make the game more of a MMORPG than a SpaceSim.
14 Aug 2024, 3:04pm
Vasil Vasilescu
Imperial Senator Bluecrash Imagine if the NPC's actually had dialogue we could interact with.


That would definitely make the game more of a MMORPG than a SpaceSim.


Yeah... I really thought odyssey would add a 'choose your own adventure' type interaction with the NPCs... more exploration focused on finding rare NPCs with relevant quests...

Been trying to think of a way to best convert the docs we have made to be more video and interactive.

24 Sep 2024, 8:57pm
Harrison BlackHey there, fellow commanders!

I've been on a deep dive into the lore of the Elite series for the past few months, with a particular focus on the 3200s era. My goal was to piece together the fragmented stories and historical events from previous games with the rich narrative of Elite Dangerous. Starting with Project Janus, I try to provide a unified interpretation of the 3200s that fills in the gaps in the narrative, connects the events of the previous games, and enriches our understanding of the Elite universe. Let me know what you think!

https://inara.cz/elite/cmdr-logbook-entry/85171/76889/

Fantastic! Keep it up.
today, 12:57am
I have a fun question, for our lore experts here, what melee weapons, if any, get used in this setting?
today, 1:46am
Your fists.

And you can smack 'em with your gun.
today, 1:56am
I actually have a theory that bayonets may get useful again.
today, 3:07am
Yeah like, I get that in game, it's like, pistol whip if we somehow punched like a computer nerd but like, I mean in the books and stuff is there something cooler that gets used. I mean in a world where we've miniaturized a plasma pistol that can gank a sidewinder I'm hoping at least for a sick vibro-weapon here.
today, 3:19am
"Plasma pistol that can gank a Sidewinder" - is that a lore thing or on-foot game engine reality? If it's the former, then it's interesting. Though, modern day large calibre pistols can really do damage to something like a car engine or a small aircraft. If it's the latter, then... Pioneer Supplies weapons suck. They suck lots of bent rusty shotgun barrels. It's simply one of the worst, cheapest and most poor virtual gunplay experiences in gaming. Anyone with a basic understanding of firearms and their expected performance can prove that I guess. And, elevated damage of those toy pew pew sticks to ships, and lowered or non-existent damage of ship weapons to infantry (or on-foot player characters) is a clunky game design crutch.
today, 3:34am
Meowers"Plasma pistol that can gank a Sidewinder" - is that a lore thing or on-foot game engine reality? If it's the former, then it's interesting. Though, modern day large calibre pistols can really do damage to something like a car engine or a small aircraft. If it's the latter, then... Pioneer Supplies weapons suck. They suck lots of bent rusty shotgun barrels. It's simply one of the worst, cheapest and most poor virtual gunplay experiences in gaming. Anyone with a basic understanding of firearms and their expected performance can prove that I guess. And, elevated damage of those toy pew pew sticks to ships, and lowered or non-existent damage of ship weapons to infantry (or on-foot player characters) is a clunky game design crutch.

Damage is not scaled for infantry, so every infantry weapon does its printed value to ships. They're all incredibly damaging.

Post a reply

You must be signed in to post here.
Discussion about Elite:Dangerous lore, universe and anything related...