Elite: Lore

18 Oct 2024, 4:10pm
I don’t have an issue with the ship weaponry and the way it’s designed, to be fair (though I think Vipers and Cobras in wars have a tendency to be abnormally bullet spongy for a ship of their size… meanwhile, you start blasting at an Asp and you just shred it to pieces), well, ignoring that capital ships are kinda jokes in how much of a threat they pose to a player ship when they show up in conflict zones.

It’s more the on foot weaponry that looks rather questionable to me. And where’s our actual railgun weapon? (Or a coilgun, for players in terms of the gameplay purposes and effects they would likely end up being the same)
18 Oct 2024, 4:20pm
Kasumi GotoI don’t have an issue with the ship weaponry and the way it’s designed, to be fair (though I think Vipers and Cobras in wars have a tendency to be abnormally bullet spongy for a ship of their size… meanwhile, you start blasting at an Asp and you just shred it to pieces), well, ignoring that capital ships are kinda jokes in how much of a threat they pose to a player ship when they show up in conflict zones.

It’s more the on foot weaponry that looks rather questionable to me. And where’s our actual railgun weapon? (Or a coilgun, for players in terms of the gameplay purposes and effects they would likely end up being the same)

I think the reason they seem so off to you is they just moved ship weapons into handheld instead of making them a unique set which imo, frontier needed to do.

In space, you see everything measured in mps, you have slow moving plasma orbs and pathetically slow missiles but you can chalk that up to seeing a sort of Doppler effect. You can dodge beam lasers... Which... What but anyway the point is that your mind maintains a fair suspension of disbelief because spaceships.

Fast forward to ground combat, now the weapon absurdity becomes apparent. The energy globs of plasma look out of place, the handheld multi cannons now seem tacky. So on, so forth because we're measuring in meters not mps. You naturally as a player go "hey, wait a minute..." As this goofy stuff starts happening and unlike ships, can't be reconciled.
yesterday, 6:05pm
Girls and rail guns... what can possibly go wrong with that.
Oh, and BTW, you cant see a laser beam unless the space if packed with shiny dust. But wait, there are also woosh sounds... never mind. Carry on.
Cheers.
yesterday, 6:08pm
AHGirls and rail guns... what can possibly go wrong with that.
More explanations, please.
yesterday, 7:36pm
Maybe it is a dumb/silly joke about what may occur when recoil is imparted on certain less ‘sturdy’ parts of the body.

Not that I’ve got any experience with it.
yesterday, 7:49pm
Wow stuff here gets cringe fast. But I think the point's fair that this game is literally anything but hard science. It's goofy scifi tropes all the way
yesterday, 8:15pm
I didn’t start off by making a weird comment about “girls and guns”.

And since I forgot to reply, the plasma accelerator speed does bug me a little even if I understand that it was probably done for balancing purposes. I mean, some ships literally can just be made to move faster than the basic projectile speed of the weapon (not counting any momentum which it inherits from your ship).

… but, while I’m not sure this particularly relates to any lore, the “WW2 dogfighting” style of ship fighting in Elite does not feel very interesting after some time, mostly it just feels like it comes down to having more firepower and/or hitpoints than the NPC which you are facing. I also won’t touch on the subject of PvP which is basically like a whole different game (and I’m not sure if it’s so in a good way).

At least there is some ways in which Thargoid combat differs as a PvE experience that keeps it more interesting.
yesterday, 8:21pm
Kasumi GotoI didn’t start off by making a weird comment about “girls and guns”.

And since I forgot to reply, the plasma accelerator speed does bug me a little even if I understand that it was probably done for balancing purposes. I mean, some ships literally can just be made to move faster than the basic projectile speed of the weapon (not counting any momentum which it inherits from your ship).

… but, while I’m not sure this particularly relates to any lore, the “WW2 dogfighting” style of ship fighting in Elite does not feel very interesting after some time, mostly it just feels like it comes down to having more firepower and/or hitpoints than the NPC which you are facing. I also won’t touch on the subject of PvP which is basically like a whole different game (and I’m not sure if it’s so in a good way).

At least there is some ways in which Thargoid combat differs as a PvE experience that keeps it more interesting.

Oh yeah I know it's that weird sad guy I ignored him a while ago, however, the rest was you two.

Yeah I think that's why they went with "Rule of cool" for lots of things, giving a kinda off at times romantic kinda strangereal universe where it's all movie tropes rather than reality. Thus why in the first place I was seeing if there were any weird and wonderful melee weapons that existed in the novels and other such fiction elements.
yesterday, 8:28pm
Emily Valefor
Oh yeah I know it's that weird sad guy I ignored him a while ago, however, the rest was you two.

... that's kind of our MO. Sorry. Meowers led me down the dark side of stupidity, I've yet to decide how good of a thing that is.

Emily ValeforYeah I think that's why they went with "Rule of cool" for lots of things, giving a kinda off at times romantic kinda strangereal universe where it's all movie tropes rather than reality. Thus why in the first place I was seeing if there were any weird and wonderful melee weapons that existed in the novels and other such fiction elements.

If melee weapons existed that might've made Odyssey a slightly more interesting experience, but as is we have glowing toy sticks pretending to be plasma and a kinetic rifle that fires practice rounds or something.
yesterday, 8:34pm
Kasumi Goto
Emily Valefor
Oh yeah I know it's that weird sad guy I ignored him a while ago, however, the rest was you two.


... that's kind of our MO. Sorry. Meowers led me down the dark side of stupidity, I've yet to decide how good of a thing that is.

Emily ValeforYeah I think that's why they went with "Rule of cool" for lots of things, giving a kinda off at times romantic kinda strangereal universe where it's all movie tropes rather than reality. Thus why in the first place I was seeing if there were any weird and wonderful melee weapons that existed in the novels and other such fiction elements.


If melee weapons existed that might've made Odyssey a slightly more interesting experience, but as is we have glowing toy sticks pretending to be plasma and a kinetic rifle that fires practice rounds or something.

Oh yeah and I wouldn't expect something like lightsabers or something kind of out of bounds but like perhaps something like the heat hawk of gundam. Like a rescue weapon modified for war.
yesterday, 8:43pm
Kasumi Goto
If melee weapons existed that might've made Odyssey a slightly more interesting experience, but as is we have glowing toy sticks pretending to be plasma and a kinetic rifle that fires practice rounds or something.


Oh, now I'm thinking about some of the Katanas available in Cyberpunk 2077, e.g. the Errata, which has a tempered glowing blade inflicting burn damage. Ah, that would be cool to have these things in ED
yesterday, 8:46pm
Rawnu
Kasumi Goto
If melee weapons existed that might've made Odyssey a slightly more interesting experience, but as is we have glowing toy sticks pretending to be plasma and a kinetic rifle that fires practice rounds or something.



Oh, now I'm thinking about some of the Katanas available in Cyberpunk 2077, e.g. the Errata, which has a tempered glowing blade inflicting burn damage. Ah, that would be cool to have these things in ED

Yeaah I mean we got cybernetics in universe, why not?
yesterday, 9:47pm
STAB THEM WITH THE BAYONET
yesterday, 9:49pm
We need more cybernetic wooosh sticks. Blinky ones?
today, 10:06am
Emily ValeforThe issue you're running up against is a writing/development team who doesn't seem to know what it's doing. I mean... The ammo is measured in "clip size" for hecks sake. This is clearly designed by people very divorced from an understanding of weaponry.
That's why I keep that agenda of 'Pioneer Supplies nerf blasters are shit-grade civilian guns' because, ffs, YouTube is full of videos of what bullets do to human-shaped objects or those ballistic dummies, even with the armour on, even lots of armour. Not touching the matters of real experience or real life footage etc., there are at least two places in the world at the moment where you can get a shitload of it. So, everything is gamey and shitey in those weapon-shaped objects and the way they behave in the game. Some of it is caused by engine limitations, some by the game design choices, and, in the end, we have that crap, meant to deplete red and blue bars, according to the engineering levels of the weapon and the target, not to imitate the behaviour of firearms people may really use in such a distant future.

That's a 'gun' equivalent of some MMORPG where your character swings two metres long sword that glows with runes and emits fire and causes earthquakes each hit, but has to do it a two hundred times against an enemy of a similar size, just because game armour/level/damage/etc. variables say so.


Last edit: 22 Oct 2024, 10:32am

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