Elite: Lore

22 Oct 2024, 12:09pm
Meowers[quote=Emily Valefor]...So, everything is gamey and shitey in those weapon-shaped objects and the way they behave in the game. Some of it is caused by engine limitations, some by the game design choices, and, in the end, we have that crap, meant to deplete red and blue bars...

That's a 'gun' equivalent of some MMORPG where your character swings two metres long sword that glows with runes and emits fire and causes earthquakes each hit, but has to do it a two hundred times against an enemy of a similar size, just because game armour/level/damage/etc. variables say so.


There was an old game called Rune (Vikings, Ragnarok and such) that was brutal as far as combat. Weapons moved differently depending on a combination of how big it was, how the character was moving, how you swung the weapon (High, Med Low), and how you timed your hit. Hell, you could even throw the weapons. There was nothing more satisfying, especially in the mass PvP arenas, than to get everything just right and insta-kill someone with a decapitation, or to lop off their arm and beat them to death with it.

And this was wayy back in 2000-2001. Rune II was meh.
22 Oct 2024, 12:27pm
Vasil Vasilescuto lop off their arm and beat them to death with it.
...and THAT sounds fun, as for me.
22 Oct 2024, 3:48pm
Orks like arm rip executions? What a surprise.

And if there is one thing that really bugs me about Odyssey it is that shields are magic one-shot prevention devices which can somehow stop you (or whoever you’re firing at) from being reduced to smithereens by a ship-size missile or even one of those guided ones launched by a Scorpion. I get that was probably done for gameplay reasons but at the same time, it just feels like another one of those things how Odyssey is poorly integrated into the main game. And I don’t really want to think about all the areas how it could have been than to shove a cheap FPS experience that management wanted as its ‘main’ feature in (because I would start to rant about it really badly).

Also, lack of character editor. Well, aside from the basic options we have that don’t even allow body types besides “male/female”. (Unless I’m extremely blind)
22 Oct 2024, 4:08pm
Kasumi GotoOrks like arm rip executions? What a surprise.

And if there is one thing that really bugs me about Odyssey it is that shields are magic one-shot prevention devices which can somehow stop you (or whoever you’re firing at) from being reduced to smithereens by a ship-size missile or even one of those guided ones launched by a Scorpion.


Or, the fact that 4 people with rifles can burn your shields and jack up your ship faster than another ship with anti-ship lasers and railguns.
22 Oct 2024, 4:10pm
...the same rifles with which you have to hit the bastard thirty times to kill them, lol.
22 Oct 2024, 4:41pm
I find an odd pleasure in using my ship as a battering ram on idiot scavengers that are somehow almost always near a crashed ship, navigation beacon or whatever. Even though it probably does more damage to the shield than their guns do to me.

... now I am beginning to think about just how idiotic it is that the pirate "dropships" which throw down those idiots are also marked as "clean" so you can't even shoot at them without getting a completely ridiculous and nonsensical bounty applied to you for daring to shoot someone affiliated to a criminal faction.
22 Oct 2024, 5:32pm
Kasumi GotoI find an odd pleasure in using my ship as a battering ram on idiot scavengers that are somehow almost always near a crashed ship, navigation beacon or whatever. Even though it probably does more damage to the shield than their guns do to me.

... now I am beginning to think about just how idiotic it is that the pirate "dropships" which throw down those idiots are also marked as "clean" so you can't even shoot at them without getting a completely ridiculous and nonsensical bounty applied to you for daring to shoot someone affiliated to a criminal faction.

The best is when the pirate dropship rats you out for illegally downloading something. "Hey im just here to murder people, but that's copyright infringement!"
24 Oct 2024, 7:26pm
Emily ValeforBut I think the point's fair that this game is literally anything but hard science.

The Stellar Forge part (the engine that generates the galaxy and systems) is based on hard science (bugs and limitations notwithstanding), and the Odyssey terrain generation engine also makes an honest attempt to be science-based. The overall design of space stations is also fairly realistic, AFAICT. And, well… that’s about it.
24 Oct 2024, 8:37pm
Sampi Ogonek
The Stellar Forge part (the engine that generates the galaxy and systems) is based on hard science (bugs and limitations notwithstanding), and the Odyssey terrain generation engine also makes an honest attempt to be science-based. The overall design of space stations is also fairly realistic, AFAICT. And, well… that’s about it.


I've always thought it pretty cool that stellar objects are not static. Stations, planets, rings, etc. actually orbit. and objects not tidally locked have a noticeable rotation. You can watch a sunrise from a planet or watch the sun slowly disappear as the hotspot you are mining transitions into the shadow of the planet.
24 Oct 2024, 10:17pm
Vasil VasilescuI've always thought it pretty cool that stellar objects are not static. Stations, planets, rings, etc. actually orbit. and objects not tidally locked have a noticeable rotation. You can watch a sunrise from a planet or watch the sun slowly disappear as the hotspot you are mining transitions into the shadow of the planet.

Yes, I think it is one of the strongest points of ED.

(By the way, tidally locked objects do rotate. The question is what they are tidally locked to; if it is the local sun then indeed there will be no sunrises or sunsets there, modulo bugs in Stellar Forge. OTOH, moons tidally locked to the parent planet definitely do have sunrises and sunsets, as well as eclipses.)

EDIT: Here, I use “tidally locked” as synonymous with “synchronous rotation”, which is how the game appears to use it. See Wikipedia for more details.
25 Oct 2024, 1:31am
Yes, a tidally locked body takes just as long to rotate around its axis as it does to orbit a body, resulting in the same side always "facing" what it is orbiting. So yeah, in my sunrise example It would only apply to a locked object orbiting the sun. Unlike our moon which is locked to the earth.
29 Oct 2024, 5:41pm
Sampi Ogonek
Emily ValeforBut I think the point's fair that this game is literally anything but hard science.


The Stellar Forge part (the engine that generates the galaxy and systems) is based on hard science (bugs and limitations notwithstanding), and the Odyssey terrain generation engine also makes an honest attempt to be science-based. The overall design of space stations is also fairly realistic, AFAICT. And, well… that’s about it.

And then you make your spaceship do woosh sounds and shoot visible lasers that only go a few km

I think the generator for the skybox is so cool and I think frontier did an incredible job, but it's pretty fair to look at things objectively too.

Post a reply

You must be signed in to post here.
Discussion about Elite:Dangerous lore, universe and anything related...