Meowers[quote=Emily Valefor]...So, everything is gamey and shitey in those weapon-shaped objects and the way they behave in the game. Some of it is caused by engine limitations, some by the game design choices, and, in the end, we have that crap, meant to deplete red and blue bars...
That's a 'gun' equivalent of some MMORPG where your character swings two metres long sword that glows with runes and emits fire and causes earthquakes each hit, but has to do it a two hundred times against an enemy of a similar size, just because game armour/level/damage/etc. variables say so.
There was an old game called Rune (Vikings, Ragnarok and such) that was brutal as far as combat. Weapons moved differently depending on a combination of how big it was, how the character was moving, how you swung the weapon (High, Med Low), and how you timed your hit. Hell, you could even throw the weapons. There was nothing more satisfying, especially in the mass PvP arenas, than to get everything just right and insta-kill someone with a decapitation, or to lop off their arm and beat them to death with it.
And this was wayy back in 2000-2001. Rune II was meh.