Elite: Lore
02 Nov 2017, 7:57pm
Okay, well did anyone know that according to Elite Lore, the federal senate is due to have a vote of confidence for Zachary Hudson on 02 Jun 3305. I think that players could actually manipulate this to a point and maybe even overthrow him. Anyone else?
02 Nov 2017, 7:58pm
Edit: Ah... I was too slow.
02 Nov 2017, 9:18pm
I would say, though, might be best to title it "Elite Dangerous Lore"... "Elite" lore is a very different thing... ;-)
02 Nov 2017, 10:24pm
SelezenWow, has this only been here since today??
I would say, though, might be best to title it "Elite Dangerous Lore"... "Elite" lore is a very different thing... ;-)
Bit nitpicky. Also I don't think it is different since Elite dangerous has effectively superseded all previous versions. Frontier have added elements from earlier games but if it didn't fit then I think it's now considered non-canon.
Well so this is actually a good first subject. Is Elite dangerous lore synced with Elite lore?
02 Nov 2017, 10:48pm
03 Nov 2017, 5:26am
T'SanakI love everything Lore oriented... One thing that bugs me is me wanting to support Aisling Duval as a character, therefore a citizen of the Empire and supporting her reforms. But the game mechanics is totally set against this mindset and contradicts its own Lore.
How do the game mechanics contradict the lore when it comes to supporting Aisling?
03 Nov 2017, 6:27am
M. LehmanT'SanakI love everything Lore oriented... One thing that bugs me is me wanting to support Aisling Duval as a character, therefore a citizen of the Empire and supporting her reforms. But the game mechanics is totally set against this mindset and contradicts its own Lore.
How do the game mechanics contradict the lore when it comes to supporting Aisling?
To support coop, confederacy and... communist... to help fortification triggers. Like you install your own soft target/antagonist to have good target practice...
03 Nov 2017, 6:43am
Keep in mind that those government types are meant to differentiate Aisling from someone like Patreus or ALD (who favor dictatorships, patronages, and feudal governments). Lorewise the explanation is a bit slippery, but it makes more sense for Aisling to support those than the others since she's all about a more socially equitable arrangement between Imperial classes.
Co-ops of course are all about collaborative government. No problem, right?
Confederate governments loosely resemble federal systems, where an overarching central authority has final say over a collection of states or provinces. The difference is that in a confederacy, the balance of power tends to lie in the individual states rather than the central authority. Some people (especially if you live in the United States) might associate a government called a "confederacy" with a slave owning society, but this would be erroneous. It's simply a union of states with a weak central government, with no intrinsic stance either way on slavery.
Finally, there's communism. It's impossibly to say what, if any, vision that Frontier has for what a communist government looks like in 3303, but in theory it too would lend itself to Aisling's abolitionist ideals. We in the West tend to have a negative view of this form of government because of the real-life way that we've seen it implemented. However the central reason that communism exists is in reaction to the social inequality caused by early capitalism. In a fictional context, it's eminently reasonable for a communistic government to be an ideal choice for an abolitionist.
Of course, the central contradiction in Aisling's character is the fact that she's a crusading abolitionist fighting for social justice. At the same time, she's also born royalty, and doesn't seem interested in giving up her title. She's in favor of greater equality in Imperial society... as long as things aren't too equal.
Hope that helps!
Last edit: 03 Nov 2017, 7:01am
03 Nov 2017, 11:58am
03 Nov 2017, 12:00pm
EDIT: Found what I was thinking of.
EDIT #2: Well crap, it doesn't have the stuff we're caring about right now. Maybe take a peek next time you're in game.
03 Nov 2017, 3:32pm
Thanks Artie!
Soon I will have some things for the sidebar for you.
03 Nov 2017, 5:17pm
Van R FlyheightBit nitpicky. Also I don't think it is different since Elite dangerous has effectively superseded all previous versions. Frontier have added elements from earlier games but if it didn't fit then I think it's now considered non-canon.
Well so this is actually a good first subject. Is Elite dangerous lore synced with Elite lore?
I don't think it's nitpicky - mainly because I've been basically TOLD by Frontier that "lore" in Elite: Dangerous is a different thing to previously established "lore" in the Elite franchise. Essentially the "direction" I've been given is that anything from previous games is to be given "questionable" status in canon until confirmed in Elite Dangerous. So Lore from this point forward is "Elite: Dangerous" lore.
Building from that, "Elite Lore" is the stuff that existed online or in print before - you know, community based content, and even the content of the original game. Until stated otherwise.
How do I know this? I wrote a licensed book that has Elite: Dangerous lore in it - a whole section. To give a simplified, brief description of the process that resulted in this opinion, anything I tried to include that either stemmed from previous games (without prior approval) or originated in the community (or from my own ideas) was removed. So there seems to be a very clear line drawn between Elite lore (not-canon unless specifically mentioned) and Elite: Dangerous lore (events in-game, on Galnet or in the official published materials).
If Frontier ever say anything to prove that wrong, to be honest, I'd be quite happy. :-)
T'Sanak does touch on a very salient point. Powerplay, and the characters therein, do break the game's ability to define the "lore" of in-game elements. The surrounding background and "story" of a star system are either pseudo-randomly generated or are hard-coded into the game. Powerplay is an extra layer on top of that, and can potentially completely contradict that "story". All "powerplay" is concerned with is how player actions affect a system and its surrounds. If enough relevant events happen, the the alignment and status of that system can be changed. But generally it doesn't affect the system's "government" as generated by the game itself.
Obviously this is a very generic overview, and there are much more fine details there. But it should illustrate how the lore and powerplay effects can be contradictory.