Items list
Ammunition, medical supplies, food, valuable treasures, and even miscellaneous junk are all staples commonly found in RPGs, and Starfield is no different. Most of the items can be found in the wild, purchased from vendors, or crafted. Some values, like ammo weight, may differ depending on your custom game settings.
Item | Effect | VtoM | Mass | Value |
---|---|---|---|---|
Addichrone | Suppresses Addiction symptoms for 600s | 3,800 | 0.1 | 380 |
AddiJack | Suppresses Addiction symptoms for 900s Research Projects require fewer resources for 900s +50% chance of Research Sudden Developments for 900s | 4,500 | 0.1 | 450 |
Alien Genetic Material | +500 Damage Resistance for 30s +500 Energy Resistance for 30s | 1,375 | 1 | 1,375 |
Amp | +35% Movement Speed for 120s 2x Jump Height for 120s | 1,000 | 0.1 | 100 |
Analgesic Poultice | Treats Burns, Contusions, Frostbite, Infections, Lacerations, and Puncture Wounds | 4,500 | 0.1 | 450 |
Anchored Immobilizers | +150 Damage Resistance for 300s Treats Dislocated Limb, Fractured Limb, Fractured Skull, Sprain, and Torn Muscle | 4,000 | 0.1 | 400 |
Antibiotic Cocktail | +20% O2 Recovery for 300s +20% CO2 Recovery Rate for 300s Treats Infections | 4,150 | 0.1 | 415 |
Antibiotic Injector | Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Infections, Lung Damage, Poisoning, and Radiation Poisoning | 3,250 | 0.1 | 325 |
Antibiotic Paste | Treats Burns, Frostbite, and Infections | 4,300 | 0.1 | 430 |
Antibiotics | Treats Infections | 750 | 0.1 | 75 |
Aurora | Slows time by 40% for 10s | 7,600 | 0.1 | 760 |
Bandages | Treats Contusions, Lacerations, and Puncture Wounds | 400 | 0.1 | 40 |
Battlestim | +250 Damage Resistance for 300s | 5,250 | 0.1 | 525 |
BattleUp | +40% Ranged Damage for 180s +25% Weapon Accuracy for 180s +300 Damage Resistance for 180s | 4,500 | 0.1 | 450 |
Black Hole Heart | +20000% Power Recovery for 10s Slows time by 25% for 10s +35% Movement Speed for 10s | 4,500 | 0.1 | 450 |
Boosted Injector | +20% O2 Recovery for 300s +20% CO2 Recovery Rate for 300s Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning | 4,500 | 0.1 | 450 |
Boudicca | +30 O2 for 180s +300 Damage Resistance for 180s | 5,600 | 0.1 | 560 |
CQB-X | +25% Melee Damage for 300s | 5,250 | 0.1 | 525 |
Dwarf Star Heart | +50% Power Recovery for 300s +250 Damage Resistance for 300s +250 Energy Resistance for 300s | 3,800 | 0.1 | 380 |
Emergency Kit | Restores 10% Health/s for 5s 10% chance to cure an Affliction | 6,650 | 0.1 | 665 |
Frostwolf | +40% Damage for 120s +50% Movement Speed for 120s -50% Movement Noise for 120s | 5,250 | 0.1 | 525 |
Giant Heart | +75% Power Recovery for 300s +350 Damage Resistance for 300s +350 Energy Resistance for 300s | 5,250 | 0.1 | 525 |
Heal Gel | +150 Damage Resistance for 300s Treats Burns and Frostbite | 5,100 | 0.1 | 510 |
Heal Paste | Treats Burns and Frostbite | 800 | 0.1 | 80 |
Heart+ | +20% Health for 120s +200 Damage Resistance for 120s | 4,500 | 0.1 | 450 |
Hippolyta | +20% Persuasion chance for 300s | 3,500 | 0.1 | 350 |
Hypergiant Heart | +100% Power Recovery for 300s +500 Damage Resistance for 300s +500 Energy Resistance for 300s | 6,650 | 0.1 | 665 |
Immobilizer | Treats Dislocated Limb, Fractured Limb, Fractured Skull, Sprain, and Torn Muscle | 500 | 0.1 | 50 |
Infantry Alpha | +25% Ranged Damage for 120s +25% Weapon Accuracy for 120s | 5,250 | 0.1 | 525 |
Infused Bandages | Treats Burns, Contusions, Frostbite, Lacerations, and Puncture Wounds | 3,300 | 0.1 | 330 |
Injector | Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning | 550 | 0.1 | 55 |
Junk Flush | Cures all Addictions | 6,650 | 0.1 | 665 |
Med Pack | Restores 4% Health/s for 10s 10% chance to cure an Affliction | 0 | 0 | 525 |
Neurajack | Research Projects require fewer resources for 600s +50% chance of Research Sudden Developments for 600s | 4,500 | 0.1 | 450 |
O2 Shot | +500% O2 Recovery for 2s +500% CO2 Recovery Rate for 2s | 4,500 | 0.1 | 450 |
Panacea | Treats all Afflictions Completely drains O2 | 7,400 | 0.1 | 740 |
Panopticon | +40% Ranged Damage for 180s +35% Weapon Accuracy for 180s -50% Movement Noise for 180s | 4,500 | 0.1 | 450 |
Paramour | Companion Affinity increases faster for 600s +25% Persuasion chance for 600s | 5,250 | 0.1 | 525 |
Penicillin X | +20 O2 for 120s Treats Infections | 1,450 | 0.1 | 145 |
Pick-Me-Up | +50 Carry Capacity for 900s | 4,500 | 0.1 | 450 |
Reconstim | -30% Movement Noise for 600s | 5,250 | 0.1 | 525 |
Red Trench | +40% Melee Damage for 180s +300 Damage Resistance for 180s | 3,800 | 0.1 | 380 |
RedAMP | +50% Melee Damage for 120s +50% Movement Speed for 120s 2x Jump Height for 120s +400 Damage Resistance for 120s | 4,500 | 0.1 | 450 |
Repairing Immobilizer | Treats Contusions, Dislocated Limb, Fractured Limb, Fractured Skull, Lacerations, Puncture Wounds, Sprain, and Torn Muscle | 2,600 | 0.1 | 260 |
S.T.E.V.E. | Slows time by 40% for 10s +40% Ranged Damage for 10s +50% Weapon Accuracy for 10s | 4,500 | 0.1 | 450 |
Ship Parts | Repairs 4% Ship Hull/s for 10s | 125 | 10 | 1,250 |
Snake Oil | +20% O2 Recovery for 120s +20% CO2 Recovery Rate for 120s Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning | 1,250 | 0.1 | 125 |
Squall | +20% Damage for 120s +20% Movement Speed for 120s | 3,500 | 0.1 | 350 |
Subgiant Heart | +300% Power Recovery for 10s Slows time by 35% for 10s +40% Damage for 10s +50% Movement Speed for 10s | 4,500 | 0.1 | 450 |
Supermassive Black Heart | +50000% Power Recovery for 10s Slows time by 50% for 10s +50% Damage for 10s +75% Movement Speed for 10s | 6,650 | 0.1 | 665 |
Synapse Alpha | Research Projects require fewer resources for 600s | 5,250 | 0.1 | 525 |
Trauma Pack | Restores 7% Health/s for 5s 10% chance to cure an Affliction | 5,950 | 0.1 | 595 |
Unprocessed Aurora | 5 Health/s for 10s | 0 | 0.1 | 0 |
Vortex IchorDLC | -50% Movement Noise for 180s | 1,375 | 1 | 1,375 |
Whiteout | +25% Damage for 120s +35% Movement Speed for 120s | 5,250 | 0.1 | 525 |
Zipper Bandages | +150 Damage Resistance for 300s Treats Contusions, Lacerations, and Puncture Wounds | 3,600 | 0.1 | 360 |