Legendary effects/traits

Legendary effects are modifiers/traits often seen on higher rarity items that add extra bonuses to weapons or spacesuits. The number of effects an item possesses depends on its rarity, ranging from no effect to multiple effects.

SlotLegendary effectPrefixTypeDescription
1AblativeAblativeSpacesuit, Helmet, Pack-15% incoming Energy damage.
2AcrobatAcrobatSpacesuit-50% fall damage.
2AnalyzerAnalyzerHelmet+10% damage to scanned targets.
1Anti-BallisticAnti-BallisticSpacesuit, Helmet, Pack-15% incoming Physical damage from ranged weapons.
1Anti-PersonnelAnti-PersonnelWeapon+10% damage against humans.
2AntisepticAntisepticSpacesuit, Helmet, Pack+25 Airborne Resistance.
3Armor-PlatedArmor-PlatedPack-10% incoming Physical, Energy, and EM damage.
3Assisted CarryAssisted CarryPackDrain 75% less O2 when running while encumbered.
2Auto-medicAuto-medicSpacesuitAutomatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
1BashingBrawler'sWeaponDeals double damage when gun bashing.
1Beast HunterBeast HunterSpacesuit, Helmet, Pack-15% damage from Alien enemies.
1BerserkerBerserkerWeaponDoes more damage the less armor one has.
1BolsteringBolsteringSpacesuit, Helmet, PackGrants up to +100 Energy resistance and Physical resistance, the lower your health.
1ChameleonChameleonSpacesuit, Helmet, PackBlend with the environment while sneaking and not moving.
2ChillingChillingWeaponChance to freeze target.
1Combat VeteranCombat VeteranSpacesuit, Helmet, Pack-15% damage from Human enemies.
3ConcussiveConcussiveWeaponSmall chance to knock down targets.
1CorneredCorneredWeaponDamage increases as health decreases.
2CorrosiveCorrosiveWeaponRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingCripplingWeaponDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingDemoralizingWeaponSmall chance to demoralize a target.
1DisassemblerDisassemblerWeapon+20% damage against robots.
3ElementalElementalWeaponRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveExplosiveWeaponRandomly switches to explosive rounds.
1Extended MagazineExtended MagazineWeaponDoubles the base magazine capacity.
1ExterminatorExterminatorWeapon+30% damage against aliens.
2FastenedFastenedPack+20 carry capacity.
3FrenzyFrenzyWeaponSmall chance to frenzy a target.
1FuriousFuriousWeaponEach consecutive hit deals more damage.
2GalvanizedGalvanizedSpacesuit, Helmet, Pack+25 Corrosive Resistance.
2HackerHackerHelmet+2 max auto attempts that can be banked while hacking.
2HandloadingHandloadingWeaponVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
3HeadhunterHeadhunterHelmetDeals +25% damage on the next attack after hitting a target's head.
2HitmanMarksman'sWeapon+15% damage while aiming.
2IncendiaryIncendiaryWeaponRandomly deals incendiary damage.
3Incendiary (armor)IncendiarySpacesuit, Helmet, Pack10% chance to ignite nearby attackers.
1InstigatingInstigatingWeaponDeals double damage to targets with full health.
2LacerateLacerateWeaponRandomly applies a bleed effect to the target.
1LawfulLawfulWeapon+20% damage to Spacer and Ecliptic enemies.
2LeadlinedLeadlinedSpacesuit, Helmet, Pack+25 Radiation Resistance.
2Liquid CooledLiquid CooledSpacesuit, Helmet, Pack+25 Thermal Resistance.
3MechanizedMechanizedSpacesuit+40 carry capacity.
2Med TheftVampire'sWeaponChance that humans drop extra Med Packs on death.
3MirroredMirroredSpacesuit, Helmet, Pack4% chance to reflect attacks.
1O2 BoostedO2 BoostedHelmet, Pack+20% oxygen capacity.
1O2 FilterO2 FilterHelmet, Pack-25% oxygen consumption.
3One Inch PunchOne Inch PunchWeaponRounds fire in a shotgun-like spread.
1OxygenatedOxygenatedWeaponHold-breath time when aiming using a scoped weapon is increased.
3PeacemakerPeacemakerSpacesuit, Helmet, PackRifles do 10% more damage.
2PoisonPoisonWeaponRandomly deals poison damage and slows the target.
2RadioactiveRadioactiveWeaponRandomly deals radioactive damage and demoralizes the target.
2RapidRapidWeapon+25% increase in attack speed.
3ReactiveReactiveSpacesuit, Helmet, Pack10% chance to stagger nearby attackers.
3RepulsingRepulsingSpacesuit, Helmet, Pack5% chance to disarm nearby attackers
2Resource HaulerResource HaulerSpacesuit, Helmet, PackResources weigh 25% less.
3Sensor ChipSensor ChipHelmet+20% accuracy while firing on the move.
3SentinelSentinel'sSpacesuit75% chance to reduce damage by 50% while standing still.
3ShatteringShatteringWeaponBreak through even the strongest armor.
3Skip ShotSkip ShotWeaponEvery fourth shot fires two projectiles at once.
1Space-AdeptSpace-AdeptWeapon+30% damage while in space, and -15% damage while on a planet.
2StaggeringStaggeringWeaponSmall chance to stagger enemies.
1SturdySturdySpacesuit, Helmet, Pack-15% incoming melee damage.
2SwashbucklingSwashbucklingWeaponHuman enemies drop more credits.
1TechnicianTechnician'sSpacesuit, Helmet, Pack-15% damage from Robot enemies.
3TeslaTeslaWeaponRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildTitanium BuildWeaponPremium build materials make this weapon light as a feather.
2Weapon HolstersWeapon HolstersSpacesuitWeapons weigh 50% less.

Related

WeaponsSpacesuitsApparelGear modsLegendary effects