Legendary effects/traits
Legendary effects are modifiers/traits often seen on higher rarity items that add extra bonuses to weapons or spacesuits. The number of effects an item possesses depends on its rarity, ranging from no effect to multiple effects.
Slot | Legendary effect | Prefix | Type | Description |
---|---|---|---|---|
1 | Ablative | Ablative | Spacesuit, Helmet, Pack | -15% incoming Energy damage. |
2 | Acrobat | Acrobat | Spacesuit | -50% fall damage. |
2 | Analyzer | Analyzer | Helmet | +10% damage to scanned targets. |
1 | Anti-Ballistic | Anti-Ballistic | Spacesuit, Helmet, Pack | -15% incoming Physical damage from ranged weapons. |
1 | Anti-Personnel | Anti-Personnel | Weapon | +10% damage against humans. |
2 | Antiseptic | Antiseptic | Spacesuit, Helmet, Pack | +25 Airborne Resistance. |
3 | Armor-Plated | Armor-Plated | Pack | -10% incoming Physical, Energy, and EM damage. |
3 | Assisted Carry | Assisted Carry | Pack | Drain 75% less O2 when running while encumbered. |
2 | Auto-medic | Auto-medic | Spacesuit | Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds. |
1 | Bashing | Brawler's | Weapon | Deals double damage when gun bashing. |
1 | Beast Hunter | Beast Hunter | Spacesuit, Helmet, Pack | -15% damage from Alien enemies. |
1 | Berserker | Berserker | Weapon | Does more damage the less armor one has. |
1 | Bolstering | Bolstering | Spacesuit, Helmet, Pack | Grants up to +100 Energy resistance and Physical resistance, the lower your health. |
1 | Chameleon | Chameleon | Spacesuit, Helmet, Pack | Blend with the environment while sneaking and not moving. |
2 | Chilling | Chilling | Weapon | Chance to freeze target. |
1 | Combat Veteran | Combat Veteran | Spacesuit, Helmet, Pack | -15% damage from Human enemies. |
3 | Concussive | Concussive | Weapon | Small chance to knock down targets. |
1 | Cornered | Cornered | Weapon | Damage increases as health decreases. |
2 | Corrosive | Corrosive | Weapon | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Crippling | Weapon | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Demoralizing | Weapon | Small chance to demoralize a target. |
1 | Disassembler | Disassembler | Weapon | +20% damage against robots. |
3 | Elemental | Elemental | Weapon | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Explosive | Weapon | Randomly switches to explosive rounds. |
1 | Extended Magazine | Extended Magazine | Weapon | Doubles the base magazine capacity. |
1 | Exterminator | Exterminator | Weapon | +30% damage against aliens. |
3 | Fast Reflexes | Fast Reflexes | Spacesuit | +15% Movement speed. |
2 | Fastened | Fastened | Pack | +20 carry capacity. |
3 | Frenzy | Frenzy | Weapon | Small chance to frenzy a target. |
1 | Furious | Furious | Weapon | Each consecutive hit deals more damage. |
2 | Galvanized | Galvanized | Spacesuit, Helmet, Pack | +25 Corrosive Resistance. |
2 | Hacker | Hacker | Helmet | +2 max auto attempts that can be banked while hacking. |
2 | Handloading | Handloading | Weapon | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
3 | Headhunter | Headhunter | Helmet | Deals +25% damage on the next attack after hitting a target's head. |
2 | Hitman | Marksman's | Weapon | +15% damage while aiming. |
2 | Incendiary | Incendiary | Weapon | Randomly deals incendiary damage. |
3 | Incendiary (armor) | Incendiary | Spacesuit, Helmet, Pack | 10% chance to ignite nearby attackers. |
1 | Instigating | Instigating | Weapon | Deals double damage to targets with full health. |
2 | Lacerate | Lacerate | Weapon | Randomly applies a bleed effect to the target. |
1 | Lawful | Lawful | Weapon | +20% damage to Spacer and Ecliptic enemies. |
2 | Leadlined | Leadlined | Spacesuit, Helmet, Pack | +25 Radiation Resistance. |
2 | Liquid Cooled | Liquid Cooled | Spacesuit, Helmet, Pack | +25 Thermal Resistance. |
3 | Mechanized | Mechanized | Spacesuit | +40 carry capacity. |
2 | Med Theft | Vampire's | Weapon | Chance that humans drop extra Med Packs on death. |
3 | Mirrored | Mirrored | Spacesuit, Helmet, Pack | 4% chance to reflect attacks. |
1 | O2 Boosted | O2 Boosted | Helmet, Pack | +20% oxygen capacity. |
1 | O2 Filter | O2 Filter | Helmet, Pack | -25% oxygen consumption. |
3 | One Inch Punch | One Inch Punch | Weapon | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Oxygenated | Weapon | Hold-breath time when aiming using a scoped weapon is increased. |
3 | Peacemaker | Peacemaker | Spacesuit, Helmet, Pack | Rifles do 10% more damage. |
2 | Poison | Poison | Weapon | Randomly deals poison damage and slows the target. |
2 | Radioactive | Radioactive | Weapon | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | Rapid | Weapon | +25% increase in attack speed. |
3 | Reactive | Reactive | Spacesuit, Helmet, Pack | 10% chance to stagger nearby attackers. |
3 | Rend | Rend | Weapon | Restores Health when killing an enemy. |
3 | Repulsing | Repulsing | Spacesuit, Helmet, Pack | 5% chance to disarm nearby attackers |
2 | Resource Hauler | Resource Hauler | Spacesuit, Helmet, Pack | Resources weigh 25% less. |
2 | Rip and Tear | Rip and Tear | Weapon | Melee attacks can hit multiple targets. |
3 | Sensor Chip | Sensor Chip | Helmet | +20% accuracy while firing on the move. |
3 | Sentinel | Sentinel's | Spacesuit | 75% chance to reduce damage by 50% while standing still. |
3 | Shattering | Shattering | Weapon | Break through even the strongest armor. |
3 | Skip Shot | Skip Shot | Weapon | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | Space-Adept | Weapon | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Staggering | Weapon | Small chance to stagger enemies. |
1 | Sturdy | Sturdy | Spacesuit, Helmet, Pack | -15% incoming melee damage. |
2 | Swashbuckling | Swashbuckling | Weapon | Human enemies drop more credits. |
1 | Technician | Technician's | Spacesuit, Helmet, Pack | -15% damage from Robot enemies. |
3 | Tesla | Tesla | Weapon | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Titanium Build | Weapon | Premium build materials make this weapon light as a feather. |
2 | Unstoppable Force | Unstoppable Force | Weapon | Immunity to stagger. |
2 | Weapon Holsters | Weapon Holsters | Spacesuit | Weapons weigh 50% less. |