Spacesuit

︎

Deepcore spacesuit

Common
︎
Phys
57
︎
Engy
53
︎
EM
61
︎
Thermal
15
︎
Airborne
30
︎
Corrosive
0
︎
Radiation
15
Mass
7
Value
3,050

Deepcore spacesuit variants

Spacesuit/helmet/packPhysEngyEMValueLvl
Deepcore spacesuit 5753613,0501
Calibrated Deepcore spacesuit7369773,8138
Refined Deepcore spacesuit8985935,33814
Advanced Deepcore spacesuit1051011097,62520

Where to get Deepcore spacesuit

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available mods

ModificationDescription
Ballistic ShieldingIncreases Damage Resistance.
EM ShieldingIncrease Electromagnetic Resistance.
Energy ShieldingIncreases Energy Resistance.
Exo ServosIncreases Melee Damage.
Explosive ShieldingReduces damage from explosives.
Gravitic CompositesReduces detection from enemies.
Heavy ShieldingIncreases all Damage Resistance.
No Mod (spacesuit)
Optimized ServosReduces Oxygen cost for sprinting.
PocketedIncreases carrying capacity.

Possible legendary effects/traits

SlotPrefixEffect
1Ablative-15% incoming Energy damage.
2Acrobat-50% fall damage.
1Anti-Ballistic-15% incoming Physical damage from ranged weapons.
2Antiseptic+25 Airborne Resistance.
2Auto-medicAutomatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
1Beast Hunter-15% damage from Alien enemies.
1BolsteringGrants up to +100 Energy resistance and Physical resistance, the lower your health.
1ChameleonBlend with the environment while sneaking and not moving.
1Combat Veteran-15% damage from Human enemies.
2Galvanized+25 Corrosive Resistance.
3Incendiary10% chance to ignite nearby attackers.
2Leadlined+25 Radiation Resistance.
2Liquid Cooled+25 Thermal Resistance.
3Mechanized+40 carry capacity.
3Mirrored4% chance to reflect attacks.
3PeacemakerRifles do 10% more damage.
3Reactive10% chance to stagger nearby attackers.
3Repulsing5% chance to disarm nearby attackers
2Resource HaulerResources weigh 25% less.
3Sentinel's75% chance to reduce damage by 50% while standing still.
1Sturdy-15% incoming melee damage.
1Technician's-15% damage from Robot enemies.
2Weapon HolstersWeapons weigh 50% less.

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