Spacesuit

Repulsing Explorer spacesuit
︎

Repulsing Explorer spacesuit

Epic
︎
Phys
55
︎
Engy
66
︎
EM
58
︎
Thermal
15
︎
Airborne
15
︎
Corrosive
15
︎
Radiation
15
Mass
9.24
Value
12,059
Auto-medic
Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
Repulsing
5% chance to disarm nearby attackers
Installed modsSpace suit ︎ Ballistic Shielding

Repulsing Explorer spacesuit variants

Spacesuit/helmet/packPhysEngyEMValueLvl
Repulsing Explorer spacesuit 55665812,0591
Calibrated Repulsing Explorer spacesuit71827415,07410
Refined Repulsing Explorer spacesuit87989021,10316
Advanced Repulsing Explorer spacesuit10311410630,14822
Superior Repulsing Explorer spacesuit11913012239,19228

Available mods

ModificationDescription
Ballistic ShieldingIncreases Damage Resistance.
EM ShieldingIncrease Electromagnetic Resistance.
Energy ShieldingIncreases Energy Resistance.
Exo ServosIncreases Melee Damage.
Explosive ShieldingReduces damage from explosives.
Gravitic CompositesReduces detection from enemies.
Heavy ShieldingIncreases all Damage Resistance.
No Mod (spacesuit)
Optimized ServosReduces Oxygen cost for sprinting.
PocketedIncreases carrying capacity.

Possible legendary effects/traits

SlotPrefixEffect
1Ablative-15% incoming Energy damage.
2Acrobat-50% fall damage.
1Anti-Ballistic-15% incoming Physical damage from ranged weapons.
2Antiseptic+25 Airborne Resistance.
2Auto-medicAutomatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
1Beast Hunter-15% damage from Alien enemies.
1BolsteringGrants up to +100 Energy resistance and Physical resistance, the lower your health.
1ChameleonBlend with the environment while sneaking and not moving.
1Combat Veteran-15% damage from Human enemies.
3Fast Reflexes+15% Movement speed.
2Galvanized+25 Corrosive Resistance.
3Incendiary10% chance to ignite nearby attackers.
2Leadlined+25 Radiation Resistance.
2Liquid Cooled+25 Thermal Resistance.
3Mechanized+40 carry capacity.
3Mirrored4% chance to reflect attacks.
3PeacemakerRifles do 10% more damage.
3Reactive10% chance to stagger nearby attackers.
3Repulsing5% chance to disarm nearby attackers
2Resource HaulerResources weigh 25% less.
3Sentinel's75% chance to reduce damage by 50% while standing still.
1Sturdy-15% incoming melee damage.
1Technician's-15% damage from Robot enemies.
2Weapon HolstersWeapons weigh 50% less.

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