Pack
︎
Sysdef pack
Common︎
Phys34
︎
Engy32
︎
EM36
︎
Thermal20
︎
Airborne0
︎
Corrosive5
︎
Radiation5
Mass
7
7
Value
1,935
1,935
Installed modsPack ︎ Basic Boostpack
Sysdef pack variants
Spacesuit/helmet/pack | Phys | Engy | EM | Value | Lvl |
---|---|---|---|---|---|
Sysdef pack | 34 | 32 | 36 | 1,935 | 1 |
Calibrated Sysdef pack | 42 | 40 | 44 | 2,419 | 12 |
Refined Sysdef pack | 50 | 48 | 52 | 3,386 | 18 |
Advanced Sysdef pack | 58 | 56 | 60 | 4,838 | 24 |
Available mods
Modification | Description |
---|---|
Balanced Boostpack | Boostpack with balanced power output. |
Basic Boostpack | Entry-level boostpack. |
Emergency Aid | Administers emergency aid when health is low. Recharges a short time after use. |
Extra Capacity | Increases carrying capacity by 10 kilograms. |
Hazard Protection | Increases resistance to Airborne, Thermal, Corrosive, and Radiation hazards. |
Medic | Aid items restore additional health and heal more quickly. |
No Boostpack | |
No Mod (pack) | |
Oxygen Reserve | +10% oxygen capacity. |
Power Boostpack | Bootspack with increased power output, ideal for navigating high-gravity enviroments. |
Regeneration | Slowly regenerate health outside of combat. |
Skip Capacity Boostpack | Bootspack with low-duration, high-intensity output, sacrificing boost height for mobility. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Ablative | -15% incoming Energy damage. |
1 | Anti-Ballistic | -15% incoming Physical damage from ranged weapons. |
2 | Antiseptic | +25 Airborne Resistance. |
3 | Armor-Plated | -10% incoming Physical, Energy, and EM damage. |
3 | Assisted Carry | Drain 75% less O2 when running while encumbered. |
1 | Beast Hunter | -15% damage from Alien enemies. |
1 | Bolstering | Grants up to +100 Energy resistance and Physical resistance, the lower your health. |
1 | Chameleon | Blend with the environment while sneaking and not moving. |
1 | Combat Veteran | -15% damage from Human enemies. |
2 | Fastened | +20 carry capacity. |
2 | Galvanized | +25 Corrosive Resistance. |
3 | Incendiary | 10% chance to ignite nearby attackers. |
2 | Leadlined | +25 Radiation Resistance. |
2 | Liquid Cooled | +25 Thermal Resistance. |
3 | Mirrored | 4% chance to reflect attacks. |
1 | O2 Boosted | +20% oxygen capacity. |
1 | O2 Filter | -25% oxygen consumption. |
3 | Peacemaker | Rifles do 10% more damage. |
3 | Reactive | 10% chance to stagger nearby attackers. |
3 | Repulsing | 5% chance to disarm nearby attackers |
2 | Resource Hauler | Resources weigh 25% less. |
1 | Sturdy | -15% incoming melee damage. |
1 | Technician's | -15% damage from Robot enemies. |
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