Character traits
During character creation in Starfield, players have the option to choose traits, which serve as optional modifiers. Up to three traits can be selected, or players can choose not to have any. Traits can have both positive and negative effects, impacting combat and various interactions throughout the game. Additionally, each active trait is tied to a specific mission or activity, providing an opportunity to permanently remove the trait later on.
Trait | Description | Incompatible trait |
---|---|---|
Alien DNA | You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with a higher health pool and greater endurance, but healing items aren't as effective. | |
Dream Home | You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly. | |
Empath | You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect. | |
Extrovert | You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. | Introvert |
Freestar Collective Settler | You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. | Neon Street Rat United Colonies Native |
Hero Worshipped | You’ve earned the attention of an annoying Adoring Fan who will show up randomly and jabber at you incessantly. On the plus side, he’ll join your ship’s crew and give you gifts… | |
Introvert | You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. | Extrovert |
Kid Stuff | Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week. | |
Neon Street Rat | You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. | Freestar Collective Settler United Colonies Native |
Raised Enlightened | You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum chest. | Raised Universal |
Raised Universal | You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest. | Raised Enlightened |
Serpent's Embrace | You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and endurance, but health and endurance are lowered if you don't continue jumping regularly - like an addiction. | Raised Universal Raised Enlightened |
Spaced | Your body has become acclimated to space. Health and endurance are increased when in space, but decreased when on the surface. | Terra Firma |
Taskmaster | Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire. | |
Terra Firma | Your body has become acclimated to being planet bound. Health and endurance are increased when planetside, but decreased when in space. | Spaced |
United Colonies Native | You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. | Neon Street Rat Freestar Collective Settler |
Wanted | Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage. |