Weapon
︎
MagPulse
Common Rifle︎
Phys71
Mag
20
20
Rounds max
-
-
Fire rate
17
17
Range
40
40
Accuracy
58.6%
58.6%
Mass
3.7
3.7
Value
13,560
13,560
Mods max
5
5
MagPulse variants
Weapon | Dmg | DPS | Value | Lvl |
---|---|---|---|---|
MagPulse | 71 | 20.1 | 13,560 | 1 |
Calibrated MagPulse | 99 | 28.1 | 15,255 | 34 |
Refined MagPulse | 133 | 37.7 | 17,628 | 44 |
Advanced MagPulse | 173 | 49.0 | 22,374 | 54 |
Where to get MagPulse
- Vendor ︎ Kryx ︎ Aludra Tahan 9x / lvl 24+
- Vendor ︎ Alpha Centauri ︎ Anya Griffon 11x / lvl 24+
- Vendor ︎ Cheyenne ︎ Belle Rowland 4x / lvl 24+
- Vendor ︎ Valo ︎ Carlos Shenton 9x / lvl 24+
- Vendor ︎ Alpha Centauri ︎ Clint De Haven 6x / lvl 24+
- Vendor ︎ Cheyenne ︎ Duncan Lynch 6x / lvl 24+
- Vendor ︎ Cheyenne ︎ Emerson Shepherd 6x / lvl 24+
- Vendor ︎ Valo ︎ Fast Hoang 6x / lvl 24+
- Vendor ︎ Volii ︎ Frank Renick 11x / lvl 24+
- Vendor ︎ Volii ︎ Hatchet 9x / lvl 24+
- Vendor ︎ Volii ︎ Kolman Lang 6x / lvl 24+
- Vendor ︎ Kavnyk ︎ Makola JubavDLC 11x / lvl 24+
- Vendor ︎ Sol ︎ Manaaki Almonte 6x / lvl 24+
- Vendor ︎ Wolf ︎ Marcel Duris 6x / lvl 24+
- Vendor ︎ Kavnyk ︎ Marlana VolavDLC 15x
- Vendor ︎ Volii ︎ Matias Durant 16x / lvl 24+
- Vendor ︎ Kryx ︎ Radley Jaso 6x / lvl 24+
- Vendor ︎ Volii ︎ Styx 11x / lvl 24+
- Vendor ︎ Random location ︎ Trader 4x / lvl 24+
- Vendor ︎ Alpha Centauri ︎ Vicente Salinas 9x / lvl 24+
- Vendor ︎ Alpha Centauri ︎ Zoe Kaminski 6x / lvl 24+
- Vendor ︎ Kryx ︎ Zuri Abara 3x / lvl 24+
Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.
Available weapon mods
Barrel | Description |
---|---|
Long Barrel | Increases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed. |
Stabilizing Barrel | Specialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still. |
Standard Barrel | Standard issue barrel. |
Internal | Description |
---|---|
Hair Trigger | Installs a lighter trigger pull for increased Fire Rate. |
High Powered | Increases Damage done. |
High Velocity | Internal module that increases Accuracy and Range. |
No Mod (internal) | Empty internal module. |
Magazine and battery | Description |
---|---|
Armor-piercing Rounds | More powerful casing can penetrate even the sturdiest armors. |
Depleted Uranium Rounds | Built using depleted uranium, these rounds can penetrate any armor. |
Standard Magazine | Standard issue magazine. |
Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
Laser | Description |
---|---|
No Mod (laser) | Empty laser sight attachment. |
Recon Laser Sight | Marks enemies while Aiming, and greatly increases Accuracy. |
Muzzle | Description |
---|---|
Compensator | Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy. |
Muzzle Brake | Increases long-range Accuracy and Stability at the cost of Hip-Fire accuracy. |
No Mod (muzzle) | Empty muzzle attachment. |
Shock Charge Band | Electrified device that attaches an electric burst of energy to rounds passed through it. |
Receiver | Description |
---|---|
Semi-automatic | Receiver that fires once per trigger pull. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |
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