Weapon
︎
MagShot
Common Pistol︎
Phys53
Mag
6
6
Rounds max
-
-
Fire rate
25
25
Range
20
20
Accuracy
62.8%
62.8%
Mass
2
2
Value
11,380
11,380
Mods max
6
6
MagShot variants
Weapon | Dmg | DPS | Value | Lvl |
---|---|---|---|---|
MagShot | 53 | 22.1 | 11,380 | 1 |
Calibrated MagShot | 79 | 32.9 | 12,803 | 27 |
Refined MagShot | 108 | 45.0 | 15,932 | 37 |
Advanced MagShot | 143 | 59.6 | 18,777 | 47 |
Where to get MagShot
- Vendor ︎ Kryx ︎ Aludra Tahan 8x / lvl 17+
- Vendor ︎ Alpha Centauri ︎ Anya Griffon 10x / lvl 17+
- Vendor ︎ Cheyenne ︎ Belle Rowland 4x
- Vendor ︎ Valo ︎ Carlos Shenton 8x / lvl 17+
- Vendor ︎ Alpha Centauri ︎ Clint De Haven 8x / lvl 17+
- Vendor ︎ Cheyenne ︎ Duncan Lynch 8x / lvl 17+
- Vendor ︎ Cheyenne ︎ Emerson Shepherd 8x / lvl 17+
- Vendor ︎ Valo ︎ Fast Hoang 8x / lvl 17+
- Vendor ︎ Volii ︎ Franchesca Moore lvl 17+
- Vendor ︎ Volii ︎ Frank Renick 10x / lvl 17+
- Vendor ︎ Volii ︎ Hatchet 8x / lvl 17+
- Vendor ︎ Volii ︎ Kolman Lang 8x / lvl 17+
- Vendor ︎ Kavnyk ︎ Makola JubavDLC 10x / lvl 17+
- Vendor ︎ Sol ︎ Manaaki Almonte 8x / lvl 17+
- Vendor ︎ Wolf ︎ Marcel Duris 8x / lvl 17+
- Vendor ︎ Kavnyk ︎ Marlana VolavDLC 12x / lvl 17+
- Vendor ︎ Volii ︎ Matias Durant 16x
- Vendor ︎ Kryx ︎ Radley Jaso 8x / lvl 17+
- Vendor ︎ Volii ︎ Styx 10x / lvl 17+
- Vendor ︎ Random location ︎ Trader 5x / lvl 17+ / low chance
- Vendor ︎ Alpha Centauri ︎ Vicente Salinas 8x / lvl 17+
- Vendor ︎ Alpha Centauri ︎ Zoe Kaminski 8x / lvl 17+
- Vendor ︎ Kryx ︎ Zuri Abara 3x / lvl 17+
Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.
Available weapon mods
Barrel | Description |
---|---|
Long Barrel | Increases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed. |
Magnetic Rails | Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed. |
Standard Barrel | Standard issue barrel. |
Internal | Description |
---|---|
Hair Trigger | Installs a lighter trigger pull for increased Fire Rate. |
High Velocity | Internal module that increases Accuracy and Range. |
Magazine and battery | Description |
---|---|
Armor-piercing Rounds | More powerful casing can penetrate even the sturdiest armors. |
Depleted Uranium Rounds | Built using depleted uranium, these rounds can penetrate any armor. |
Standard Rounds | Standard issue magazine. |
Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
Laser | Description |
---|---|
Recon Laser Sight | Marks enemies while Aiming, and greatly increases Accuracy. |
Muzzle | Description |
---|---|
Compensator | Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy. |
Muzzle Brake | Increases long-range Accuracy and Stability at the cost of Hip-Fire accuracy. |
Shock Charge Band | Electrified device that attaches an electric burst of energy to rounds passed through it. |
Receiver | Description |
---|---|
Fully Automatic | Receiver that fires continuously while the trigger is pulled. |
Semi-automatic | Receiver that fires once per trigger pull. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |
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- XM-2311