Weapon

︎

MagSniper

Common Rifle
︎
Phys
223
Mag
12
Rounds max
-
Fire rate
17
Range
100
Accuracy
86.1%
Mass
9.55
Value
19,850
Mods max
6

MagSniper variants

WeaponDmgDPSValueLvl
MagSniper 223
63.219,8501
Calibrated MagSniper291
82.524,81350
Refined MagSniper372
105.427,79060
Advanced MagSniper470
133.229,77570

Where to get MagSniper

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

BarrelDescription
Long BarrelIncreases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed.
Stabilizing BarrelSpecialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still.
Standard BarrelStandard issue barrel.
InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
High PoweredIncreases Damage done.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Armor-piercing RoundsMore powerful casing can penetrate even the sturdiest armors.
Depleted Uranium RoundsBuilt using depleted uranium, these rounds can penetrate any armor.
Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Penetrator RoundsIncredibly powerful rounds that can pass through multiple enemies.
Standard MagazineStandard issue magazine.
Tactical MagazineLighter mag that vastly increases Aim Down Sight speed and Reload speed.
LaserDescription
No Mod (laser)Empty laser sight attachment.
Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.
MuzzleDescription
CompensatorIncreases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
Muzzle BrakeIncreases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
No Mod (muzzle)Empty muzzle attachment.
Shock Charge BandElectrified device that attaches an electric burst of energy to rounds passed through it.
OpticsDescription
Long ScopeLong scope for 6.5x magnified view.
Medium ScopeMedium scope for 4x magnified view.
Recon ScopeMarks enemies while Aiming.
ReceiverDescription
Semi-automaticReceiver that fires once per trigger pull.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.