Weapon

︎

Bridger

Common Heavy
︎
Phys
127
Mag
4
Rounds max
-
Fire rate
5
Range
40
Accuracy
63.4%
Mass
5.5
Value
8,190
Mods max
6

Bridger variants

WeaponDmgDPSValueLvl
Bridger 127
10.68,1901
Calibrated Bridger142
11.811,05730
Refined Bridger142
11.811,05740
Advanced Bridger142
11.811,67150

Where to get Bridger

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

BarrelDescription
Long BarrelIncreases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed.
Standard BarrelStandard issue barrel.
InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Hornet NestExplosive rounds explode downwards into a cluster of mini-explosions.
Standard Explosive RoundsStandard issue magazine.
Tesla PylonsPylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
MuzzleDescription
No Mod (muzzle)Empty muzzle attachment.
OpticsDescription
Iron SightsStandard issue iron sights.
Reflex SightReflex sights for quicker target acquisition and visibility.
Short ScopeShort scope for 2x magnified view.
Stock and gripsDescription
Standard StockStandard issue grip.
Tactical StockLighter stock for quicker Aim Down Sights speed and better Stability.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.