Weapon

Kodama
︎

Kodama

Common Rifle
︎
Phys
13.2
Ammo
7.77mm
Mag
30
Rounds max
-
Fire rate
170
Range
20
Accuracy
65.7%
Mass
2.25
Value
5,120
Mods max
7

Kodama variants

WeaponDmgDPSValueLvl
Kodama 13
37.45,1201
Calibrated Kodama19
53.89,60027
Refined Kodama26
73.711,52037
Advanced Kodama36
102.012,16047

Where to get Kodama

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

BarrelDescription
Standard BarrelStandard issue barrel.
InternalDescription
High PoweredIncreases Damage done.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Flechette Drum MagazineVastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.
Flechette Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Flechette Tactical MagazineLighter mag that vastly increases Aim Down Sight speed and Reload speed.
Standard Flechette MagazineStandard issue magazine.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.
MuzzleDescription
CompensatorIncreases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
Muzzle BrakeIncreases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
No Mod (muzzle)Empty muzzle attachment.
SupressorVastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
OpticsDescription
Iron SightsStandard issue iron sights.
Reflex SightReflex sights for quicker target acquisition and visibility.
ReceiverDescription
Burst FireReceiver that fires 2 rounds per trigger pull.
Fully AutomaticReceiver that fires continuously while the trigger is pulled.
Stock and gripsDescription
Folding StockSturdy folding stock for added Recoil management and greater Stability.
Standard GripStandard issue grip.
Tactical Folding StockLighter folding stock for quicker Aim Down Sights speed and Stability.
Tactical GripA lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3RendRestores Health when killing an enemy.
2Rip and TearMelee attacks can hit multiple targets.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Unstoppable ForceImmunity to stagger.
2Vampire'sChance that humans drop extra Med Packs on death.