Weapon

︎

Kraken

Common Pistol
︎
Phys
3
Ammo
6.5mm
Mag
25
Rounds max
-
Fire rate
150
Range
20
Accuracy
69.6%
Mass
1
Value
680
Mods max
6

Kraken variants

WeaponDmgDPSValueLvl
Kraken 3
7.56801
Calibrated Kraken5
12.51,3606
Refined Kraken8
20.03,06016
Advanced Kraken12
30.05,78026

Where to get Kraken

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

BarrelDescription
Bull BarrelA heavier barrel for more increased Accuracy and Stability.
Long BarrelIncreases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed.
Standard BarrelStandard issue barrel.
Supressor (barrel)Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
High PoweredIncreases Damage done.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Drum MagazineVastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.
Gut Buster RoundsNasty rounds that, upon firing into an enemy, explode out the back into a burst of shrapnel.
Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Standard MagazineStandard issue magazine.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
MuzzleDescription
CompensatorIncreases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
Large Muzzle BrakeA larger muzzle break that further increases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
Muzzle BrakeIncreases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
No Mod (muzzle)Empty muzzle attachment.
Standard MuzzleStandard issue muzzle.
SupressorVastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
OpticsDescription
Iron SightsStandard issue iron sights.
Reflex SightReflex sights for quicker target acquisition and visibility.
ReceiverDescription
Fully AutomaticReceiver that fires continuously while the trigger is pulled.
Stock and gripsDescription
Standard GripStandard issue grip.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.