Weapon

︎

Old Earth Hunting Rifle

Common Rifle
︎
Phys
30
Ammo
9x39mm
Mag
20
Rounds max
-
Fire rate
40
Range
100
Accuracy
86.8%
Mass
3.15
Value
3,760
Mods max
3

Old Earth Hunting Rifle variants

WeaponDmgDPSValueLvl
Old Earth Hunting Rifle 30
20.03,7601
Calibrated Old Earth Hunting Rifle49
32.76,58020
Refined Old Earth Hunting Rifle71
47.39,40030
Advanced Old Earth Hunting Rifle96
64.010,81040

Where to get Old Earth Hunting Rifle

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
High PoweredIncreases Damage done.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Armor-piercing RoundsMore powerful casing can penetrate even the sturdiest armors.
Small MagazineIncreases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity.
Standard MagazineStandard issue magazine.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
MuzzleDescription
No Mod (muzzle)Empty muzzle attachment.
OpticsDescription
Medium ScopeMedium scope for 4x magnified view.
ReceiverDescription
Semi-automaticReceiver that fires once per trigger pull.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.