Weapon

︎

Shotty

Common Shotgun
︎
Phys
50
Mag
12
Rounds max
-
Fire rate
60
Range
20
Accuracy
35.2%
Mass
2.95
Value
6,140
Mods max
8

Shotty variants

WeaponDmgDPSValueLvl
Shotty 50
50.06,1401
Calibrated Shotty76
76.09,36425
Refined Shotty80
80.08,28935
Advanced Shotty84
84.08,44345

Where to get Shotty

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

BarrelDescription
Long BarrelIncreases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed.
Standard BarrelStandard issue barrel.
InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
EM-charged ShotEM-charged ballistic rounds, typically non-lethal.
Extended MagazineSlightly increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Extra Large MagazineExtra large magazine.
Flechette RoundsMultiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect.
Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Slug ShotsSingle, large projectiles that can be fired much further and do vastly more Damage.
Standard MagazineStandard issue magazine.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.
MuzzleDescription
ChokeMuzzle device specially designed to reduce shotgun spread.
Muzzle BrakeIncreases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
No Mod (muzzle)Empty muzzle attachment.
SupressorVastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
OpticsDescription
Glow SightsIron sights with specialized capsules that glow in both day and nights for increased visibility.
Reflex SightReflex sights for quicker target acquisition and visibility.
ReceiverDescription
Fully AutomaticReceiver that fires continuously while the trigger is pulled.
Semi-automaticReceiver that fires once per trigger pull.
Stock and gripsDescription
Standard GripStandard issue grip.
Tactical GripA lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.