Weapon

Ember
︎

Ember

Common Pistol
︎
Phys
12
Mag
16
Rounds max
-
Fire rate
25
Range
24
Accuracy
73.6%
Mass
2.9
Value
4,060
Mods max
7
Tip: You can track your items collected here on Inara while signed in.

Where to get Ember

  • Faction quest ︎ Top Secrets (Persuade or kill Malai Liskova during the mission)

Available weapon mods

BarrelDescription
Long BarrelIncreases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed.
Long Barrel with Laser SightIncreases Magazine Size, Accuracy, Recoil control, and Range at the cost of Aiming speed. Adds a Laser Sight.
Short BarrelIncreases Aiming speed at the cost of Accuracy, Recoil control, and Magazine size.
Short Barrel with Laser SightIncreases Aiming speed at the cost of Accuracy, Recoil control, and Magazine size. Adds a Laser Sight.
Standard BarrelStandard issue barrel.
Standard Barrel with Laser SightStandard issue barrel with a Laser Sight for better target acquisition.
InternalDescription
AmplifierAmplifies power output, increasing Damage.
No Mod (internal)Empty internal module.
OverclockedIncreases Rate of Fire.
Precision TuningPrecisely tuned to increase Accuracy and Range.
Magazine and batteryDescription
Electromagnetic BeamsElectromagnetics rounds that can knockout living creatures as well as disable robotic units for a time.
Ignition BeamsLasers do more Damage and now burn enemies.
Standard BatteryStandard issue magazine.
LaserDescription
No Mod (laser)Empty laser sight attachment.
MuzzleDescription
Focal LensSpecialized lenses vastly increase Accuracy.
Focus NozzleIncreases Damage, Headshot Damage, and Range.
No Mod (muzzle)Empty muzzle attachment.
Stealth LasersReduces the visibility and acoustic intensity of lasers.
OpticsDescription
Holographic SightHolographic sight for increased target visibility.
Reflex SightReflex sights for quicker target acquisition and visibility.
ReceiverDescription
Fully AutomaticReceiver that fires continuously while the trigger is pulled.
Semi-automaticReceiver that fires once per trigger pull.
Stock and gripsDescription
Ergonomic GripA comfortable grip that helps increase Accuracy and Aim Down Sights speed.
Standard GripStandard issue grip.
Tactical GripA lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3RendRestores Health when killing an enemy.
2Rip and TearMelee attacks can hit multiple targets.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Unstoppable ForceImmunity to stagger.
2Vampire'sChance that humans drop extra Med Packs on death.