Weapon

︎

Radburn

Rare Pistol
︎
Phys
7
︎
Engy
0.8
Ammo
7.77mm
Mag
12
Rounds max
-
Fire rate
114
Range
20
Accuracy
67.9%
Mass
0.65
Value
2,099
Mods max
6
Radioactive
Randomly deals radioactive damage and demoralizes the target.
Installed modsReceiver ︎ Binary TriggerMuzzle ︎ CompensatorInternal ︎ Hair TriggerBarrel ︎ Standard BarrelMagazine and battery ︎ Whitehot Rounds
Tip: You can track your items collected here on Inara while signed in.

Where to get Radburn

  • Faction quest ︎ Grunt Work (Available to get from the blue container during the quest, not a direct quest reward)

Available weapon mods

BarrelDescription
Standard BarrelStandard issue barrel.
InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Drum MagazineVastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed.
Explosive RoundsRounds that explode on contact with a surface.
Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Standard MagazineStandard issue magazine.
Tactical MagazineLighter mag that vastly increases Aim Down Sight speed and Reload speed.
Whitehot RoundsChemically-tipped rounds that burn on contact.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.
MuzzleDescription
CompensatorIncreases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
Muzzle BrakeIncreases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
No Mod (muzzle)Empty muzzle attachment.
SupressorVastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
OpticsDescription
Glow SightsIron sights with specialized capsules that glow in both day and nights for increased visibility.
Reflex SightReflex sights for quicker target acquisition and visibility.
ReceiverDescription
Binary TriggerA binary trigger allows for the weapon to fire on pull and release of the trigger for a faster fire rate.
Burst FireReceiver that fires 2 rounds per trigger pull.
Semi-automaticReceiver that fires once per trigger pull.
Stock and gripsDescription
Standard GripStandard issue grip.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.