Weapon
︎
Short Circuit
Rare Pistol︎
Engy10
Mag
22
22
Rounds max
-
-
Fire rate
29
29
Range
32
32
Accuracy
75.8%
75.8%
Mass
4.5
4.5
Value
8,742
8,742
Mods max
7
7
Disassembler
+20% damage against robots.
+20% damage against robots.
Installed modsBarrel ︎ Long Barrel with Laser SightInternal ︎ OverclockedOptics ︎ Reflex SightMuzzle ︎ Stealth Lasers
Tip: You can track your items collected here on Inara while signed in.
Where to get Short Circuit
- Vendor ︎ Valo ︎ Carlos Shenton
Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.
Available weapon mods
Barrel | Description |
---|---|
Long Barrel | Increases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed. |
Long Barrel with Laser Sight | Increases Magazine Size, Accuracy, Recoil control, and Range at the cost of Aiming speed. Adds a Laser Sight. |
Short Barrel | Increases Aiming speed at the cost of Accuracy, Recoil control, and Magazine size. |
Short Barrel with Laser Sight | Increases Aiming speed at the cost of Accuracy, Recoil control, and Magazine size. Adds a Laser Sight. |
Standard Barrel | Standard issue barrel. |
Standard Barrel with Laser Sight | Standard issue barrel with a Laser Sight for better target acquisition. |
Internal | Description |
---|---|
Amplifier | Amplifies power output, increasing Damage. |
No Mod (internal) | Empty internal module. |
Overclocked | Increases Rate of Fire. |
Precision Tuning | Precisely tuned to increase Accuracy and Range. |
Magazine and battery | Description |
---|---|
Electromagnetic Beams | Electromagnetics rounds that can knockout living creatures as well as disable robotic units for a time. |
Ignition Beams | Lasers do more Damage and now burn enemies. |
Standard Battery | Standard issue magazine. |
Laser | Description |
---|---|
No Mod (laser) | Empty laser sight attachment. |
Muzzle | Description |
---|---|
Focal Lens | Specialized lenses vastly increase Accuracy. |
Focus Nozzle | Increases Damage, Headshot Damage, and Range. |
No Mod (muzzle) | Empty muzzle attachment. |
Stealth Lasers | Reduces the visibility and acoustic intensity of lasers. |
Optics | Description |
---|---|
Holographic Sight | Holographic sight for increased target visibility. |
Reflex Sight | Reflex sights for quicker target acquisition and visibility. |
Receiver | Description |
---|---|
Fully Automatic | Receiver that fires continuously while the trigger is pulled. |
Semi-automatic | Receiver that fires once per trigger pull. |
Stock and grips | Description |
---|---|
Ergonomic Grip | A comfortable grip that helps increase Accuracy and Aim Down Sights speed. |
Standard Grip | Standard issue grip. |
Tactical Grip | A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |
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