Weapon
︎
The First Shot
Rare Rifle︎
Phys45.5
Mag
30
30
Rounds max
-
-
Fire rate
50
50
Range
34
34
Accuracy
73.3%
73.3%
Mass
3.45
3.45
Value
17,459
17,459
Mods max
8
8
Instigating
Deals double damage to targets with full health.
Deals double damage to targets with full health.
Installed modsLaser ︎ Foregrip with Laser SightOptics ︎ Reflex SightStock and grips ︎ Tactical Grip
Tip: You can track your items collected here on Inara while signed in.
Where to get The First Shot
- Vendor ︎ Kryx ︎ Zuri Abara
Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.
Available weapon mods
Barrel | Description |
---|---|
Long Barrel | Increases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed. |
Short Barrel | Increases Aiming speed at the cost of Accuracy, Recoil control, and Magazine size. |
Standard Barrel | Standard issue barrel. |
Internal | Description |
---|---|
Hair Trigger | Installs a lighter trigger pull for increased Fire Rate. |
High Powered | Increases Damage done. |
High Velocity | Internal module that increases Accuracy and Range. |
No Mod (internal) | Empty internal module. |
Magazine and battery | Description |
---|---|
Armor-piercing Rounds | More powerful casing can penetrate even the sturdiest armors. |
Standard Magazine | Standard issue magazine. |
Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
Laser | Description |
---|---|
Foregrip with Laser Sight | Laser Sight attachment to help with target acquisition and increase Accuracy. |
Foregrip with Recon Laser Sight | Marks enemies while Aiming, and greatly increases Accuracy. |
No Mod (laser) | Empty laser sight attachment. |
Standard Foregrip | A forward grip that increases Stability and Recoil Control. |
Muzzle | Description |
---|---|
Compensator | Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy. |
Muzzle Brake | Increases long-range Accuracy and Stability at the cost of Hip-Fire accuracy. |
No Mod (muzzle) | Empty muzzle attachment. |
Standard Muzzle | Standard issue muzzle. |
Supressor | Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range. |
Optics | Description |
---|---|
Iron Sights | Standard issue iron sights. |
Medium Scope | Medium scope for 4x magnified view. |
Reflex Sight | Reflex sights for quicker target acquisition and visibility. |
Short Scope | Short scope for 2x magnified view. |
Receiver | Description |
---|---|
Burst Fire | Receiver that fires 2 rounds per trigger pull. |
Fully Automatic | Receiver that fires continuously while the trigger is pulled. |
Semi-automatic | Receiver that fires once per trigger pull. |
Stock and grips | Description |
---|---|
Ergonomic Grip | A comfortable grip that helps increase Accuracy and Aim Down Sights speed. |
Standard Grip | Standard issue grip. |
Tactical Grip | A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Rend | Restores Health when killing an enemy. |
2 | Rip and Tear | Melee attacks can hit multiple targets. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Unstoppable Force | Immunity to stagger. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |
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