Weapon

︎

The Last Breath

Rare Rifle
︎
Phys
139.2
Mag
5
Rounds max
-
Fire rate
25
Range
120
Accuracy
83.8%
Mass
10.05
Value
53,105
Mods max
7
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
Installed modsBarrel ︎ Fluted BarrelOptics ︎ Long ScopeMuzzle ︎ Muzzle BrakeMagazine and battery ︎ Penetrator Rounds
Tip: You can track your items collected here on Inara while signed in.

Where to get The Last Breath

Can be purchased from the Starborn Trader in New Game+.

Available weapon mods

BarrelDescription
Bull BarrelA heavier barrel for more increased Accuracy and Stability.
Fluted BarrelA lighter barrel with increased Accuracy and Recoil control.
Long BarrelIncreases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed.
Stabilizing BarrelSpecialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still.
Standard BarrelStandard issue barrel.
InternalDescription
High PoweredIncreases Damage done.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Penetrator RoundsIncredibly powerful rounds that can pass through multiple enemies.
Standard MagazineStandard issue magazine.
Tactical MagazineLighter mag that vastly increases Aim Down Sight speed and Reload speed.
Whitehot RoundsChemically-tipped rounds that burn on contact.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.
MuzzleDescription
CompensatorIncreases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
Muzzle BrakeIncreases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
No Mod (muzzle)Empty muzzle attachment.
SupressorVastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
OpticsDescription
Long ScopeLong scope for 6.5x magnified view.
Medium ScopeMedium scope for 4x magnified view.
Recon ScopeMarks enemies while Aiming.
Reflex SightReflex sights for quicker target acquisition and visibility.
ReceiverDescription
Semi-automaticReceiver that fires once per trigger pull.
Stock and gripsDescription
Standard GripStandard issue grip.
Tactical GripA lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.