Weapon

The Mutineer
︎

The Mutineer

Rare Pistol
︎
Phys
67
Ammo
.43 MI
Mag
6
Rounds max
-
Fire rate
161
Range
30
Accuracy
63.1%
Mass
5.2
Value
33,571
Mods max
6
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
Installed modsMuzzle ︎ CompensatorMagazine and battery ︎ Depleted Uranium RoundsReceiver ︎ Fully AutomaticBarrel ︎ Magnetic Rails
Tip: You can track your items collected here on Inara while signed in.

Where to get The Mutineer

Obtainable in a locked room in Vlad’s villa on Syrma VII-a, Syrma.

Available weapon mods

BarrelDescription
Long BarrelIncreases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed.
Magnetic RailsIncreases the Rate of Fire and Damage at the cost of Aim Down Sights speed.
Standard BarrelStandard issue barrel.
InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
High VelocityInternal module that increases Accuracy and Range.
Magazine and batteryDescription
Armor-piercing RoundsMore powerful casing can penetrate even the sturdiest armors.
Depleted Uranium RoundsBuilt using depleted uranium, these rounds can penetrate any armor.
Standard RoundsStandard issue magazine.
Tactical MagazineLighter mag that vastly increases Aim Down Sight speed and Reload speed.
LaserDescription
Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.
MuzzleDescription
CompensatorIncreases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
Muzzle BrakeIncreases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
Shock Charge BandElectrified device that attaches an electric burst of energy to rounds passed through it.
ReceiverDescription
Fully AutomaticReceiver that fires continuously while the trigger is pulled.
Semi-automaticReceiver that fires once per trigger pull.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3RendRestores Health when killing an enemy.
2Rip and TearMelee attacks can hit multiple targets.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Unstoppable ForceImmunity to stagger.
2Vampire'sChance that humans drop extra Med Packs on death.