Weapon

Syndicate Enforcer
︎

Syndicate Enforcer

Epic Melee
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Phys
49
Ammo
Mag
0
Rounds max
-
Fire rate
0
Range
0
Accuracy
0.0%
Mass
1.35
Value
12,894
Mods max
0
Berserker
Does more damage the less armor one has.
Lacerate
Randomly applies a bleed effect to the target.
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Where to get Syndicate Enforcer

Obtainable from the weapon case in the Seokguh Syndicate hideout in Neon City.

Available weapon mods

BladeDescription
Alloyed Steel BladeImproved Sneak Attack Damage.
Corroding BladeAdds Corrosion Damage.
High Carbon Steel BladeIncreased damage.
Irradiated BladeAdds radiation damage.
No Mod (blade)Standard blade.
Stainless Steel BladeIgnores percentage of enemy armor.
Venomous BladeAdds Poison Damage.
HandleDescription
Alloy HandleRaises Attack Speed, Lowers Damage.
Ergonomic HandleIncreases Critical Damage, Lowers Attack Speed.
Experimental Alloy HandleIgnores percentage of enemy armor.
Force-Extruded HandleRaises Damage, Lowers Attack Speed.
Lightweight HandleRaises Attack Speed, Lowers Damage.
No Mod (handle)Standard handle.
Weighted HandleRaises Damage, Lowers Attack Speed.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3RendRestores Health when killing an enemy.
2Rip and TearMelee attacks can hit multiple targets.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Unstoppable ForceImmunity to stagger.
2Vampire'sChance that humans drop extra Med Packs on death.