Weapon
︎
Syndicate Enforcer
Epic Melee︎
Phys49
Ammo
Mag
0
0
Rounds max
-
-
Fire rate
0
0
Range
0
0
Accuracy
0.0%
0.0%
Mass
1.35
1.35
Value
12,894
12,894
Mods max
0
0
Berserker
Does more damage the less armor one has.
Does more damage the less armor one has.
Lacerate
Randomly applies a bleed effect to the target.
Randomly applies a bleed effect to the target.
Tip: You can track your items collected here on Inara while signed in.
Where to get Syndicate Enforcer
Obtainable from the weapon case in the Seokguh Syndicate hideout in Neon City.
Available weapon mods
Blade | Description |
---|---|
Alloyed Steel Blade | Improved Sneak Attack Damage. |
Corroding Blade | Adds Corrosion Damage. |
High Carbon Steel Blade | Increased damage. |
Irradiated Blade | Adds radiation damage. |
No Mod (blade) | Standard blade. |
Stainless Steel Blade | Ignores percentage of enemy armor. |
Venomous Blade | Adds Poison Damage. |
Handle | Description |
---|---|
Alloy Handle | Raises Attack Speed, Lowers Damage. |
Ergonomic Handle | Increases Critical Damage, Lowers Attack Speed. |
Experimental Alloy Handle | Ignores percentage of enemy armor. |
Force-Extruded Handle | Raises Damage, Lowers Attack Speed. |
Lightweight Handle | Raises Attack Speed, Lowers Damage. |
No Mod (handle) | Standard handle. |
Weighted Handle | Raises Damage, Lowers Attack Speed. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |