Weapon

︎

Vampire's Sidearm

Rare Pistol
︎
Phys
28
Mag
15
Rounds max
-
Fire rate
80
Range
18
Accuracy
68.5%
Mass
1.75
Value
10,874
Mods max
4
Med Theft
Chance that humans drop extra Med Packs on death.
Installed modsInternal ︎ Hair TriggerMagazine and battery ︎ Large MagazineMuzzle ︎ Short Supressor

Where to get Vampire's Sidearm

Lootable from a weapon case in Subsection Seven of the MAST building in New Atlantis, Jemison, Alpha Centauri.

Available weapon mods

BarrelDescription
Standard BarrelStandard issue barrel.
InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
High PoweredIncreases Damage done.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Armor-piercing RoundsMore powerful casing can penetrate even the sturdiest armors.
Large MagazineIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Standard MagazineStandard issue magazine.
LaserDescription
No Mod (laser)Empty laser sight attachment.
MuzzleDescription
CompensatorIncreases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
No Mod (muzzle)Empty muzzle attachment.
Short SupressorVastly reduces acoustic intensity and slightly increases Accuracy at the cost of Range.
SupressorVastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
OpticsDescription
Iron SightsStandard issue iron sights.
ReceiverDescription
Semi-automaticReceiver that fires once per trigger pull.
Stock and gripsDescription
Standard GripStandard issue grip.
Tactical GripA lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.