Weapon
︎
Speaker's Judgment
Epic Rifle︎
Engy96
Mag
8
8
Rounds max
-
-
Fire rate
20
20
Range
50
50
Accuracy
86.1%
86.1%
Mass
6
6
Value
21,562
21,562
Mods max
6
6
Chilling
Chance to freeze target.
Chance to freeze target.
Exterminator
+30% damage against aliens.
+30% damage against aliens.
Installed modsOptics ︎ Medium ScopeInternal ︎ Precision TuningMagazine and battery ︎ Small Battery
This game content requires Shattered Space expansion
Tip: You can track your items collected here on Inara while signed in.
Speaker's Judgment variants
Weapon | Dmg | DPS | Value | Lvl |
---|---|---|---|---|
Speaker's Judgment | 96 | 32.0 | 21,562 | 1 |
Calibrated Speaker's Judgment | 129 | 43.0 | 29,109 | 40 |
Refined Speaker's Judgment | 169 | 56.3 | 38,165 | 50 |
Advanced Speaker's Judgment | 217 | 72.3 | 48,730 | 60 |
Where to get Speaker's Judgment
Can be obtained in the Scaled Citadel.
Available weapon mods
Barrel | Description |
---|---|
Standard Barrel | Standard issue barrel. |
Cover | Description |
---|---|
Amplifier (cover) | Amplifies power output, increasing Damage. |
Removed Cover | A removed cover plate. Reduces weight and lowers accuracy while increasing aiming speed. |
Standard Cover | Standard cover. |
Internal | Description |
---|---|
Amplifier | Amplifies power output, increasing Damage. |
No Mod (internal) | Empty internal module. |
Overclocked | Increases Rate of Fire. |
Precision Tuning | Precisely tuned to increase Accuracy and Range. |
Magazine and battery | Description |
---|---|
Electromagnetic Beams | Electromagnetics rounds that can knockout living creatures as well as disable robotic units for a time. |
Ignition Beams | Lasers do more Damage and now burn enemies. |
Large Battery | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed. |
Small Battery | Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity. |
Standard Battery | Standard issue magazine. |
Tactical Battery | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. |
Laser | Description |
---|---|
Laser Sight | Laser Sight attachment to help with target acquisition and increase Accuracy. |
No Mod (laser) | Empty laser sight attachment. |
Recon Laser Sight | Marks enemies while Aiming, and greatly increases Accuracy. |
Muzzle | Description |
---|---|
No Mod (muzzle) | Empty muzzle attachment. |
Stealth Lasers | Reduces the visibility and acoustic intensity of lasers. |
Optics | Description |
---|---|
Medium Scope | Medium scope for 4x magnified view. |
Recon Scope | Marks enemies while Aiming. |
Reflex Sight | Reflex sights for quicker target acquisition and visibility. |
Short Scope | Short scope for 2x magnified view. |
Receiver | Description |
---|---|
Fully Automatic | Receiver that fires continuously while the trigger is pulled. |
Semi-automatic | Receiver that fires once per trigger pull. |
Stock and grips | Description |
---|---|
Standard Grip | Standard issue grip. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |
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