Weapon

︎

Equinox

Common Rifle
︎
Engy
13
Mag
20
Rounds max
-
Fire rate
50
Range
50
Accuracy
70.2%
Mass
3.2
Value
1,720
Mods max
7

Equinox variants

WeaponDmgDPSValueLvl
Equinox 13
10.81,7201
Calibrated Equinox24
20.03,01014
Refined Equinox38
31.76,88024

Where to get Equinox

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

BarrelDescription
Standard BarrelStandard issue barrel.
CoverDescription
Amplifier (cover)Amplifies power output, increasing Damage.
Removed CoverA removed cover plate. Reduces weight and lowers accuracy while increasing aiming speed.
Standard CoverStandard cover.
InternalDescription
AmplifierAmplifies power output, increasing Damage.
No Mod (internal)Empty internal module.
OverclockedIncreases Rate of Fire.
Precision TuningPrecisely tuned to increase Accuracy and Range.
Magazine and batteryDescription
Electromagnetic BeamsElectromagnetics rounds that can knockout living creatures as well as disable robotic units for a time.
Ignition BeamsLasers do more Damage and now burn enemies.
Large BatteryIncreases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
Small BatteryIncreases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity.
Standard BatteryStandard issue magazine.
Tactical BatteryLighter mag that vastly increases Aim Down Sight speed and Reload speed.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.
MuzzleDescription
No Mod (muzzle)Empty muzzle attachment.
Stealth LasersReduces the visibility and acoustic intensity of lasers.
OpticsDescription
Medium ScopeMedium scope for 4x magnified view.
Recon ScopeMarks enemies while Aiming.
Reflex SightReflex sights for quicker target acquisition and visibility.
Short ScopeShort scope for 2x magnified view.
ReceiverDescription
Fully AutomaticReceiver that fires continuously while the trigger is pulled.
Semi-automaticReceiver that fires once per trigger pull.
Stock and gripsDescription
Standard GripStandard issue grip.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.