About FUAW

 .       ** ----------- **  FUAW  ** ----------- **



punative, & missions-Assistive,  Wing

Is a (  NO-INVITATION-REQUIRED  ), faction open to;

1      Utopians & generally Li Yong Riu/Alliance/Groms ,
2      favouring-when-not-pledged-to  Lavigny/Winter or Aisling,  indipendent pilots/transients,

3      defecting/leaving   Lavignys/Winters or Aislings  going indipendent,
        wanting to explore other Galatic Powers,
3-2   pilots just generally sick of the Fed V. Empire , wanting something better permanantly,

4      mercenary/rogue/freelancer  /  freespirit/non-aligned/
        whatever-u-get-the-general idea ...

SKIP ...
( including in ( entry 3-2  ) genuinely tired of Hudson pilots, Delainers especially,  prepared to commit to Utopia at least partially in temporay pledges ... in terms of Utopia being a better ALTERNATIVE, to whichever free-humanisms you feel are more freely defended in true (anarchist or whatnot) freedom under Delaine, & NOT truly defended in Hudson space ... when neither do a well enough job, but also, the Alliance is not for you... etc.
 Something generally...
NEW - an UNKNOWN gamble, roll of the dice, etc.
Contrastable, to counter-claimed persistent, old, arguments between the Fed and Empire, etc.
 While some things are strict within Utopia, there is some flexibility for limited-connectivity-SIMs in which even we, can get high and do things we enjoy, and UNlike in normal sims/connectivities-of, will not be a risk to others when so  -  PRIVATE, sims, in other words.
One does not have to stay connected to the more Guru-weaning, if one wishes.  Recognising the potentials of connectivity as a alternative to limited human precadents of communication & BEING , etc ... our 'old' ... FOR- Earth ... types of presence ... etc ... is a kind of minimum of realization about WHY, or HOW , Utopia aims to create something ...
... perhaps ... worth a try if nothing else from a gambler's perspective.

If that appeals to your used-to-drugs particularly, freedoms within Delainers'  chosen freedoms, then you would be cautiously, but understandably welcome too, even if only temporarily.
One does not have to 'believe', in every particular prediction, to aid, this evolution / SURPASSING , while some wishing traditional , predicatable, ESTIMATEABLE, methodology , hold us back - if that sounds appealing as it should, then do not feel you have to commit fully to Utopia AS IT CURRENTLY IS ... to aid FUAW  -  the same goes for the more commited to technology from LYR, who are not as particularly interested in connectivity ... but might be intrigued by the possibilities of what Utopia/others  claim.  If that doesn't sound enough ... it might convince you a little more to know that i myself, are not as fully commited to Utopia as as fully a devoted or whatnot, fully commited Utopian is  -  in that last 'others' inclusion, of, others , i would fall into that latter secondary category of 'others', not the first...  But i do not need to be, to recognise that the, will-improove EVERYBODY's / ANYBODY's  education/upbringing , SIMs, the possible future of Utopia's aims, and what the surpassing of particularly the predictability of non-SIM, 'old' , non-  interconnected-communications/experience/whatever  particularly,  was enough , for me to pledge!! - i would ask no more of similarites of interest, in pilots from either LYR or Delaine, or the Alliance - pilots from the Federation/Empire, i would ask a little more - but do not feel that all of the previous, only applies to Delainers considering my wider comparison - if you are tired of it as well, then not only I, but Utopia... welcomes you particularly! )

- SKIP END- ...
... pilots...  ;  who have experienced/realized the innuandation of corrupt or criminal-factions in especially outer-worlds space , that have undermined not only Control systems profitability in Galactic Powers space ... but also just generally, growth-legitimate.

Many of if not all GP's  parades and big talk ... then mean nothing, when a lack of persistence, fails to POLICE or at least provide Punative-justice against the perpetrators of the un-defendable amongst them.  The worst of the worst factions , are our  no-debate-rationalized-as-'neighbourly'  enemy , the less honourable Galactic Powers come third, and often tho not always, Delaine particularly, will lie inbetween.

A indiscriminate civilian-massacre targeting faction , targeting civilians in their OWN system, not in  at-least revenge, but in order to get advantage when COMPETITION has been perceived as a threat.  An example - clearly going beyond reasonable equal chances, etc. unjustifyable.

Such reduces overall numbers of legitimate factions, and creates the king-of-the-hill situations, until something topples one , soto speak.  (i go into that in further detail below) .

Understandably , FUAW, is not to act on something that complex, compared to more easily recognised smaller scale problems, without a fair amount of comparison, first, including when i think i've recognised something.

one report from one pilot, will not be enough to ask  everyone, to act - from command down, that is.

Although,  if you join & current officers or whoever is online at the time don't listen, one can always group with other members , & act on your own initiative, with common reasons with other memebrs... that's enough for a concentrated effort, no matter how few you might be.

I do not play ED as commitedly as many player - nor will i / future-officers always be online.

The in-detail format of this wing, is for reference and guidance mostly, not , no-mistakes adherance, unless otherwise specifially stated/intended so.  everyone makes mistakes.

Joining FUAW without, the commitment to  acceptance-of-being-told-what-to-do-and-where-to-go, is in fact what i WANT, of members - the more free you feel to identify problem-factions, the more inter-exchanged of needs, we will become.

While that might seem not really directive of what i would intend FUAW to be were it always to BE top-down directive-led, i simply DO not  ...  want it to be, top-down, directive / led , that is  -

FUAW  is intended to be a LESS command-formal, and instead, a requestative / suggestative cooperative,  type wing,

that membership of, can be of either or both ;

# Optionally partial of all the things / times that we do what we do ( see below )... or/and ;

# Impact/context-Conditionally, if you wish - YOUR conditions, not only mine, that is.

if you only wish to act on a range of kinds of factions politically , when you act seperately TO Utopia when corrupt ones of a particular type alert you ... that's fine.

FUAW aims to be, well... not an OFFICIAL inbetween the Utopian leadership and small-scale factional responsibilties , but a informal way of organising players who want to act on factions , but do not neccessarily want to have to listen to direction from the  often-without-much-debate  decision makers within the Utopian leadership.

It's to be flexible sometimes with more FULLY THOUGHT OUT reasons, to prefer / favour one faction here, another there, and be a wing you can join where you can ask other pilots in it, for small scale actions, without having to think you have to follow every post on Reddit, or every message from one of the big-wigs...  Utopia's leaders are BUSY people!  They make mistakes!

Small scale stuff is possibly BETTER handled by small numbers of players self-organising !

The favoured factions, are to be within logical, reasonable differentiations/discrimiantions of NEUTRAL behaviour of factions ... and of at least not  clearly-negative, factions.  Cooperative will be preferred, but for example,  'cooperative'-type factions themselves, are sometimes slack / too-'flexible' , and allow black markets.

By cooperative, i didn't mean the type (democracies, communisms, cooperatives, etc) ... i meant more generally,  ones-productive, not destructionist.

UNlike the more clearly negative, the debateable ones will not neccessarily be excluded from what we tolerate within types of neutrality/similar, from doubt - in other words, we will act quickly , without debate, on the obviously negative, and bolster the constructionist,  but strive to not mis-identify  locally-contextually-emergent  factions of some types that are appropriate based on WHERE they are, and include them when they otherwise might be excluded  -  clearly negative, will always be excluded.

in some places, one type comapred to another, is a better survivor, in some places, one rather than another, will be more constructive when it comes to interactions with factions in general.

After checking one out,  depending on the circustances  and/or  how familiar we are with it , we'll then decide.

This will usually be happening in only a short amount of time to be doing something at a temporary state (famine, etc) , within only week-long  periods, so for debateable ones, FUAW is to basically check a debateable out, mostly by checking out what kinds of missions they do, what their relationships might be in terms of what's nearby, if they're allied to a galatic-power, etc ... and then decide.  Longer term change, requires the fair-assessment.

The obviously deplorable/unjustifyable , will always be able to be acted on straight away, without FUAW officers.

Indisriminant false-trust-ACTing trump-voters , advocating their flag-waving  , bandwagoning , trite, don't bother applying.
Genuine about CHANGE trump-voters , thinking this'll be good for a laugh while we give HIllary the boot ... welcome!  not my cup of tea, but democracy is like that... often of temporary choices...  

ex. ;  a found to be non- or only lightly-corrupt INDIPENDENT democracy, might be sidelined / made lower-priority, in understanding that although they CAN make triggers higher ... in a system far FROM anyWHERE ... where the potential of a democracy worsening a trigger, is unlikely to happen , in lower priority, to say, a corrupt tho also indipendent, dominion-faction or autocracy, when a alternative to a dominion/autocracy  exists, but because of oppertunity, the dominion/autocracy, is resorting to intolerable crimes.

in this circumstance, we would accept the low triggers-worsening risk, and help the deomcracy, not, allow a corrupt autocracy to continue to betray the trust of Utopians.

Unlike that, clearly against Utopia (ALLIEGANCE-wise) other-Galatic-Powers'  factions(or complicit-factions alongside) ... will of course usually be a higher priority target.
Although temporary exclusions of legitimate-business factions allied with other Galatic powers , not then to be , assumed to neccessarily be going to always be going to do illegitimate busness ...  will NOT, be assumed to be doing so ... despite distrust to be kept high.

Scrutiny, does not neccessarily mean being targeted - FUAW is not to be an excuse for a free-for-all targeting of everything Fed/Empire  - far from it  -  understanding the critical differences between different TYPES of factions, regardless of Alliegance  ... checking type, BEFORE also checking alliegence ... is what it is to be all about.

That does not mean we are not commited against some of the other Galatic powers ... we are, but encouraging/leaving alone, the good, and acting on the bad? ... flexible word ... at least , inconsiderate , factions...  IS.

It can maintian stability, and trading relationships, particularly.

Cooperation with player groups / other wings outside Utopia is planned long term, but as we grow, while our numbers are low, acting outside Utopia is not  to ever be demanded of any new member, and any member pressuring another during this time will be punished / removed of any responsibility they might have.

As we grow, if that or anything similar happens, just tell me and consequentially, our basic internal integrity, should remain good enough for WHICH factions we act on, to not be undermineable/manipulateable.  COUNTER-arguments, are always to be able to be heard, especially decisions of mine - i might understand FUAW's  purpose better, but that won't mean i won't make mistakes.

Less organisationally,... yawwwnn...

If fortification despite its importance to Utopia, has become monotomous & bland to you, and you want to do more on a DOMESTIC front, then join up without any further ado!  And please, if in conversation with someone who feels that way, even if you aren't interested in joining yourself, please mention FUAW , or me, and let their determination, not go to waste!

While i might be a little at odds with some Utopians about  other-Galatic-Power  actions, it  IS  burying one's head in the sand  no-less, TO DO NOTHING ABOUT AN AGGRESSOR  G.P's  allied-factions, especially if they're in control of a Utopian  control-system.

Perhaps your old player group that's gone under, dried up , has gone silent ... and you would want to honour what your old group fought for back when they were active... sacrifice for us, and we could sacrifice for you, i'm also offering here.   exactly what does that mean?  *shrugs*  how could i say... but if you joined, thinking ... maybe FUAW could help out my old group, if it gets pressured... then the answer is yes - we could.

And to address 'enlightenment' type over-entheusiasms...

With all due respect to the wishing, hoping , dreaming that "showing people" a path,..
will work in  ALL, or even ANY, of Utopia ...

...sorry, but that doesn't work that ideally - it'd be great if it did ... but when some factions cause continual damage ... someone needs to act on them specifically, to try to get them back down to where system authority role-fullfilling factions , can handle the small amount that emerge locally.

correspondingly criminal-smuggling  jet-groups, are one of our highest priority targets, as are all Cartels.

Grom  pilots experienced with Hudson-neglect, are welcome!

That ideal of 'showing' a path , doesn't address immedaite threats , whether conflcits, OR, corrupt factions,..

...and as you can read further down, FUAW is to be in idle times, a kind of tips & help-group, for constructionist, mission-completions , and exchange/growth  -  not only action AGAINST, factions.

An accellerator, of what Utopian policy should do in the long term, with more diverse/adaptable , legitmate factions, instead of king-of-the-hill , Hudson style neglect, only HOPING, busniess will somehow take care of people's needs afterwards.

A thrown in-the-deep-end wing for noobs in terms of these game-dynamics, but a integral one.  

I say , essentially, that "being shown" , isn't good enough.

And beyond that... deserve, to be able to fight back, and maintain their systems after Galatic Powers kick local kings off their 'hills' ...  The SIM worlds, are for those enjoying the fruits of OUR, labour - we by comparison, must act in the world-without ... outside, our SIMs.

Pirates and drug-lords and mafia-king pins, and Empire... whatevers...
do not get all that inspired, by ... 'being shown'.

They laugh at it in fact.

FUAW  is intended to be more than "only sometimes" , acting ON ... acting UPON ... factions speficially,  but instead, making it the core of what we do ... parallel-to  larger tactical Utopian needs...MOST of the time, trying to reduce the chances they (corrupt factions) don't grow up through the cracks.

The ordinary decisions of FUAW, will NOT, be being made, by Utopian leadership, but by FUAW itself, in the wider understanding of not only Utopia's needs, but humans generally, including those outside Utopia (or even eventually aliens, too! who knows? )

Being long-term in THAT sense, when Utopia should slowly grow by creating something that DOES NOT FAIL TO DO BETTER.

We also need to act in terms of not adding to the disruption of governments and economy-links in a cluster, or, where many systems/populations DEPEND, on each other ... example ;

at a basic level of simplicity, a whole sphere of systems dependent on a agricultural world, to grow food - DUH - we would try to encourage it, so the others don't collapse.

Like that, but with the more-complex, as well as things like food.

Some Utopian players, feel that trigger-lowering, and installment of indipendents, is paramount - FUAW, takes a only slightly less stringent, circumstantially-differentiating, position.  So not only when it will lower/raise a trigger to our advantage, either ... ordinarily during idle time, you might say, acting on criminal factions, ... 'unfavourables' ... is what we're to do.

If temporarily, one that allows a black market is installed (say, a Cooperative faction ) ... we will do nothing to it for stability, but then slowly change it to a black-market-CLOSING  one (communisms/Feudals (dictators do too, but they are not ideal, long-term) ).

STARTing conflcits, is more involved, than FUAW, is intended to be.  Usually.
If a criminal grip is too tight, we'll consider it.

doing a FLEXIBLE, for.  Variety of things like that co-op replacement.

Both trigger-lowering planned-actions  on factions  &  randomly-undermining  corrupt-factions when one gets the oppertunity,.. are still not enough!!

nor even moreso, only one of the two.  That's not saying youre not doing a good job, fortifyers, nor flippers! ... its just saying FUAW is to be of ANOTHER aim,  force,  within Utopia  -  a parallel one - that seeks to actively FIND them, and keep them low, rather than come across them when they've managed to get in control again - a PURGING, or suppressing, force.

Relatedly ;  Why not also finish some off for good?  If Frontier adds that , absolutely!

but at the moment, faction growth comes from oppertunities in abscences, as well as from monetary incentives ... if we remove/keep-down  the destructionist... we will create space, for legitimate, to grow INTO - that is what the beating heart of FUAW is to become.

As i said earlier, if you just want to act on factions in Utopia, then join, with no further ado!
im understanding if you can't be bothered reading all this... hasn't been edited fully either...

For CIVIL , DOMESTIC , and in terms of game mechanics, business too, reasons ... longer-term reasons.

Which when coming to fruition, i hope, will slowly raise our Contol systems profits to where they should be able to be, for their size, their number of links to local systems in their 15Ly coverage, population, or existing industry, etc ... instead of being visited by the ED quivalent of Dracula every day , etc.

It is important that Utopians try to act like keeping the flame burning when a insect approaches ... it needs to be intense enough ... to do what it cannot do with the visibility from light alone - the burning, not only the light ... etc.

If we could rely on only the light in that sense, FUAW would , by Utopian preference  *bows*  -  but clearly we cannot, at least at this time *locks the rear plate on his heavily armoured adult diapers*.

That kind of metaphor (the flame thing, not the adult-diapers ), but of something beyond only intention - organisation ... is what Utopia is lacking, often.

Spending a little time here, a little time there , before moving on and not persisting at one world, after another,  leaves them possibly going to REVERT ... worlds behind your change - INCLUDING , REVERTING TO A DISAVANTAGEOUS FACTION IN TERMS OF TRIGGERS!!

That (brightness-without-burning) is not enough , for what Utopia claims to be able to create.


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FUAW  Aims, to two main things ;

#1#  ;

To act on beyond-reasonable-argument  destructionist or wasteful or dertrimental factions in Utopian space, that are while not neccessarily having to be in a conflict zone to be acted upon, can be targeted in other ways - ones whose purpose is essentially selfish  or  to-use-advantages  they have access to but others do not, such as many Galatic power aligned factions when receiving external Galatic Power military strength, or long-trade route preferences, particularly with cartels and corrupt jet-groups.

The more directly criminal-for-profit/exploitative , like mafias, pirates, gangs/hoods, etc, have a dragging-down effect on OTHER factions growth, as well as population, and both, in turn, lead to lower Control-system CC.

The SLOWER increase of, (due to this dragging down), the number of factions expanding into other worlds, expanding into new worlds, has a over-lapping effect - the more can expand , the more will cross over each other's reach, and that's much better at keeping the number of fations high, unlike what you could call stagnantion - the slowing, King-of-the-hill-effect, causes the opposite.

In reality, when monopolies try to keep a hold on one type of business, they sometimes resort to crime, to cause their compedator's downfall ... it's in addition to the previous,.. that crime SLOWS, normal expansion.

WHEN  this King-of-the-hill-stagnation, happens continually, there are often LESS than there could be, of legitimate factions existing... & more diversity of (constructive) factions means more options of different types, which is good for triggers, AND closing black markets.

and simiarly , when ordinary 'bleeding', or 'parasitic', crime, bogs down business when there are a lot of factions,

WHEN crime can continue to happen inside our Control systems 15Ly ( the spheres on the Galaxy map powerplay tab ) ... there is also not anything that tries to encourage or assist just regular business, or particularly, factions who support industry that make medicines, food, etc.

FUAW , is purposed to do more than just food as the Alliance does, but obviously not on the scale of billions upon billions that it does, but in respect of that better-understanding, of keeping both industry BUT ALSO people-capital, growing, not shrinking, ... but in the  SMALL SCALE, particularly - to network, you might say... in small clusters of systems, or even multiple ports in only one, if need be.

Alliance pilots that visit Utopian space, or pilots who want to go back and forth between the two increasingly closer powers, are more than welcome, and in respect of that better understanding, encouraged!!  Too often have i heard the rationalizations of ex-Hudson  supporters coming out of the mouths of Utopians as though still able to be used in their newly-chosen 'host'.


Conflicts-wise , FUAW will act on its own initiative, to both defend legitimate factions by Utopian law or commonly recognised constrctivist/cooperative types needing assitance, and
to help constructivist/cooperative factions, in oppertuities to get a heads-start...

But also to sometimes attack aggressors/trouble-causing factions, distinct, from pragmatists/oppertunists...

example, in a indipendent system, if someone spots a oncoming , pending, conflict, for a oppertunity to boost a common exchange over a external Federation-loyalist Venturist or fortune-company that is known to deal in drugs, slaves, weapons, etc, FUAW takes parts of the existing-mandate of Utopia itself, to do what Utopia needs to do, to defend itself.

but say if it were a local exchange versus a broker , and opinion was divided on whether or not the broker was or was not honourable ... we might not, and are to err, on the side of caution, and not get involved, or perhaps make sure that neither get taken down too low.

While no doubt,  player-wings  cannot always agree on which factions are and are not to be targeted...

SOME factions, are always no-good.

These, by any pilot,  can be pointed out to us, and we will / are to  at least to consider it... however ;

because safER or further away from Galatic-Power borders, in gross distances terms, systems, as will be explained below, have a higher chance of surviving before future changes of Galatic Power dominion, generally speaking, FUAW will preferably act in systems safely BEHIND the front line soto speak.

Where's behind? if that is not clear , a seperate check is to be done before anything concrete, is decided uopn.

Behind frontlines ... we wish to create a more reliable supporting itself network in the ultra-long term ... but after having lost a lot of worlds when we lost Antal a few months ago ... it became rapidly clear something needed to be done to RAISE PROFITABILITY , for our control systems.

Therefore, on a week-by-week basis, when we decide whether to attack or defend, and how close to home or further away, we go, we also need to keep in mind that Utopia is currently under a lot of crime at its EDGES, and that rampant growth makes this worse, and so targeting groups that encourage crime in rapid growth, LESS POLICED space, especially ... is high priority, but also, not to be acted upon just because of quantity.  A bunch of pirates attracted to new growth , comapred to a sometimes but not always dodgy broker, alongside new growth, being feared from being nearby.  The broker, deserves some monitoring to make sure he's still dodgy before we would act (don't just protect without-thinking, is another way of putting that) ... we would not need, to think, to attack pirates.

Sometimes, collapses of grown-too-fast worlds, will happen eventually once something needed for their growth to REMAIN, fails, and they fall short of things.  population centres dissapear, and little remains.

Desiring simplicity, especially corporate leaders from particularly Hudson realms, do not appreciate this, or perhaps while being able to 'respectfully' recognise its values ... choose to choose what they choose anyway.

That is the antihethis of what we hope to, also-like-the-Alliance rejects, reject, and as well as not focusing on food particularly, we will also not always goto to humanist-releif work as soon as someone spots it, neccessarily - we take humanist considerations BEFORE profit-raising, but are also to try to spend some of our time in RETAINING it / or INCREASING it, donating, included ... pilots in FUAW are free to choose not to be of our armed-wing, and do exactly that if they wish - preventing negative states in factions, retains more , via prevention, however - its not for everyone tho, and that's fine.

The point in having both in FUAW, is to co-depend, and to make the most of ourselves, on a small scale, world by world, cluster by clsuter, and not , of all of Utopia at the same time.

what one would need from the other, when better at one thing, and what of the other for the other, etc.

Combat itself, is not neccessarily, something we will be doing each turn, nor neccessarily a priority, if WHERE we are acting, needs something else, persistently.  Periods of such persistence, could last for more than a month, if not several ... so during such, combat oppertunities will occur - but combat for FUAW is only one method/neccessity, not a specialization.  If we have a lot of traders, at one point in time, we'll be good at doing that.  If we've got a kick-arse team of fighters ready to go, we'll do that too!!

This in itself (combining nuturing with combat-assistance ) might not be enough tho, and so also, often emergency-defence, RATHER than attack, will be a temporary additional priority when comparing two otherwise equal choices.  This is because every time we defend a struggler that might otherwise be pushed out, not only will we help RETAIN CC income for Utopia, but we will also make it MORE DIFFICULT, for monopolies, whether external Galatic Power aligned OR NOT ... from dominating a system.

In other words , in PREVENTING small ones from dissapearing ... creating new chances they would otherwise not get ... we will create more chance  for more in a gross sense, number of factions, to survive and that is a critical part of how much CC each turn is made AUTOMATICALLY.

Im sure those in Utopia that continue to do a daunting effort to keep getting those fortification bonuses every turn, might say, or perhaps FEEL LIKE SAYING, that fortifcation is more important.

But FUAW cares to DISagree on that... week by week it certainly makes a lot more from only a few thousand reformed, and is more important on any given individual week when we need it (we will help out if desperately needing last minute fortification)... but incrementally over time, factions that can work amongst each other without tearing each other to pieces, will increase and RETAIN CCs, "much better" (can't reemmber where i read that) ... than a minimum of bleeders LEFT, soto speak.

And WITHOUT PLAYER EFFORT, each turn - infrequent effort, perhaps, but not every turn, at every one - an impossible thought - the NPCs, will be able to stand on their own two feet so to speak, then.

Nurtured and pruned , gardened soto speak ... PREFERRED, constructivist / cooperative factions, do not do DAMAGE, other factions directly so neglecting defending them is a loss.

the SIZE, of co-existing factions always changes ... but non-aggressive INCREASE IN NUMBER , better - they make less enemies.

aggressive, both cannibalise, AND, attack the more vulnerable.  both of those things, reduces numbres, flexibility/adaptability, and reduces the numbers of tho small, expansion efforts otherwise successful in tho small amount of infleunce % ... adding of a bonus, also, only small - if able to survive, in oppertunity, unlike under some giant monopoly, they continue to give that bonus ...

when retreating but surviving at a higher % , you would not be able to get a bonus AT AS MANY, worlds.

only a few big factions, = only a few faction TYPES, able , to do the then,  SAME KIND, of business ... there is then, little argument for not having , additionally, tho small , getting-that-bonus , small constructivist/cooperative , factions, all over the place.  

Some places will be safer with strong enough factions for temporary reasons - FUAW, does NOT, intend, to undermine that neccessity ... it is to work in oppertunity, safe FROM that, or not prone to it circumstantially, etc, in this regard.

WHY NOT, in other words, even in only single mindedness of getting higher Control Sys income, methods.

and the best constructivist/co-op factions, encourage new factions (cause indirectly at least).

Defending small ones will be frequent, but not prolonged-efforts, and not highEST, priority.

if just logging in to have a bit of a blast is your thing ... then that's a perfect match!  

So while our combat oppertunities might not be as regular as other wings/player-groups, they are ones to be chosen oppertunistically, oppertunistically FOR Utopia's profitability of its Control systems ... not the profitability of individuals.

That,... not for players, but legitimate-factions/Utopia ... is non-negotiateable, and is one of the few things i will never be flexible on.  Agree with that, or do not apply.

The in reality short-term confidences of the  bigger-wartime-deal  'knower' , of the claimed more safe-choice of a larger partner, a more likely winner ... are to be revealed for what they are, and not tolerated, punished even.  Any FUAW pilot prooved to be encouraging the opposite, will be immedaitely kicked and banned & kept banned, if not able to redeem themselves , but if then,  repeat-offending ... are to be distrusted in perpituity.


Internally, FUAW pilots are free to protect each other however they want, and of course without-reason in-game, ship v ship fighting amongst ourselves is out.

You're free to act as a wing OF, FUAW versus other player-pilots in challenges as you wish, but that will
not make you REPRESENTING, us - challenges are very-LOW priority.

Forming wings to defend critical systems, traders, ports, etc , definately is in, when it comes to PvP.

On another combat-issue ... liasing with players from other Utopian / friendly wings/player-groups , is to be a critical part of our COMBAT role particularly, and because we will indeed  be paying less attention to that side of our actions(combat generally) , it is therefore sensible and legitimate for that to be demanded of us, ... from OUTSIDE ourselves that is, just to clarify what i mean ... to be received from them (other Utopian factions) in inderstadning that our other factions will be sometimes paying much more attention to conflicts and combat, than ourselves.

Combat-pilots reading this and going ... whoa!  no way then... definately not going to be applying for joining anytime soon... are more than welcome to pass on suggestions and offers.  Favours for favours are not out of the question, and if we can do something you/other combat pilots normally cannot & visa versa, then you may well need , or be better off, using us, than we might need you.

Those kinds of who should or shouldn't ... are not to be absolute or anything like that, in FUAW - some of the limitations above, are only of particular combinations of oppertunity and differences of apllicabilty, of what ALL, of FUAW is not to do , with quick decision-making / only-guesswork ... is not to waste, of all of itself  -  INDVIDUALLY, joining FUAW will not limit what you should feel free to do / try to, about one particular conflict if you feel as tho you should.

But what FUAW would ask of you, is to not then ask OTHER FUAW members, to act beyond my specific limitations / boundaries / cimcumstances ... i have detailed differences of combiantions of priority and differntiations, in order to maximise the chances of acting on the worst factions, and particularly, not wasting our manpower,  on ... maybe-this ... maybe-that ... possibilities.

& to increase the chances, that you, will be better able to recognise them, distinctly.

maybe this maybe that possibilties ... will be a part of what we look at and well... guess at ... every turn - but the MORE ways of excluding more likely to cause waste less-preferables ... the higher the chances are, you do not waste your effort.

Over the long term, this means although slow ... gradual difficulties for criminal factions, at least ... if not advantage for indipendents,

Avoiding waste, is one of FUAW's highest priorities when it comes to what we do with ourselves.  Debate about when we should and should not do particular things, Combat included, is then therefore highly-relative to long-term risk / likelyhoods, of retaining a system in question - Allowa, for example, is ... at this time of writing ... well ... i wouldn't put any money on it, let me put it that way.

Relatedly, the new security map-display filter ... will help, but only if people actually act on things ALREADY inside Utopia - if we take control systems without changing what's under them, then we are not really ... CREATING ... utopia - we've just got our flag on the same bullet-ridden wreck.

Not just taking over, systems, but actually getting rid of crime under them, is not just an option, for true Utopians, it is what any Utopia is at least partially ... all about!  criminal factions, under what would be our watch... under what would be our duty... for those of us more commited to the punishment/conflict side, of neccessity within OUR  Utopia.

criminal factions, have created a terrible precadent, for getting away with murder & worse, while growth spreads like a cancer, and crime with it, inamongst the same space we would call within or under Utopia...

there should not really then, be any debate about whether or not, to ... act on factions.

HOW, and when, is more like what should be being asked.

FUAW, is , to use combat, but only when it will be needed/oppertune - factions can, sometimes change their behaviours, a bit - mission-completions, bounty-hunting, and similar assistance, as mentinoed, and mentioned again further down... are what can consistently, or always, be an option, for what, or how, to grow the preferable...

But shrinking or pruning, the opposite ... is more difficult from having less options simply - especially when a conflict is not occuring, where at, one is able to do a lot quickly,  by comparison.

For pilots experienced with THAT ... that efficiency, particularly ... while i am going to create a more enforcing / for-combat wing ... you might find that FUAW's  purpose in finding small oppertunities, and acting on them quickly, compared to 3-day / however-long  enslaughts ... is not for you.


While combat / bounty-hunting / similar, is often the most condensed way of affecting a factions' influence and impact within a system ... FUAW also aims to act what i call 'around', factions - this basically means identifying what a individual faction does and does not trade in / where it does, and then picking and choosing missions and trading those yourself, in a way that will either take goods they need for their business, away from them (stealing from them directly via missions , or buying and selling what they use in their business, BY OBSERVING what they trade in ... and then selling it elsewhere), or trying to affect what business they might have available, BY OBSERVING WHOME they trade with at the other end of missions, and then acting on THEM.  How exactly is up to the individual pilot... ive found combining bounty-hunting with stealing & failing-missions deliberately, works ok.

Not as much can be done about the business individual factions do ... but one advantage in doing this, is you can sell what you steal , from a problem faction , AS WELL as get the bounties of those who are employed BY them, to hunt you down.

WARNING tho, this is dangerous for the unskilled , and if wanting to trade-around one , more reliably/constantly i do not advocate it since then being persued interrupts your flights back and forth ... mainly versus the clearly-already-criminal themselves factions, and only if you're at least good at evading OR fighting, either's fine - pit-fighters OR, theives, in other words, are welcome, assuming you try to stick to the limitations OF OUR PURPOSE, of encouraging / discouraging different factoins, and of course, freeing not RE-selling, human traffic.

To those Winters/Aislings  fans out there , If some other Utopians have seemed a bit adopting too many Hudson/Delaine  sloppy-practices like RE-selling slaves ... then consider FUAW for a choice of wing, before defecting!

Seems ironic, a all high-and-mighty  wing-commander advocating stealing versus criminals ... well it is ONLY, advocated / encouraged in this sense, versus our mandated targeted faction TYPES ... or at worst ... if you find one that is clearly doing things criminal via missions under our (or other galatic powers' ) radars ... then those factions too.

All this seeming too tactically-involved, and already-commited, but you had felt peeved about one particular faction, and think you can argue the point about a need for a organised action against one?

Then we're the player-group for you!  

Doesn't have to be pure-fighting , doesn't only have to be sneaking about bleeding the bleeders, being a parasite to the parasites ... make a suggestion as to HOW, to throw the kitchen sink at them, rather than whether or not to, and we'll consider it!  We will not, however, travel halfway across the galaxy to do so, and will probably not if its much more than just inside neighbours spheres anyway - our requirement logically, is interconnectivity.

If investment, of players' money ever becomes a part of the game ... ie, being able to seperate some for some NPCs, so it's unavailble to you but has a trigger-like  totalling function  or something similar, for inbetween factions and governments and in different economy-types events and oppertunites, interest-reduction, extra-subsidy, etc...

Then we'd definately make a that a part of ourmethods/plans  too... but as of now, May2017 ... its not at least now ... so it if does, we'll organise then.


Need i say anything? bounty hunting's bounty hunting ... of course you'd be welcome ... i suppose we could ask ourselves if we can remember to at the time, if we should be targeting cargo-carryers or other-fighters when we decide send some bounty hunters ... but bounty hunting is often just whatever targets appear on the map at a the time - if you're more careful, and go for cargo as well, then sure, say hi , and if we want some, we'll call on you.  The rest of the time just either try to bounty hunt in  less-attractive-contentious systems... that means, like flies to a corpse ... LESS ... attractive areas too far away from our intended safER , areas 'out-back' ... OR, bounty-hunt in systems we've recently acted on / plan to / etc.

#2#   ;


Somewhat less ...  specific-methods , like ...  OUR SECOND PRIMARY AIM ;   is to use concentrations of mission completions along with trade-concentrations for specfically needed goods during crisiis, to bolster, lend aid, prevent problems like outbreaks and famines and busts and particularly retreats for the constructivist / more clearly goodly ( a co-op on a agricultural world struggling under several heavy using-crime factions , etc) ...

...for, the constructivist / nuturing/diversifying/investing, (rather than power-driven/using, or selfish) , factions we support.

Try to remember, is what is LOST, when, strength  is used to marginalize down,  a small faction.  When they're still there, there's a CC bonus, apparently.

Allowing small ones to dissapear lowers Control system viability ... there is less diversity-OPTIONS, in one dominatd by a few strong ones.

Also , not only helping out those being pressured by a strong one, to snap ... but also adding to an oppertunity for an indipendent, to get a nose-ahead over a aligned one ... can be all it takes for the nose ahead, to become a whole body, and eventially dominating one's previously dominating oppressor.

During my introduction few weeks/months to the game, SUKREE, was by far our/my biggest success story, or maybe Victory's the better word - a highly dominating gang , was reduced to about a 15% one if i remember correctly, and a labour union was installed at least tempoararily, even if one day a more industrious faction takes over.

A lot of the change happend in the conflict, but a fair amount went into it BEFORE AND AFTER , the conflcit and the combat zones ... i know, because i'd been helping them there for a few weeks at the same time as causing trouble in gangs and mafias and the like along the way.

I made quite a lot of RE-sold goods doing that, which is nice  :D   ... but faction-influence-wise, itd been [b]lowered enough [/b]to go for a conflict ... basically im saying i  KNOW, its possible
(the seemingly tiny changes, becoming something more)

it doesn't necccessarily take much of an INBALANCE, or additional pressure, on top of a EXPECTATION , to change a faction's postision, even if only temporarily.  temporaily, can then be enough, for a compedator to get back to it's  feet ... like distracting a boxer/MMA by chucking a rubber chicken into the ring, or something similar.

That mightn't sound like much, but ultimately one CANNOT do all that much , individually,..
however , a not-that-much, is proportionally a lot , when factions are small.

larger ones in high population systems , will take more time / commitement, but it is still possible, just not as quickly.  FUAW teaming up players struggling with that, will make it possible.

However ... what one can do, IS TIME when, to do, that... "not all that much" , and you'd be [b]suprised how few [/b]a number of players, it takes, to turn a few not-that-much efforts, into a conflict winning a-little-more-(than thought)-only-a--little , or when it comes to missions, to get one faction through a few pressures in a row, week after week - it only takes a few oppertunities if things are going badly in an entire system, to drop a factions % considerably...

and that's without a concentrated player-group really punishing one at a fighting... just from really bad luck / fortune, several times in a row.

Again less so in high pop systems, but a little chance is better than none.

Not only , specifically acting on 'befores'  and  'afters' of conflicts, ... but also joining in on the NPC pilots doing missions, being interdicted, suprising agents or pirates dropping traders,.. etc... whatever you can , to add to our arsenal of factional woes and good-fortunes, even if only completing straight forward missions.

AND ESSENTIALLY, that range of things, is what FUAW aims to do, with however much, it can get together on the day so to speak ... wherever its agreed we should act, if we can agree.  if not, we're still acting on a common cause / purpose.  Often when one notices an oppertunity with a faction, few want to spend their time helping you at it.

FUAW asks for commitment, for at least SOMEone, to be able to be called upon, to.  Early on, while we still have few members, this will be absurdly out of scale, but if FUAW grows, we will become a force that can DEFY expectations, of failure.

Missions, at this point in time... completed for one you're trying to help, and ones failed of factions you're wanting to act-against ( not adivsed if you cannot evade well ) ... are, EXCEPTIONALLY, unlike everything ELSE in the game,
one of the few things that can increase/decease factions influence %, individually

and that's VERY important, to understanding why it is by my decision/insistence upon creating FUAW , specifically what all FUAW pilots are TO DO... when they get the oppertunity.  (again, if youre not good at evading, then at least safER  missions  for-a  faction , only  -  not deliberately failing,  against-a ( not all missions attract attention) ).

Just to RE-portray  the difference ... say a large Utopian organisation , installs a government-type in a world where we can recognise that it will lower a trigger / raise one for an enemy Galatic power...

depending on HOW the change COMBINES, with other individual factions ... only some but not all factions, will be affected in particular ways from the way the new in-charge factions's  government type, COMBINES, with other things.  Spotting one that would now be at a disadvantage, and acting on that by giving its relationship with a neighbouring faction a boost, so its got something else to rely on for a little while ... might seem like it might not  DO  much ... but it might also be critical, come some unexpected pressure / challenge - the  influence%s , change QUICKLY.

General missions-for-factions  careful selection, you might call it.

or, say a powerful faction's expansion attempt with a strong military behind it ... cripples a previously dominant faction in some system, and there's only a PARTIAL change, to who can shack up to the new dominant faction... only some will work well with the new powerful one.

BOTH of those examples, did not neccessarily affect all factions just in a gross sense.

Although missions are a fast and effective way of giving factions a boost... they can be fruitless sometimes - getting used to the dynamics between factions and other factors, will be something you have to get used to yourself.  We'll advise each other, but don't think this is too specialist a thing, for you to try - the generalized missions-successful  = influence%  increase  dynamic, always works, so there's usually always some things one can do, mission-wise, even if you haven't realized any particular combination-oppertunities.

i'm not asking that everyone be able to find them.  TRYing, to, is enough. that's all i'd ask of members.  

Although Utopians  TRY to choose preferrable government types at our borders, and i think reasonably well sometimes...

we may well NELGECT, changing them to someting more CREATIVE and FOSTERING or NUTURING ... after we've moved the border on - in other words, no-one's done the job that needed to be done... AFTER ... pushing our outer borders.

FUAW ... seeks to correct this imbalance, in Utopia's  organisation ... or at least intends to PRESENT, what we need to do - and what to our neighbours eyes-envy ... only we can claim can COMBINE BEST in our, Power ... with no slaves of ANY kind, or black markets, legitimized at our control centres... unlike the disagreement that the EMPIRE finds itself in.

We should therefore ... be able to UTILIZE that ... and improove our factions, BETTER ... than other Galatic Powers !!!


# 2-2 # (minor)  ;

# ... TRADE  #

if you want to skip trade, no need to read on ... that's it ... that's what FUAW is commited to, however small we might start and remain for some time - it might take a little away from expansion attempts half way across the human-inhabited-space ... but who can HONESTLY say, some of those now very far away , are not going to be undermined eventually ?

If we are to make things for the long term in utopia ... we need to be able to take the burden OFF our fortifyers and core-team a bit, if not a lot - in at least the dozens, if not hundreds , are the ED pages on at least reddit, in which our core pilots have emphasised why "everyone" ... needs to fortify here ... help there ...

While im not wanting to downplay how important relying on experience is ... it is also important not to put all your eggs in one basket soto speak ... and there have been times in only my few months so far, where we sent / used MORE than we needed to, so i make no apologies in wanting to see more action on 'friendly'   federation and empire loyalist factions in Utopian space, while our pilots are wasted on worlds too far away, or simply when we've grown too much and the core leadership has had no choice but to ask for as much as they could, else potentially lose our better systems.

I was pleased as punch to see my "wall" , get Brynhilo/Anouphis added to its endmost point in Sukree ... but not so much with Allowa ... the point had been to create a block between the criminality going OVER the top of the more fought-over parts of Delaine/HUdson territory ... and although perhaps some still gets through ... in time, when NOT-scrutinized , not-acted-upon legitimate business should FAVOUR the legitmate factions along the route to Sukree/Anouphis/Bryn ... there should be a reduction in both dodgy goods going though, between Hudson and Delaine/the chaos that was above the Utopia/Delaine border and is still there a bit... as well as poential total profit.

I am describing this, because what was going to be a potential problem, was that reducing all the money laundering, would reduce 'tax' ... in Delaine worlds ... contributions or tribune, or whatever they're called... when we started going out that way, we knew profit might fall AS IT APPEARED were we to get what Delaine would get from them.

It was a decision that was going to either lead to failure if we didn't support THE RIGHT FACTIONS, in the worlds along the way ... which we're slowly doing.

It has, and so distance has reduced our overall ability to concentrate even more, in closer, more internal systems ... ones closer to home soto speak.

As an example of somewhere where FUAW might be prepared to go very ... frontline, rather than in safer long-term intended places... is along those worlds, to try to indriectly reduce the overall fortification burden, or say, join in in an attempt to change a governement for a lower trigger.

Such temporary , for a few weeks, maybe even a prolonged thing ... are POTENTIALLY within where i would ask you as a pilot, after you joined ... to recognise WEAK POINTS, or relative ones ... for Utopian greater interest / aims.

SO WHILE, trade on the small scale will be relative to the kinds of things i described early on in the description(not neccessaaily only in trade) , FUAW is by no means a trade&missions  primarily-group - thats certainly a big part of what we are to do in peacetime, or realtive peacetime perahps i should say ...

so keep in mind before you apply to join if you're primarily a trader ...

that FUAW will be able to use traders who would be preapred and able to be COMMITED enough, to have the self-control, and patience, to concentrate on at times, only a single faction, while other FUAW pilots asked to help out w something, or more combat able, were needed elsewhere ...

and that will mean sometimes ... no wingemen.

THat might be your thing ... in which case that's perfect for you!

But it might not ... so if you have a little difficulty flying safe without wingmen ,  still consider joining, but if you do, just make it clear that you'll be doing your own thing in safer space if you can't find a wingman.

That's TOTALLY fine ... we are to be by no means a combat-player group primarily.

In my experience, UNDERestimating what dong missions can do , even basic ones like data-transfers ... is a mistake of the DISTRACTED , by the immensity, etc, of miltary power , and such are blind to what can come from the small, as well as the large, soto speak.

THAT, particularly, is what i am in fact AFTER ... not... would have to make room for ... agh!  so tiresome ... teen queen impatience ...

AFTER ... to be able to help get together to form making the most of each other's preparednesses, to take other jobs if youre better suited to them / its a better use, etc.

That ... will mean that if you do, you'll perahps not be doing what you would NORMALLY, in your trades.

That, will be non-negotiable, by comparison, but i assume you'd understand why.

what EXACTLY, i can't say, because it will often be different in different circumstances, or of different combinations of things FOR, change, in different circumstances and upon differenet factions, IN, different combinations.

THAT kind of sums it up, trade wise ... little, rodianry trade will be relatively easy to identify, for competition, etc ... but wider, combinations of forces stuff, will always be different ...

think ... (under whichever power) factor ...   X  (near or not-near borders of)    X    (under government type)    X   (economy type)    X   (state last wekk, this week, and next week, if not further away/before)   X  (current system compedators / circumstance)   X  (nearby systems and all their affects/ how what they do could combine) ..... X... X...X

its endless....

So critically when it comes to ordinary trade ... there either will or won't be , a critical enough REASON, why one good compared to another, might or might not, DO ... something ... as each circumstnace comes up.

Join FUAW , to do this, and there may not be much accurate leadership to GIVE you, much advice about that ... that's where FUAW, can ask something of YOU, not you, can ask something of us ... as to what to do.   That's where if you're any good at it, you could BRING a lot TO us, when i for one, don't mind admitting im probablty  prrretty bad at it.

BRING, that, to FUAW , and you will capacitate the rest of us a LOT MORE, than you might at first thing you would not.  we would need you, more than you would need us !!  

 ###  & FINALLY ###  

FUAW is while rarely to go outside these... constraints and directions of how-tos, against faction influence% ... ( which by the way are only at the moment, what i have been able to remember of what people have told me, and of my own expierences ... it is by no means infelxible or a 'finished-version' , of what will will do ) ... also as a player-group, to of course support and advise and suggest and fairly, ciriticize , scrutinize, without characterizing or anything worse, each other ...

If you want to, but were completely lost by all that in the main part of the description, then don't worry, i was kind of born into politics a bit, and law, as well ...

If you just want to be able to help when you can easily see they're running amok still ... then you are more than welcome to join to see if we'd be able to do what you'd want FROM, such a group, once we were large enough to have more of an impact ... its early days yet ... until then, it'll sometimes be following Utopia-wide  neccessities... but dont take to mean i wouldn't  defend our choice to refuse here, there ... sometimes faction oppertunities, like being weakened ... are ONE-WEEK only... and that's it ... one gets weakened too much, then gets pushed down to the bottom of the ladder soto speak , and you feel your guts fall out from  under your ribs ... effort wasted, etc.

FUAW  aims to be able to spend the time when we can, to do a little here , a little there ... but MULTIPLE times ... in case i didn't mention that before ... sometimes over the long term , to targets that can get one back up again, etc, or to simply be helping to lower a agreed upon target's influence for Utopian main direction / larger player-groups, to take on on a large scale, after we've done something sneaky for a while BEFOREHAND, etc.

To Summarize, A VARIETY of OPTIONS for actions upon-factions, and particularly empire and federation and when its approriate, Alliance as well - i have a personal preference for them over either the empire or the federation, but Utopia remains commited to closing black markets and that has a lot more of an impact than people might think.  The alliance is temporaily forced to match their strength, and so would not've had to oppertunity to close black markets like we have.

Think classic untouchables , and you'll get the general idea.

Utopia is ALREADY COMMITED to this ...  so FUAW , is to be a growth, from those 10s of if not 100s of thousands of hours already put into it.

While larger powers rock-with the waves soto speak, of larger movements of CC-balance ... Utopia remains in relative high control ... but low-profitability has been at least one of our Achillies heel/s  ... factions have become a much more ACTIVE, part of PP,  than as i understand it ... CC and Control Systems, originally were ... more staic ... WITHOUT, factions.

now, WITH, factions ... ACTIVE, factions ... we cannot revert to 'only' what we needed to do, when they had not yet complicated PP.  Perhaps humanity will shrink for a while until all Galatic Powers are better able to bust-up crime ... not sure what that period would be meant to be RPG-/plot-  -wise ... oh well nevermind.   : P

THAT, is FUAW's overall intended contribution, or demonstration, of WHAT, to do... were we to become large enough to be able to - these are all just my words ... i may well end up ranting and raving to my brain's-content ...    ... but it is ALSO, in Utopia's interests, i think, not to send in EVERYONE ... EVERY time ... there appears to be a bit of a risk fortification-wise ... we could be doing more with what we've got.

not quantity-wise ... but WHAT ... we're doing / not doing.

Go Utopia!

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Wing info

Name: FUAW
Allegiance: Independent
Power: Pranav Antal
Game mode: Any
Game style: PvE
Platforms: Any
Language: English

Wing commander: Vurrath
Members: 1
Ships: 7
Supporters: 2
Headquarters: Polevnic [Tanner Settlement]

Average combat rank: Elite
Average trade rank: Entrepreneur
Average exploration rank: Surveyor

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